Weapon ESP

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Weapon ESP
How to achieve the Weapon ESP is there's another Class for Weapon ESP? and Have other Address to use or Just same address with normal esp but different Class for Weapon ESP
Quote Originally Posted by NewieX View Post
How to achieve the Weapon ESP is there's another Class for Weapon ESP? and Have other Address to use or Just same address with normal esp but different Class for Weapon ESP
Code:
if (TargetPlayer->CharacterFX->WeaponESP() != NULL)
{
	if (Memory->FastRead<DWORD>(CF::_baseAddress + WeaponMgr) != NULL)
	{
		DWORD dwep = Memory->ReadProcess<DWORD>(Memory->FastRead<DWORD>(CF::_baseAddress + WeaponMgr) + (4 * TargetPlayer->CharacterFX->WeaponESP()));
		if (dwep != NULL)
		{
			char* WeaponName = (char*)(dwep + 0xE);
			if ((strlen(WeaponName) > 2))
			{
				char _WeaponName[256];
				sprintf_s(_WeaponName, "%s", WeaponName);
				Engine->AddEngineText(Head.x - (DirectX->GetTextWidths(_WeaponName, Font) / 2), DrawFootY + 25, D3DCOLOR_ARGB(255, 242, 206, 4), TLeft, _WeaponName);
			}
		}
	}
}
Quote Originally Posted by jayjay153 View Post
Code:
if (TargetPlayer->CharacterFX->WeaponESP() != NULL)
{
	if (Memory->FastRead<DWORD>(CF::_baseAddress + WeaponMgr) != NULL)
	{
		DWORD dwep = Memory->ReadProcess<DWORD>(Memory->FastRead<DWORD>(CF::_baseAddress + WeaponMgr) + (4 * TargetPlayer->CharacterFX->WeaponESP()));
		if (dwep != NULL)
		{
			char* WeaponName = (char*)(dwep + 0xE);
			if ((strlen(WeaponName) > 2))
			{
				char _WeaponName[256];
				sprintf_s(_WeaponName, "%s", WeaponName);
				Engine->AddEngineText(Head.x - (DirectX->GetTextWidths(_WeaponName, Font) / 2), DrawFootY + 25, D3DCOLOR_ARGB(255, 242, 206, 4), TLeft, _WeaponName);
			}
		}
	}
}
You using crossfire text engine?
Quote Originally Posted by NewieX View Post
You using crossfire text engine?
yes #PHILIPPINES
Quote Originally Posted by jayjay153 View Post
Code:
if (TargetPlayer->CharacterFX->WeaponESP() != NULL)
{
	if (Memory->FastRead<DWORD>(CF::_baseAddress + WeaponMgr) != NULL)
	{
		DWORD dwep = Memory->ReadProcess<DWORD>(Memory->FastRead<DWORD>(CF::_baseAddress + WeaponMgr) + (4 * TargetPlayer->CharacterFX->WeaponESP()));
		if (dwep != NULL)
		{
			char* WeaponName = (char*)(dwep + 0xE);
			if ((strlen(WeaponName) > 2))
			{
				char _WeaponName[256];
				sprintf_s(_WeaponName, "%s", WeaponName);
				Engine->AddEngineText(Head.x - (DirectX->GetTextWidths(_WeaponName, Font) / 2), DrawFootY + 25, D3DCOLOR_ARGB(255, 242, 206, 4), TLeft, _WeaponName);
			}
		}
	}
}
could post all his codes at once XDDDDDDD
KRL isso ai foi tirado do Combat arms né?
Quote Originally Posted by alisonbbzz View Post
KRL isso ai foi tirado do Combat arms né?
Speak english Wallison, only speak portuguese in BR area....
And no, this is from crossfire.
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