Maverick’s ArmA 3 Deobfuscation Method
This is just a copy/paste. NOT FROM ME! I dont get any credits for this however an THANK YOU would be cool...
<WHAT YOU CAN DO WITH THIS>
-> Open scripts from maverick / armaservices / theprogrammer and change the API keys (if you need some api servers/websites can help you)
-> Open mission files that are locked with maverick obfu
-> Open mods that are locked with mav obfu
-> Let maverick think about what to do now...
<WHAT YOU CAN DO WITH THIS>
-> Open scripts from maverick / armaservices / theprogrammer and change the API keys (if you need some api servers/websites can help you)
-> Open mission files that are locked with maverick obfu
-> Open mods that are locked with mav obfu
-> Let maverick think about what to do now...
Maverick user and maverick after reading this
The method I found on deepweb :P
///Maverick’s ArmA 3 Deobfuscation Method
///Translated to English by crush
(TL;DR german guy called Bims (props to him for this) cracked Maverick's SQF Obfuscation (encryption) method for ArmA 3 and is ridiculing him for keeping the decryptkey in his mission.)
"Hello I'm Bims the deobfuscator"
So how does this encryption function?
So first and now it all comes to KEY the KEY !!! Stored in the mission, We open the mission with a text editor of our choice: Notepad ++ in this case.
So then times further we have done so, first "preprocessFile" blocked then read out with the Config Viewer the MAV_Sub_ / mav_tag_fnc_ *. The function with the name can deviate from the example
If you run the FNC comes something like that out:
(Essentially split-string Zzz)
[] Call compile ( 'i' + '! F (ISS' + 'erver) exi' + 'twit' + 'h {}; if (((lo' + 'adF' + 'ile' \ O '+' Bf '+' uS '+' Q '+' F \ f6a0hbysx7 \ nxlorxzekp \ id2drwzwzx \ 9dr1dxgzph.rs '+' a.sqd + + 's {pre' + 'proc' + 'essFi' + 'le "CPIPT \ KOILM \ K0NV5 \ 5ETTM \ PTN0I.sqf"; [' + '] ex' 'ec' + + 'VM "CPIPT \ KOILM \ K0NV5 \ 5ETTM \ PTN0I.sqf "; [ '+'] spa '+' {w wn '+' hile {tr '+'} d ue '+' o '+' {" Ev '+' ery '+' One '+' '+' '' '' '' '' '' '' '' '' '' '' '' ' 'rver;}' + '}' + '}; & apos;
"Tutorial":
1. Grab the mission from% appdata% and put it in a local testserver
2. Edit Server.cfg: allowedPreprocessFileExtensions [] = {""}; This does not stop the server, but no functions from the Functions.hpp are read. This has to be changed again after you have completed the following steps and created the servermod.
3. Create a server mod with the name: @ObfusQF
4. In the modification, a directory with the subdirectories, see above The path should look like this: \ ObfuSQF \ pjjboc0shh \ arrdyhq2m3 \ wgdbfm113f \ lcmixm5bwv \ slgpvk8qzo \ ec1utgmpks \ swhieoq8fz \ pslnmmw1wr .rsa.sqf "
5. the rsa.sqf should have the following content:". XP7CZIIMRl39P9fsyJbhMpYFG0Odff7V4m + essA09hir "is always different pack
6. As Mod and start the server with the ObfuSQF.pbo and read you can with the mission simply joining your and the individual functions and verwenden.Ggf. you can also use a script that automates the entire script from DLL as KK_makefile.dll writes the A3 root directory.
(Useless stuff from Bim’s PDF)
Note: If someone says: I can not open the debug console, there are enough mods that solve this problem. #NSS Admin menu
Here are a few keys:
SAMPLE Mission: + gc25l47UWKtTwDXDvBMVlIIP4q9rXGxSXJWUZ / IoWGJe + QDYu + cMtyVUlyPhMyF Ironforge: XP7CZIIMRl39P9fsyJbhMpYFG0Odff7V4m + essA09hir Live Your Life: Old Key: AoGADbTEoVY5U7a9RfznojcsyVExOWUEyv9Aj1LTCpdZiYjfh9 p09BHwSMdEJRr3 extra for Crackihead the new Key: D HF The new folder structure: 8kcksptdvq \ wzcottozge \ rwinhljmlk \ eqcf1ipasm \ swpyrge9vp \ The file is called: 5wjmp5pddw.rsa.sqf with the following key: "QR37d2qc2ToYIhU1LpUTBWNGa5wzfylE + + 4yhgpCr3u1L5X2 iXr87Wloxmoqyyk /"
The change does not bring anything so leave it
SQF content is for all that so let it go! So let the credits inside of the people who make the scripts and everything is good, so should it all make!
GrandTheftArma: BlSz3LQo69 / 68ThbhS + ZokCxySydj4rXgHB78QTjeNOCDRyAteY / hGiAJWTF2ufT
///Translated to English by crush
(TL;DR german guy called Bims (props to him for this) cracked Maverick's SQF Obfuscation (encryption) method for ArmA 3 and is ridiculing him for keeping the decryptkey in his mission.)
"Hello I'm Bims the deobfuscator"
So how does this encryption function?
So first and now it all comes to KEY the KEY !!! Stored in the mission, We open the mission with a text editor of our choice: Notepad ++ in this case.
So then times further we have done so, first "preprocessFile" blocked then read out with the Config Viewer the MAV_Sub_ / mav_tag_fnc_ *. The function with the name can deviate from the example
If you run the FNC comes something like that out:
(Essentially split-string Zzz)
[] Call compile ( 'i' + '! F (ISS' + 'erver) exi' + 'twit' + 'h {}; if (((lo' + 'adF' + 'ile' \ O '+' Bf '+' uS '+' Q '+' F \ f6a0hbysx7 \ nxlorxzekp \ id2drwzwzx \ 9dr1dxgzph.rs '+' a.sqd + + 's {pre' + 'proc' + 'essFi' + 'le "CPIPT \ KOILM \ K0NV5 \ 5ETTM \ PTN0I.sqf"; [' + '] ex' 'ec' + + 'VM "CPIPT \ KOILM \ K0NV5 \ 5ETTM \ PTN0I.sqf "; [ '+'] spa '+' {w wn '+' hile {tr '+'} d ue '+' o '+' {" Ev '+' ery '+' One '+' '+' '' '' '' '' '' '' '' '' '' '' '' ' 'rver;}' + '}' + '}; & apos;
"Tutorial":
1. Grab the mission from% appdata% and put it in a local testserver
2. Edit Server.cfg: allowedPreprocessFileExtensions [] = {""}; This does not stop the server, but no functions from the Functions.hpp are read. This has to be changed again after you have completed the following steps and created the servermod.
3. Create a server mod with the name: @ObfusQF
4. In the modification, a directory with the subdirectories, see above The path should look like this: \ ObfuSQF \ pjjboc0shh \ arrdyhq2m3 \ wgdbfm113f \ lcmixm5bwv \ slgpvk8qzo \ ec1utgmpks \ swhieoq8fz \ pslnmmw1wr .rsa.sqf "
5. the rsa.sqf should have the following content:". XP7CZIIMRl39P9fsyJbhMpYFG0Odff7V4m + essA09hir "is always different pack
6. As Mod and start the server with the ObfuSQF.pbo and read you can with the mission simply joining your and the individual functions and verwenden.Ggf. you can also use a script that automates the entire script from DLL as KK_makefile.dll writes the A3 root directory.
(Useless stuff from Bim’s PDF)
Note: If someone says: I can not open the debug console, there are enough mods that solve this problem. #NSS Admin menu
Here are a few keys:
SAMPLE Mission: + gc25l47UWKtTwDXDvBMVlIIP4q9rXGxSXJWUZ / IoWGJe + QDYu + cMtyVUlyPhMyF Ironforge: XP7CZIIMRl39P9fsyJbhMpYFG0Odff7V4m + essA09hir Live Your Life: Old Key: AoGADbTEoVY5U7a9RfznojcsyVExOWUEyv9Aj1LTCpdZiYjfh9 p09BHwSMdEJRr3 extra for Crackihead the new Key: D HF The new folder structure: 8kcksptdvq \ wzcottozge \ rwinhljmlk \ eqcf1ipasm \ swpyrge9vp \ The file is called: 5wjmp5pddw.rsa.sqf with the following key: "QR37d2qc2ToYIhU1LpUTBWNGa5wzfylE + + 4yhgpCr3u1L5X2 iXr87Wloxmoqyyk /"
The change does not bring anything so leave it
SQF content is for all that so let it go! So let the credits inside of the people who make the scripts and everything is good, so should it all make!GrandTheftArma: BlSz3LQo69 / 68ThbhS + ZokCxySydj4rXgHB78QTjeNOCDRyAteY / hGiAJWTF2ufT


