Outdatedhash (#) v17 - premium external multi-cheat

Posts 46–60 of 76 · Page 4 of 6
can we hide the cheat of screen recording ?
Quote Originally Posted by 5294a9dc1da8e152 View Post
can we hide the cheat of screen recording ?
Set your recording settings to only record csgo.exe and it will only record csgo if you're asking about creating a video or streaming.
Bertanya
can someone make a video for using this cheat or using this Coin ID and Music kit ?
and how to ( Temporarily disabled visbility check, smoke check, rank revealer .Reverted to m_bSpottedByMask visiblity check )
Keep up the good work
Very good cheat , keep updating him
Been looking for a good external cheat. Thank you for making this!
Quote Originally Posted by Ban the immortal View Post
not detect now ? : )
nah, still playin with it and waiting for new version.
It's good cheat
Nice hack Epik!
Can someone give me a legit config for this?
dumped style (ImGuI 1.66b):

Code:
colors[ImGuiCol_Text]                   = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
colors[ImGuiCol_TextDisabled]           = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
colors[ImGuiCol_WindowBg]               = ImVec4(0.20f, 0.23f, 0.31f, 1.00f);
colors[ImGuiCol_ChildBg]                = ImVec4(0.20f, 0.23f, 0.31f, 1.00f);
colors[ImGuiCol_PopupBg]                = ImVec4(0.20f, 0.23f, 0.31f, 1.00f);
colors[ImGuiCol_Border]                 = ImVec4(0.25f, 0.28f, 0.38f, 1.00f);
colors[ImGuiCol_BorderShadow]           = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_FrameBg]                = ImVec4(0.25f, 0.28f, 0.38f, 1.00f);
colors[ImGuiCol_FrameBgHovered]         = ImVec4(0.25f, 0.28f, 0.38f, 1.00f);
colors[ImGuiCol_FrameBgActive]          = ImVec4(0.25f, 0.28f, 0.38f, 1.00f);
colors[ImGuiCol_TitleBg]                = ImVec4(0.10f, 0.69f, 1.00f, 1.00f);
colors[ImGuiCol_TitleBgActive]          = ImVec4(0.10f, 0.69f, 1.00f, 1.00f);
colors[ImGuiCol_TitleBgCollapsed]       = ImVec4(0.10f, 0.69f, 1.00f, 1.00f);
colors[ImGuiCol_MenuBarBg]              = ImVec4(0.25f, 0.28f, 0.38f, 1.00f);
colors[ImGuiCol_ScrollbarBg]            = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_ScrollbarGrab]          = ImVec4(0.39f, 0.44f, 0.56f, 1.00f);
colors[ImGuiCol_ScrollbarGrabHovered]   = ImVec4(0.39f, 0.44f, 0.56f, 1.00f);
colors[ImGuiCol_ScrollbarGrabActive]    = ImVec4(0.39f, 0.44f, 0.56f, 1.00f);
colors[ImGuiCol_CheckMark]              = ImVec4(0.10f, 0.69f, 1.00f, 1.00f);
colors[ImGuiCol_SliderGrab]             = ImVec4(0.10f, 0.69f, 1.00f, 1.00f);
colors[ImGuiCol_SliderGrabActive]       = ImVec4(0.10f, 0.69f, 1.00f, 1.00f);
colors[ImGuiCol_Button]                 = ImVec4(0.25f, 0.28f, 0.38f, 1.00f);
colors[ImGuiCol_ButtonHovered]          = ImVec4(0.10f, 0.69f, 1.00f, 1.00f);
colors[ImGuiCol_ButtonActive]           = ImVec4(0.10f, 0.69f, 1.00f, 1.00f);
colors[ImGuiCol_Header]                 = ImVec4(0.10f, 0.69f, 1.00f, 1.00f);
colors[ImGuiCol_HeaderHovered]          = ImVec4(0.10f, 0.69f, 1.00f, 1.00f);
colors[ImGuiCol_HeaderActive]           = ImVec4(0.10f, 0.69f, 1.00f, 1.00f);
colors[ImGuiCol_Separator]              = ImVec4(0.43f, 0.43f, 0.50f, 0.50f);
colors[ImGuiCol_SeparatorHovered]       = ImVec4(0.10f, 0.40f, 0.75f, 0.78f);
colors[ImGuiCol_SeparatorActive]        = ImVec4(0.10f, 0.40f, 0.75f, 1.00f);
colors[ImGuiCol_ResizeGrip]             = ImVec4(0.26f, 0.59f, 0.98f, 0.25f);
colors[ImGuiCol_ResizeGripHovered]      = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
colors[ImGuiCol_ResizeGripActive]       = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
colors[ImGuiCol_PlotLines]              = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
colors[ImGuiCol_PlotLinesHovered]       = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
colors[ImGuiCol_PlotHistogram]          = ImVec4(0.10f, 0.69f, 1.00f, 1.00f);
colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
colors[ImGuiCol_DragDropTarget]         = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
colors[ImGuiCol_NavHighlight]           = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
colors[ImGuiCol_NavWindowingDimBg]      = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
colors[ImGuiCol_ModalWindowDimBg]       = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
Quote Originally Posted by _or_75 View Post
dumped style (ImGuI 1.66b):

Code:
colors[ImGuiCol_Text]                   = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
colors[ImGuiCol_TextDisabled]           = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
colors[ImGuiCol_WindowBg]               = ImVec4(0.20f, 0.23f, 0.31f, 1.00f);
colors[ImGuiCol_ChildBg]                = ImVec4(0.20f, 0.23f, 0.31f, 1.00f);
colors[ImGuiCol_PopupBg]                = ImVec4(0.20f, 0.23f, 0.31f, 1.00f);
colors[ImGuiCol_Border]                 = ImVec4(0.25f, 0.28f, 0.38f, 1.00f);
colors[ImGuiCol_BorderShadow]           = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_FrameBg]                = ImVec4(0.25f, 0.28f, 0.38f, 1.00f);
colors[ImGuiCol_FrameBgHovered]         = ImVec4(0.25f, 0.28f, 0.38f, 1.00f);
colors[ImGuiCol_FrameBgActive]          = ImVec4(0.25f, 0.28f, 0.38f, 1.00f);
colors[ImGuiCol_TitleBg]                = ImVec4(0.10f, 0.69f, 1.00f, 1.00f);
colors[ImGuiCol_TitleBgActive]          = ImVec4(0.10f, 0.69f, 1.00f, 1.00f);
colors[ImGuiCol_TitleBgCollapsed]       = ImVec4(0.10f, 0.69f, 1.00f, 1.00f);
colors[ImGuiCol_MenuBarBg]              = ImVec4(0.25f, 0.28f, 0.38f, 1.00f);
colors[ImGuiCol_ScrollbarBg]            = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_ScrollbarGrab]          = ImVec4(0.39f, 0.44f, 0.56f, 1.00f);
colors[ImGuiCol_ScrollbarGrabHovered]   = ImVec4(0.39f, 0.44f, 0.56f, 1.00f);
colors[ImGuiCol_ScrollbarGrabActive]    = ImVec4(0.39f, 0.44f, 0.56f, 1.00f);
colors[ImGuiCol_CheckMark]              = ImVec4(0.10f, 0.69f, 1.00f, 1.00f);
colors[ImGuiCol_SliderGrab]             = ImVec4(0.10f, 0.69f, 1.00f, 1.00f);
colors[ImGuiCol_SliderGrabActive]       = ImVec4(0.10f, 0.69f, 1.00f, 1.00f);
colors[ImGuiCol_Button]                 = ImVec4(0.25f, 0.28f, 0.38f, 1.00f);
colors[ImGuiCol_ButtonHovered]          = ImVec4(0.10f, 0.69f, 1.00f, 1.00f);
colors[ImGuiCol_ButtonActive]           = ImVec4(0.10f, 0.69f, 1.00f, 1.00f);
colors[ImGuiCol_Header]                 = ImVec4(0.10f, 0.69f, 1.00f, 1.00f);
colors[ImGuiCol_HeaderHovered]          = ImVec4(0.10f, 0.69f, 1.00f, 1.00f);
colors[ImGuiCol_HeaderActive]           = ImVec4(0.10f, 0.69f, 1.00f, 1.00f);
colors[ImGuiCol_Separator]              = ImVec4(0.43f, 0.43f, 0.50f, 0.50f);
colors[ImGuiCol_SeparatorHovered]       = ImVec4(0.10f, 0.40f, 0.75f, 0.78f);
colors[ImGuiCol_SeparatorActive]        = ImVec4(0.10f, 0.40f, 0.75f, 1.00f);
colors[ImGuiCol_ResizeGrip]             = ImVec4(0.26f, 0.59f, 0.98f, 0.25f);
colors[ImGuiCol_ResizeGripHovered]      = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
colors[ImGuiCol_ResizeGripActive]       = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
colors[ImGuiCol_PlotLines]              = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
colors[ImGuiCol_PlotLinesHovered]       = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
colors[ImGuiCol_PlotHistogram]          = ImVec4(0.10f, 0.69f, 1.00f, 1.00f);
colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
colors[ImGuiCol_DragDropTarget]         = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
colors[ImGuiCol_NavHighlight]           = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
colors[ImGuiCol_NavWindowingDimBg]      = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
colors[ImGuiCol_ModalWindowDimBg]       = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
If you don't mind me asking, did you dump the colors programmatically?
easy dump style
Quote Originally Posted by Epik View Post


If you don't mind me asking, did you dump the colors programmatically?
I find ImGuiContext in memory and dump from external tools (it's easy really):



Code:
struct DumpImGuiStyleContext
{
	bool                    Initialized;
	bool                    FrameScopeActive;                   // Set by NewFrame(), cleared by EndFrame()/Render()
	bool                    FontAtlasOwnedByContext;            // Io.Fonts-> is owned by the ImGuiContext and will be destructed along with it.
	ImGuiIO                 IO;
	ImGuiStyle              Style; // Different styles on different versions of imgui (cheat use 1.66b version)
};
Quote Originally Posted by _or_75 View Post
I find ImGuiContext in memory and dump from external tools (it's easy really):



Code:
struct DumpImGuiStyleContext
{
	bool                    Initialized;
	bool                    FrameScopeActive;                   // Set by NewFrame(), cleared by EndFrame()/Render()
	bool                    FontAtlasOwnedByContext;            // Io.Fonts-> is owned by the ImGuiContext and will be destructed along with it.
	ImGuiIO                 IO;
	ImGuiStyle              Style; // Different styles on different versions of imgui (cheat use 1.66b version)
};
I figured so. Thanks for letting me know.
My simple config
Quote Originally Posted by ChaoticVermin74 View Post
Nice hack Epik!
Can someone give me a legit config for this?
Code:
cl_glow_refresh 1
cl_aimbot 1
cl_aimbot_key_1 1
cl_aimbot_key_2 0
cl_aimbot_team 0
cl_aimbot_visible 0
cl_aimbot_smoke 0
cl_aimbot_scope 0
cl_aimbot_jumping 0
cl_aimbot_sticky 1
cl_aimbot_bone 0
cl_aimbot_dynamic_bone 1
cl_aimbot_fov 10.520000
cl_aimbot_rcs_method 2
cl_aimbot_rcs_x 100
cl_aimbot_rcs_y 100
cl_aimbot_rcs_wait_bullets 0
cl_aimbot_smooth_method 0
cl_aimbot_smooth_x 38
cl_aimbot_smooth_y 37
cl_aimbot_smooth_time 900
cl_aimbot_wait_bullets 0
cl_triggerbot 0
cl_triggerbot_key_1 18
cl_triggerbot_key_2 0
cl_triggerbot_team 0
cl_triggerbot_scope 0
cl_triggerbot_over_burst_min 0
cl_triggerbot_over_burst_max 0
cl_triggerbot_sleep_min 0
cl_triggerbot_sleep_max 0
cl_glow 1
cl_glow_team 0
cl_glow_visible 0
cl_glow_smoke 0
cl_chams 0
cl_chams_team 0
cl_glow_ct_r 113
cl_glow_ct_g 154
cl_glow_ct_b 220
cl_glow_ct_a 153
cl_glow_t_r 223
cl_glow_t_g 175
cl_glow_t_b 86
cl_glow_t_a 153
cl_glow_bomb_r 0
cl_glow_bomb_g 175
cl_glow_bomb_b 0
cl_glow_bomb_a 200
cl_chams_ct_r 0
cl_chams_ct_g 0
cl_chams_ct_b 255
cl_chams_t_r 255
cl_chams_t_g 0
cl_chams_t_b 0
cl_chams_brightness 0
cl_engine_radar 0
cl_bunnyhop 1
cl_no_flash 1
cl_no_flash_strength 50
cl_auto_pistol 1
cl_fov_changer 0
cl_fov_changer_value 0
cl_coin_value 917
cl_music_kit_value 20111
cl_hit_sound 1
cl_reveal_rank 1
You can change smoothing to around 60 to be more legit also ignore invisible is off cus it seems to be broken for me
Latest csgo update broke the cheat I think, cheat isn't working for me anymore.
latest update broke it i thin k
doesnt work anymore
Posts 46–60 of 76 · Page 4 of 6
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