more about sfx

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more about sfx
i'm digging to find the sfx functions, i came up with 2 functions.

the first one:

seems to get an sfx by index:

Code:
E8 ? ? ? ? 84 C0 74 5B 0F B7 07 -> the call leads to the function
such as:

Code:
example that you can find in lithtech sdk, NOLF2 sdk to be exact.

CSpecialFXList *pList = g_pGameClientShell->GetSFXMgr()->GetFXList( SFX_CHARACTER_ID );

___:0AE57AF1 8B 0D DC 50 05 0C                             mov     ecx, g_pLTClientShell
___:0AE57AF7 8B 89 14 B7 01 00                             mov     ecx, [ecx+1B714h]
___:0AE57AFD 6A 03                                         push    3
___:0AE57AFF E8 EC 72 43 00                                call    GetCharaFX_ById

the first param is ltclientshell pointer + offset which seems to be the specialfxlist location, the second one is a char which seems to be the sfx id
the second one:

something related to sfx too but not sure what it does atm:

Code:
E8 ? ? ? ? 84 C0 75 02 5E C3 A1 ? ? ? ?  -> the call leads to the function
well i dont have too much time to reverse because i work all day and have just little time, but i think i'm close enought.

add me on d1scord if you wanna talk, help or ask me something: undexed_cheater#1554
CClientFXList?
Quote Originally Posted by jayjay153 View Post
CClientFXList?
Yes /msgShort
Quote Originally Posted by (Virus) View Post


Yes /msgShort
i have all ban bypass if u want tell me d1scord PliczCodeRCE#9243.
Quote Originally Posted by (Virus) View Post


Yes /msgShort
Quote Originally Posted by jayjay153 View Post
What do you use for ESP's ZM / Items ESP's? hook?
Quote Originally Posted by dreek1 View Post
What do you use for ESP's ZM / Items ESP's? hook?
a connection to ltcommon, is called CreateObject, all objects that are created go through there
Quote Originally Posted by dreek1 View Post
What do you use for ESP's ZM / Items ESP's? hook?
yeah vaisedfud3 method (c) to vaisedfud
can you share the object offset for cdroppedweaponfx?
Quote Originally Posted by jayjay153 View Post
yeah vaisedfud3 method (c) to vaisedfud
can you share the object offset for cdroppedweaponfx?
Code:
class CDroppedWeaponFX
{
public:
	char pad_0000[8]; //0x0000
	__int32 Item; //0x0008
	HOBJECT Object1; //0x000C
	HOBJECT Object2; //0x0010
Quote Originally Posted by dreek1 View Post
Code:
class CDroppedWeaponFX
{
public:
	char pad_0000[8]; //0x0000
	__int32 Item; //0x0008
	HOBJECT Object1; //0x000C
	HOBJECT Object2; //0x0010
wow nice and thanks gj

Quote Originally Posted by jayjay153 View Post
wow nice and thanks gj

- - - Updated - - -



wow nice and thanks gj

- - - Updated - - -



wow nice and thanks gj

- - - Updated - - -



wow nice and thanks gj

Nice! /msgshort


OFFSET Item it's validade if is dropped or no, or if it's granade
Quote Originally Posted by dreek1 View Post
Nice! /msgshort


OFFSET Item it's validade if is dropped or no, or if it's granade
ahhh. nice info .. thanks again

correct one?
Quote Originally Posted by dreek1 View Post
What do you use for ESP's ZM / Items ESP's? hook?
Same as mine...
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