Does anybody know what RGB code is used for alpha in mods?
im pretty sure dtx files cant support transparency, because its converted to white whenever i try.
I want to make a mod where things are transparent (don’t worry, they aren’t overlaid onto models, so it will work) but i don’t know what color = transparency.
Im pretty sure its black (0, 0, 0) but I don’t know for sure, and am too lazy to turn on my old windows computer to find out .
for example, a certain shade of pink is transparency for .bmp files.
Its not quite possible. Models are grey when they use transparent DTX, I tried it myself by making a brand new DTX file without editing it. The only way that would be possible is to remove it with a very small model where it is not visible.
its black, im a scope modder so im positive on this, but it wont take in effect of alpha layer changes if its anything else but teh scope, in other words teh alpha layer does nothign to guns and ppl
Originally Posted by InCognito
Its not quite possible. Models are grey when they use transparent DTX, I tried it myself by making a brand new DTX file without editing it. The only way that would be possible is to remove it with a very small model where it is not visible.
You may have missed this, but I mentioned that the texture I am editing doesn’t overlay onto any model, so transparency would be possible.
white dont work
it turns grey o-o
and i found blood oya
/me
Originally Posted by RedThunder
its black, im a scope modder so im positive on this, but it wont take in effect of alpha layer changes if its anything else but teh scope, in other words teh alpha layer does nothign to guns and ppl
thank you. and as previously stated, there is no underlying model to worry about here.
i like ure sig
thanks.
a mod can close this thread if they see it, question has been answered.
Originally Posted by Corndog
You may have missed this, but I mentioned that the texture I am editing doesn’t overlay onto any model, so transparency would be possible.