C++ Basic Radar Hack
C++ Basic Radar Hack Function
Recently I have seen a lot of people asking how to create a basic radar hack. Let me know if you have any questions. 

Code:
struct Offsets {
DWORD dwLocalPlayer = 0xCBD6B4;
DWORD dwEntityList = 0x4CCDBFC;
DWORD m_iTeamNum = 0xF4;
DWORD m_bSpotted = 0x93D;
DWORD m_bDormant = 0xED;
} offsets;
void ToggleRadar() {
if (Radar) {
DWORD LocalPlayer = ReadMemory<DWORD>(mod.Client + offsets.dwLocalPlayer);
int playerTeam = ReadMemory<int>(LocalPlayer + offsets.m_iTeamNum);
for (int i = 0; i < 32; i++) {
DWORD Entity = ReadMemory<DWORD>(mod.Client + offsets.dwEntityList + (i * 0x10));
int entityTeam = ReadMemory<int>(Entity + offsets.m_iTeamNum);
bool isEntityDormant = ReadMemory<bool>(Entity + offsets.m_bDormant);
bool isEntitySpotted = ReadMemory<bool>(Entity + offsets.m_bSpotted);
if (!isEntityDormant && entityTeam != playerTeam) {
if (!isEntitySpotted)
WriteMemory<int>(Entity + offsets.m_bSpotted, 1);
}
else { continue; }
}
Sleep(1);
}
}

I just wanted to provide a basic function for anyone to use and improve upon.
And is 0x10 still considered an offset?