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Home › Forum › MultiPlayer Game Hacks & Cheats › Realm of the Mad God Hacks & Cheats › Realm of the Mad God Discussions › RotMG Unity Client/Server Speculation

RotMG Unity Client/Server Speculation

Posts 1–9 of 9 · Page 1 of 1
TO
tomgie50
RotMG Unity Client/Server Speculation
Do you guys think that Deca is going to rewrite the server side of RotMG to fit with the new Unity client. Or do you think they are just writing on top of the current networking protocol? From what i've seen in the videos, so far it looks like its just slapped on top of the old networking protocol.
#1 · 7y ago
AL
AllYourX
Quote Originally Posted by tomgie50 View Post
Do you guys think that Deca is going to rewrite the server side of RotMG to fit with the new Unity client. Or do you think they are just writing on top of the current networking protocol? From what i've seen in the videos, so far it looks like its just slapped on top of the old networking protocol.
They have said in the past that they intend to run both Unity and Flash side by side, so presumably the server would be the same. At the same time, maintaining a live, not to mention old, game isn't easy and I can't believe they would pass up such a good opportunity to start from scratch or at least do a major overhaul of the server. Also, the most recent Unity update from Deca didn't seem to showcase any substantial changes to the client, so they must have been either working on new server stuff or jacking each other off, honestly a toss-up.
#2 · 7y ago
ArkMods
ArkMods
As stated above they plan on running them in parallel so we will continue to have access to the client source, I dobt they will be changing things like the embeded xmls or the way netwoking works, since we do have access to the current RC4 cipher, and packetId map we can easily locate the memory adress which they are stored in the client for future use, we can also easily inject into the client to add a proxy server so krelay will definitely stay prevalent.
#3 · 7y ago
SE
SeXZeFPS
Quote Originally Posted by ArkMods View Post
As stated above they plan on running them in parallel so we will continue to have access to the client source, I dobt they will be changing things like the embeded xmls or the way netwoking works, since we do have access to the current RC4 cipher, and packetId map we can easily locate the memory adress which they are stored in the client for future use, we can also easily inject into the client to add a proxy server so krelay will definitely stay prevalent.
They need a public RC4 Cipher, how else will the client grab the data?
#4 · 7y ago
ArkMods
ArkMods
Quote Originally Posted by SeXZeFPS View Post
They need a public RC4 Cipher, how else will the client grab the data?
Yea thats the point, finding a new RC4 cypher in the unity client without pointers would be annoying af tho.
#5 · 7y ago
CI
citydrifter
It's hard to tell what changes Deca will make. They probably will re-work some back-end hence proxy communications might be disabled for a time. Inevitably Flash clients will become obsolete.
#6 · 7y ago
RI
Riigged
deca should just hire reysharlel tbh
(i hope theres still some people around who understand what i just said lmfao)
#7 · 7y ago
fireshade
fireshade
Regardless of what happens, beta access will be open for a while so atleast some work should be done by the time most people get the client.
#8 · 7y ago
SE
SeXZeFPS
Quote Originally Posted by ArkMods View Post
Yea thats the point, finding a new RC4 cypher in the unity client without pointers would be annoying af tho.
Ah, well i can agree on that.
#9 · 7y ago
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