Perfect 3D Bounding Box
Its a linear transformation of R3 (vec3 players coordinates 'x,y,z') to R2 (screen coordinates 'x,y'), if you want learn more about that ...
(http://www.codinglabs.net/article_wo...on_matrix.aspx)
(http://www.codinglabs.net/article_wo...on_matrix.aspx)
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