Bypass weapon DC

Posts 115 of 18 · Page 1 of 2
Bypass weapon DC
Original Post: https://www.mpgh.net/forum/showthread.php?t=1373943

Code:
GameStatus = *(DWORD*)((DWORD)GetModuleHandle(eCShell) + GameStatusAddr);
	if (GameStatus == pInGame)
	{
		memcpy((void*)(check3), "\xEB", 1);
		DetourCreateE8((PBYTE)(hackDetect_3), (DWORD)DisconectFromServer, 5);
	}
	else
	{
		memcpy((void*)(check3), "\x7E", 1);
		DetourCreateE8((PBYTE)(hackDetect_3), (DWORD)DisconectFromServer, 5);
	}
Example:
Code:
if (Weapon != 0 && GameStatus == pInGame)
{
    if (reload == 1)
	*(float*)(Weapon + ReloadAnimRatio) = 2.5f;
    else
	*(float*)(Weapon + ReloadAnimRatio) = rereload[i];
}
if (Weapon != 0 && (GameStatus != pInGame))
{
*(float*)(Weapon + ReloadAnimRatio) = rereload[i];
}
FU** CF.
Perfect Job as always
nice one
[I]
Quote Originally Posted by mamo007 View Post
Original Post: https://www.mpgh.net/forum/showthread.php?t=1373943

Code:
GameStatus = *(DWORD*)((DWORD)GetModuleHandle(eCShell) + GameStatusAddr);
	if (GameStatus == pInGame)
	{
		memcpy((void*)(check3), "\xEB", 1);
		DetourCreateE8((PBYTE)(hackDetect_3), (DWORD)DisconectFromServer, 5);
	}
	else
	{
		memcpy((void*)(check3), "\x7E", 1);
		DetourCreateE8((PBYTE)(hackDetect_3), (DWORD)DisconectFromServer, 5);
	}
Example:
Code:
if (Weapon != 0 && GameStatus == pInGame)
{
    if (reload == 1)
	*(float*)(Weapon + ReloadAnimRatio) = 2.5f;
    else
	*(float*)(Weapon + ReloadAnimRatio) = rereload[i];
}
if (Weapon != 0 && (GameStatus != pInGame))
{
*(float*)(Weapon + ReloadAnimRatio) = rereload;
}


FU** CF.


Nice One Mamo !!!
There is another way to bypass Dc Weapon Other Than This
Iwill post it soon
Nice and easy, but you can also do it with a call just like 28_3
Quote Originally Posted by vaisefud3 View Post
Nice and easy, but you can also do it with a call just like 28_3
I know that one xd
Quote Originally Posted by mamo007 View Post
Original Post: https://www.mpgh.net/forum/showthread.php?t=1373943

Code:
GameStatus = *(DWORD*)((DWORD)GetModuleHandle(eCShell) + GameStatusAddr);
	if (GameStatus == pInGame)
	{
		memcpy((void*)(check3), "\xEB", 1);
		DetourCreateE8((PBYTE)(hackDetect_3), (DWORD)DisconectFromServer, 5);
	}
	else
	{
		memcpy((void*)(check3), "\x7E", 1);
		DetourCreateE8((PBYTE)(hackDetect_3), (DWORD)DisconectFromServer, 5);
	}
Example:
Code:
if (Weapon != 0 && GameStatus == pInGame)
{
    if (reload == 1)
	*(float*)(Weapon + ReloadAnimRatio) = 2.5f;
    else
	*(float*)(Weapon + ReloadAnimRatio) = rereload[i];
}
if (Weapon != 0 && (GameStatus != pInGame))
{
*(float*)(Weapon + ReloadAnimRatio) = rereload[i];
}
FU** CF.
VERRRRRY NICE BRO , GOD JOB ♥
28_3
How about 28_3? If we detour the 28_3 CFPH will check and DC-BAN
that thing will not work in cfph
C00L Dude .
but will this work on CF PH ?
Quote Originally Posted by [K]akashi View Post
C00L Dude .
but will this work on CF PH ?
detected by xtrap once you change some bytes from crossfire module.
"rereload[i]" [i] variable ??????
Quote Originally Posted by alisonbbzz View Post
"rereload[i]" [i] variable ??????
i = the index for the Weapon in your backup array
Quote Originally Posted by alisonbbzz View Post
"rereload[i]" [i] variable ??????
do backup for your changed value.
Quote Originally Posted by mamo007 View Post
Original Post: https://www.mpgh.net/forum/showthread.php?t=1373943

Code:
GameStatus = *(DWORD*)((DWORD)GetModuleHandle(eCShell) + GameStatusAddr);
	if (GameStatus == pInGame)
	{
		memcpy((void*)(check3), "\xEB", 1);
		DetourCreateE8((PBYTE)(hackDetect_3), (DWORD)DisconectFromServer, 5);
	}
	else
	{
		memcpy((void*)(check3), "\x7E", 1);
		DetourCreateE8((PBYTE)(hackDetect_3), (DWORD)DisconectFromServer, 5);
	}
Example:
Code:
if (Weapon != 0 && GameStatus == pInGame)
{
    if (reload == 1)
	*(float*)(Weapon + ReloadAnimRatio) = 2.5f;
    else
	*(float*)(Weapon + ReloadAnimRatio) = rereload[i];
}
if (Weapon != 0 && (GameStatus != pInGame))
{
*(float*)(Weapon + ReloadAnimRatio) = rereload[i];
}
FU** CF.
help, cannot find AOB in cfvn
help info of you, facebook ?
Posts 115 of 18 · Page 1 of 2
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