Update multiple things with 1 address/offset
Code:
#define oPlayerOffset 0x78
#define oBulletInaccuracyOne 0x618
#define oBulletInaccuracyTwo (oBulletInaccuracyOne - 0xF0)
#define oReloadSpeed 0x1320
#define oSwitchSpeed (oReloadSpeed + 0x4)
I've been studying some stuff over the past few updates and noticed some offsets are a constant distance away from each other. I've tested this with LessRecoil/LessSpread and FastReload/FastSwitch. I'm currently testing with NoBugDamage, but I believe this to be the case as well.
In short, you can use this method to update way less stuff. NoBugDamage (if my theory is right) is possible to do with very few, or even one address. And I know for a fact that fast reload/fast switch and less recoil/less spread can both be done with one offset.
Not a big release, but useful :P