Update multiple things with 1 address/offset
Code:
#define oPlayerOffset 0x78 #define oBulletInaccuracyOne 0x618 #define oBulletInaccuracyTwo (oBulletInaccuracyOne - 0xF0) #define oReloadSpeed 0x1320 #define oSwitchSpeed (oReloadSpeed + 0x4)
In short, you can use this method to update way less stuff. NoBugDamage (if my theory is right) is possible to do with very few, or even one address. And I know for a fact that fast reload/fast switch and less recoil/less spread can both be done with one offset.
Not a big release, but useful :P