CA Player pointer
is this player pointer the random player pointer or user player pointer
well, since you are moving up and down the ladder for changes, i guess it's your own player pointer.
sides, he's smart enough to say "enemy" instead.
now. this can be used for almost anything player related? i'm lost on how to apply it to an OPK. it's an address...meaning something inside of it contains my x/y/z?
sides, he's smart enough to say "enemy" instead.
now. this can be used for almost anything player related? i'm lost on how to apply it to an OPK. it's an address...meaning something inside of it contains my x/y/z?
uff... when i read the title of the post i was thinking that they could be all players pointers.... uff xD anyway ty xD
no this is for LocalPlayer only you cant make telekill or Opk with this. Nor a full working aimbot. You need to player iteration and then make to make stuff and For opk i think its different like useing SetObjectPosition or something along those lines to make opk/telekill.
This is the pointer to CA's CPlayerMgr. So basically this is almost everything related to the player, like the camera, movement, clipping the movements, etc. But this does not let you make OPK unless you have the player array or the "random player pointer."
You sir have know idea what ur talking about u sir just leech.
Its not like other games where you nop addies and get opk they use functions to set the players position i think its called SetObjectPosition or something along those lines.
If you nop anything related to your x,y,z position it would mostlikey just wont allow u to move.
Its not like other games where you nop addies and get opk they use functions to set the players position i think its called SetObjectPosition or something along those lines.
If you nop anything related to your x,y,z position it would mostlikey just wont allow u to move.
Actually
This is a snippet to show:
This is a snippet to show:
Code:
memcpy(&playertarget,(void *)(377B0858),4); playertarget += yoffset; if(posy > posyoffset && playertarget > yoffset)
thats not how u use memcpy TARD
void * memcpy ( void * destination, const void * source, size_t num );
OKKKKK
aka google
memcpy - C++ Reference
void * memcpy ( void * destination, const void * source, size_t num );
OKKKKK
aka google
memcpy - C++ Reference
SNIPPT MEANING NOT THE WHOLE THING
its not even close lol its just something u think looks cool but it dont even ref to anything its retarded
if(posy > posyoffset && playertarget > yoffset)
so if ur y position is greater then the posyoffset WHATTTTT makes no since and playertraget is greater than the yoffset U SIR FAIL LOOOOOL
if(posy > posyoffset && playertarget > yoffset)
so if ur y position is greater then the posyoffset WHATTTTT makes no since and playertraget is greater than the yoffset U SIR FAIL LOOOOOL
thank you for the honor of being in your sig but until you know EXACTLY how my stuff works then you can criticize me. Just because its not the way you know doesnt mean it the wrong way.
and i made a mistake when typing it out.
it is coory and coorx not posy and posx
and i made a mistake when typing it out.
it is coory and coorx not posy and posx
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