
ReadProcessMemory(pHandle, (void*)(pPlayer->clientReplication + 0x30), &pPlayer->position, sizeof(D3DXVECTOR3), NULL); ReadProcessMemory(pHandle, (void*)(pPlayer->clientReplication + 0x50), &pPlayer->velocity, sizeof(D3DXVECTOR3), NULL); ReadProcessMemory(pHandle, (void*)(pPlayer->clientReplication + 0x80), &pPlayer->state, sizeof(pPlayer->state), NULL);
