PostInternal ESP Source

Posts 1628 of 28 · Page 2 of 2
I'm so confused why doesn't anyone tell me or any other people how this piece of shit works
Quote Originally Posted by caileanY View Post
I'm so confused why doesn't anyone tell me or any other people how this piece of shit works
Fine I will help you since my header files are downloading, the source he posted is an outdated ESP. Meaning it no longer works, however you can still re-code it for usage(only if you have a signed driver)

Basically, if you have your signed driver you start off by updating the offsets in certain sources. then editing the D3D11 Hook
Since this is an Internal ESP it is being ran off of .dll. You need to update D3D11hook file and what I noticed in some of his sources is that it produced small errors so you'll also need to dig through each file and fix any errors.
Can Somebody Tell me how to use it because im new in here
And how i edit and open this hacks?
This forum is worse than unkowncheats. HoW dO i InJeCt ThIs SoUrCe CoDe.
ur stupid,u need visual studio
Its not an actual hack its source code U have to make it into the source
It's odd that using callbacks (chams) in directX, calling from another source doesn't work on enemies, unless it is splitter some visual vectors and hope battleye cant find him -.-

Code:
ReadProcessMemory(pHandle, (void*)(pPlayer->clientReplication + 0x30), &pPlayer->position, sizeof(D3DXVECTOR3), NULL);
	ReadProcessMemory(pHandle, (void*)(pPlayer->clientReplication + 0x50), &pPlayer->velocity, sizeof(D3DXVECTOR3), NULL);
	ReadProcessMemory(pHandle, (void*)(pPlayer->clientReplication + 0x80), &pPlayer->state, sizeof(pPlayer->state), NULL);
with similar result
Quote Originally Posted by VaitomarNoC++ View Post
It's odd that using callbacks (chams) in directX, calling from another source doesn't work on enemies, unless it is splitter some visual vectors and hope battleye cant find him -.-

Code:
ReadProcessMemory(pHandle, (void*)(pPlayer->clientReplication + 0x30), &pPlayer->position, sizeof(D3DXVECTOR3), NULL);
	ReadProcessMemory(pHandle, (void*)(pPlayer->clientReplication + 0x50), &pPlayer->velocity, sizeof(D3DXVECTOR3), NULL);
	ReadProcessMemory(pHandle, (void*)(pPlayer->clientReplication + 0x80), &pPlayer->state, sizeof(pPlayer->state), NULL);
with similar result
yo send me it, i am to lazy to update the offsets my self, is that ok? i mean i sound like a prick, i'm sorry, just want some ESP to play with, i will give you a spoofer in return that my matemade
Quote Originally Posted by ninjaqpr View Post
yo send me it, i am to lazy to update the offsets my self, is that ok? i mean i sound like a prick, i'm sorry, just want some ESP to play with, i will give you a spoofer in return that my matemade
thanks, but i already have kernal bypass method however it does not work on the win 10 1903 or win 8.1 .-. version.
is it possible you could give me the latest offsets ?
i just got perm banned from using for 5 seconds
Quote Originally Posted by Bananarama8900 View Post
i just got perm banned from using for 5 seconds
Not exactly surprised, this is months old.
How do i use these cheats

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How do i use these cheats
Posts 1628 of 28 · Page 2 of 2

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