New save structure
Thanks for the detailed info, but i want to ask you some questions. As far as I understanded both of this methods are detectable by devs:
1. Temporary unlock DLC by CE to access teachables
2. Modify save to unlock teachables (Beside the fact that save modification is detectable)
But I'm not sure that I understanded correctly so I have a couple of questions:
1. Can developers know if I bought a DLC?
2. If they can, they do it based on the save file? For example: if i have bloodweb 38 Pig (licensed killer) with couple of items and perks they assume I bought it?
3. If they can tell whether or not I bought DLC, and I have leveled up characters from DLC's that i don't have and teachables from them is it enough evidence for a ban?
I would really appreciate your help these questions.
1. Temporary unlock DLC by CE to access teachables
2. Modify save to unlock teachables (Beside the fact that save modification is detectable)
But I'm not sure that I understanded correctly so I have a couple of questions:
1. Can developers know if I bought a DLC?
2. If they can, they do it based on the save file? For example: if i have bloodweb 38 Pig (licensed killer) with couple of items and perks they assume I bought it?
3. If they can tell whether or not I bought DLC, and I have leveled up characters from DLC's that i don't have and teachables from them is it enough evidence for a ban?
I would really appreciate your help these questions.
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