QuestionHelpDetection when using RPM/WPM? Preventing it with encapsulation?

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Detection when using RPM/WPM? Preventing it with encapsulation?
Hello MPGH members,

I am fairly new to this forum and game hacking in general, so you might wonder about my questions.
I have an "okay" knowledge of C++, but not about memory hacking or VAC. So:

1. Is every RPM/WPM function detected and do we just have to cover its usage with junk code?

2. Does encapsulation with/within classes prevent detections or at least reduce the risk?
(I was seeing this i a lot of sources, so I was wondering if it' just coding style or detection prevention)

Best Regards
KF
Quote Originally Posted by KF1337 View Post
1. Is every RPM/WPM function detected and do we just have to cover its usage with junk code?
RPM/WPM isnt detected. You should keep your code unique to stay undetected. Junkcode may not always "work".
Quote Originally Posted by Not Officer View Post


RPM/WPM isnt detected. You should keep your code unique to stay undetected. Junkcode may not always "work".
How performance-heavy is a single Read/Write operation? I mean if it is actually not detected by itself you can just write "useless" functions which pass the value read back and forth to other instances or functions. And boom, undeteced. This seems too easy.
Quote Originally Posted by KF1337 View Post
How performance-heavy is a single Read/Write operation? I mean if it is actually not detected by itself you can just write "useless" functions which pass the value read back and forth to other instances or functions. And boom, undeteced. This seems too easy.
Im running multiple threads with fast rpm/wpm loops and im not going over 5% cpu usage.
Quote Originally Posted by Not Officer View Post


Im running multiple threads with fast rpm/wpm loops and im not going over 5% cpu usage.
Quick follow-up question: how many threads should I use? One per function, e.g. one for Glow, one for Bhop, one for Trigger etc?
Quote Originally Posted by KF1337 View Post
Quick follow-up question: how many threads should I use? One per function, e.g. one for Glow, one for Bhop, one for Trigger etc?
Up to you. If you use any sleeps inside a function you should move it on a single thread to not interrupt others from executing.
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