Detection when using RPM/WPM? Preventing it with encapsulation?
Hello MPGH members,
I am fairly new to this forum and game hacking in general, so you might wonder about my questions.
I have an "okay" knowledge of C++, but not about memory hacking or VAC. So:
1. Is every RPM/WPM function detected and do we just have to cover its usage with junk code?
2. Does encapsulation with/within classes prevent detections or at least reduce the risk?
(I was seeing this i a lot of sources, so I was wondering if it' just coding style or detection prevention)
Best Regards
KF
I am fairly new to this forum and game hacking in general, so you might wonder about my questions.
I have an "okay" knowledge of C++, but not about memory hacking or VAC. So:
1. Is every RPM/WPM function detected and do we just have to cover its usage with junk code?
2. Does encapsulation with/within classes prevent detections or at least reduce the risk?
(I was seeing this i a lot of sources, so I was wondering if it' just coding style or detection prevention)
Best Regards
KF
