QuestionProblem with THREADSTACK0

Posts 14 of 4 · Page 1 of 1
Problem with THREADSTACK0
Hello, I'm doing a simple cheat to osu, everything is ok except one thing. I have a problem with reading the time in my application.
I found the pointer and offsets using Cheat Engine, but it is not "osu!.exe" + some numbers, instead I have "THREADSTACK0" -00000328.
At Cheat Engine, it always shows the correct value, but I do not know how to apply it to my cheat

My code:
Code:
    Private Sub Timer1_Tick(sender As Object, e As EventArgs) Handles Timer1.Tick
        time = ReadDMAInteger("osu!", &H4651028, {&HE8, &H2C, &H268, &H20, &H788, &H194}, 6)
    End Sub
library for reading values in the attachment

just in case I add a VT scan xd
https://www.virustotal.com/pl/file/1...is/1557913829/

btw I apologize for my poor English
ReadWritingMemory_mpgh.net.rar1 KB · 11 downloads Clean
//approved
dk maybe bass.dll?
edit: nope
since you can't google and figure out that threadstack0 is a custom defined symbol by cheatengine, i'd recommend going to find another pointer.
Posts 14 of 4 · Page 1 of 1

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