I'm trying to make a triggerbot and I guess I need this EntityLoopDistance not sure wtf that is or how to find it but I'm not seeing it in haze dumper. Also when I point my crosshair on entities sometimes it thinks my teammate is an enemy and an enemy isn't. So I'm guessing it's becouse EntityLoopDistance is no 0x10 (I got from an old video).
Originally Posted by JustWorkHereLUL
I'm trying to make a triggerbot and I guess I need this EntityLoopDistance not sure wtf that is or how to find it but I'm not seeing it in haze dumper. Also when I point my crosshair on entities sometimes it thinks my teammate is an enemy and an enemy isn't. So I'm guessing it's becouse EntityLoopDistance is no 0x10 (I got from an old video).
That's right dude. EntityLoopDistance is 0x10
Originally Posted by membertest1985
That's right dude. EntityLoopDistance is 0x10
Whats wrong then? Why does it think someone in my team is an enemy and someone in enemy team is my teammate? smh
Code:
int myTeam = Read(aLocalPlayer + teamNum);
int pOC = Read(aLocalPlayer + crosshairID);
//Console.WriteLine(pOC);
if (pOC > 1 && pOC < 65)
{
int entity = Read(bClient + entityList + (pOC * 0x10));
if (Read(entity + teamNum) != myTeam)
{
Console.WriteLine(Read(entity + teamNum));
}
}