Exclamation[Source] Telly Kill

Posts 115 of 15 · Page 1 of 1
[Source] Telly Kill
#include <windows.h>
#include <stdio.h>


DWORD *PlayerIsInamge = (DWORD*)0xPLAYER_POINTER;

int ArrayX[100];
int ArrayY[100];
int ArrayZ[100];

int curx, cury, curz;
int ArraySwitch=0, ArraySwitch2=0;

DWORD X, Y, Z;

DWORD WINAPI SaveTeleportCoor(LPVOID);
DWORD WINAPI ArrayTeleport(LPVOID);

BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)SaveTeleportCoor, NULL, NULL, NULL);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)SetTeleportCoor, NULL, NULL, NULL);
}
return TRUE;
}

DWORD WINAPI SetTeleportCoor(LPVOID)
{
for(;
{
if(*PlayerIsIngame)
{
X = ( /*Player Pointer*/ );
X = *(DWORD*)X;
X += 0x18c; //Offset X
curx = *(int*)X;

Y = ( /*Player Pointer*/ );
Y = *(DWORD*)ab;
Y += 0x194; //Offset Y
cury = *(int*)Y;

Z = ( /*Player Pointer*/ );
Z = *(DWORD*)Z;
Z += 0x190; //Offset Z
curz = *(int*)Z;

if(GetAsyncKeyState(VK_NUMPAD8)&1) // Saving Current Possition
{

ArrayX[ArraySwitch] = curx;
ArrayY[ArraySwitch] = cury;
ArrayZ[ArraySwitch] = curz;
ArraySwitch++;
Sleep(2);

}
}
}
return 0;
}

DWORD WINAPI ArrayTeleport(LPVOID)
{
for(;
{
if(GetAsyncKeyState(VK_NUMPAD1)&1) //Teleport Forward
{

DWORD *first = (DWORD*)X;
*(int*)X = ArrayX[ArraySwitch2];
DWORD *secound = (DWORD*)Y;
*(int*)Y = ArrayY[ArraySwitch2];
DWORD *third = (DWORD*)Z;
*(int*)Z = ArrayZ[ArraySwitch2];
Sleep(1);
ArraySwitch2++;

}
if(GetAsyncKeyState(VK_NUMPAD2)&1) //Teleport Backward
{

ArraySwitch2--;

DWORD *first = (DWORD*)X;
*(int*)X = ArrayX[ArraySwitch2];
DWORD *secound = (DWORD*)Y;
*(int*)Y = ArrayY[ArraySwitch2];
DWORD *third = (DWORD*)Z;
*(int*)Z = ArrayZ[ArraySwitch2];
Sleep(1);
}
Sleep(21);
}
return 0;
}



NOTES: THIS IS PATCHED AND MY MAIN IS ^...,^ COZ I AM AT SCHOOL
SO THIS IS MY BACKUP ACCOUNT
MY HEAD IS HURTING RIGHT NOW WATCHING 11 DIMENSIONS ... I cant really read this and understand it but i say tanks and come back later
Not a master coder but looks like u made a spelling mistake at top lol
Good work. I'll try and make a bypass and get this up and running for myself
+Rep and thanks
Thanks for this useless piece of shit you call a source.

Next time use the goddamn search button and you would have seen that this has been leeched here at least 10 times.
Quote Originally Posted by Crash View Post
Thanks for this useless piece of shit you call a source.

Next time use the goddamn search button and you would have seen that this has been leeched here at least 10 times.
/Shut - Up you useless shit face
Quote Originally Posted by mwb1234 View Post
/Shut - Up you useless shit face
I guess I could have been nicer but srsly, this has been leeched here so many times.
Quote Originally Posted by Crash View Post
I guess I could have been nicer but srsly, this has been leeched here so many times.
Troll is troll
Quote Originally Posted by mwb1234 View Post
/Shut - Up you useless shit face
lol



and repost LOL sorry then...
yea it has been leeched but thanks for reminding me about it..
Sealionone is right.... this has been posted like 20 times. We really dont need it posted again.
this it Teleport not telekill NOOBS.
l2code
ill check it out, im still mildly new to c++ but ill try anyways.
Quote Originally Posted by ballin19 View Post
ill check it out, im still mildly new to c++ but ill try anyways.
well if your new dont even try this....
you got to first have the player pionters...
btw this code is kinda useless...
Posts 115 of 15 · Page 1 of 1
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