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Home › Forum › MultiPlayer Game Hacks & Cheats › Steam Games Hacks & Cheats › Garry's Mod Hacks & Cheats › Garry's Mod Discussions & Help › How to make an aimbot ignore certain players [lua]

QuestionHow to make an aimbot ignore certain players [lua]

Posts 1–3 of 3 · Page 1 of 1
DM
DManTheGamer
How to make an aimbot ignore certain players [lua]
I play on a server and i'm trying to find a good lua aimbot. I though maybe i could piece together a few to make it work like I want. I want to know how to make it so that the aimbot ignores certain players. The reason is because the server i'm playing on has a bot that fly's around everyone and it detects if people have aimbot. I want to ignore it.

 
Lua
hook.Add( "Think", "NoSuspciousHookHere", function()
if LocalPlayer():IsTyping() or gui.IsConsoleVisible() then return end

local ply = LocalPlayer()

// Aimbot
if !nextChange or nextChange < CurTime() then
if input.IsKeyDown( KEY_B ) and !input.IsKeyDown( KEY_LALT ) then
nextChange = CurTime() + 0.25

if target and aimbot then
target = nil
aimbot = false
else
for k, v in pairs( ents.FindInSphere( ply:GetEyeTrace().HitPos, 500 ) ) do
if v:IsPlayer() and v:Alive() then
if IsValid(target) then
if target:GetPos():Distance(ply:GetEyeTrace().HitPos) > v:GetPos():Distance(ply:GetEyeTrace().HitPos) then
target = v
end
else
target = v
end
end
end

if target then
aimbot = true
end
end
end
end

if target and IsValid(target) and aimbot then
if target and IsValid(target) and target:IsPlayer() and target:LookupBone("ValveBiped.Bip01_Head1") then
ply:SetEyeAngles( (target:GetBonePosition(target:LookupBone("ValveBi ped.Bip01_Head1"))-ply:GetShootPos()):Angle() )
end
end

// Flashlight Spam
if input.IsKeyDown( KEY_F ) and input.IsKeyDown( KEY_LALT ) then
-- I feel this does something...
for i = 1, 100 do
RunConsoleCommand( "impulse", "100" )
end
end

// Derp aimbots.
if input.IsKeyDown( KEY_B ) and input.IsKeyDown( KEY_LALT ) then
target = player.GetAll()[math.random(1,#player.GetAll())]

if target and IsValid(target) and target:IsPlayer() and target:LookupBone("ValveBiped.Bip01_Head1") then
ply:SetEyeAngles( (target:GetBonePosition(target:LookupBone("ValveBi ped.Bip01_Head1"))-ply:GetShootPos()):Angle() )
end
end

// Auto shoot.
if input.IsKeyDown( KEY_LSHIFT ) and input.IsKeyDown( KEY_LALT ) then
RunConsoleCommand( "+attack" )
timer.Simple(0.0001,function()
RunConsoleCommand( "-attack" )
end)
end

// Bunnyhop.
if input.IsKeyDown( KEY_SPACE ) then
if LocalPlayer():IsOnGround() then
RunConsoleCommand( "+jump" )
timer.Simple( 0.00001, function()
RunConsoleCommand( "-jump" )
end)
end

if input.IsKeyDown( KEY_E ) then
RunConsoleCommand( "+left" )
else
RunConsoleCommand( "-left" )
end
else
RunConsoleCommand( "-left" )
end
end)


this is not mine but someone else's.

If anyone knows how please tell me.

Also I would like it if someone told me how to make it so that the aimbot doesn't aim at people behind walls I cant shoot through.

Another thing with this aimbot is that when i'm aiming above there heads it doesn't lock on.
#1 · edited 6y ago · 6y ago
Synchronized Bullshit
Synchronized Bullshit
If you are gonna Paste, Atleast use a lua Cheat with Those features Instead...
#2 · 6y ago
DM
DManTheGamer
I've been looking for one but i could only find broken ones or ones that are C++. If you know a good lua aimbot please tell me it. I only want aimbot nothing else.
#3 · 6y ago
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