VER_BR_1910.02

Posts 15 of 5 · Page 1 of 1
VER_BR_1910.02
Code:
#define ADDR_CSHELL_BASE			0x37100000
#define ADDR_MTBWCRET				0x37480949
#define ADDR_LTCLIENT				0x38438498
#define ADDR_WEAPONMGR				0x384A6FD4
#define ADDR_CONSOLE       			0x38433030
#define ADDR_LOCALPTR				0x384A8670
#define ADDR_BUILDFONT				0x377739A0
#define ADDR_FILLFONT				0x37774650
#define ADDR_FONTECX				0x3847B190
#define ADDR_GETFONTHAND			0x373EC4D0
#define ADDR_GETCONSOLEINT			0x37484180
#define ADDR_GCS				0x384A9198
#define ADDR_LTCOMMON				0x384B18A0
#define ADDR_S_BULLETS				0x3727A6B2
#define ADDR_UNLOCKFPS				0x37480739 //0F 84
#define ADDR_LTCSBASE				0x38438480
#define ADDR_CLIENTINFOMANAGER			0x38433930
#define ADDR_PLAYERMANAGER			0x384547A0
#define ADDR_GETPLAYERBYINDEX			0x371C8890
#define ADDR_GETLOCALPLAYER			0x371C8880
// Gellin Logger Engine.exe
#define ADDR_INTERSECT				0x0047B150
#define ADDR_D3D				0x008060C0
#define ADDR_DRAWPRIM				0x006D55AC
#define ADDR_CURSORCENTER			0x007861B4
#define ADDR_CONSOLEUNWRAPPED			0x0047A1F0
#define ADDR_MATRIXWORLD			( ADDR_DRAWPRIM + 0x3F50 )
#define ADDR_MATRIXVIEW				( ADDR_DRAWPRIM + 0x3F90 )
#define ADDR_MATRIXPROJECTION			( ADDR_DRAWPRIM + 0x3FD0 )
#define ADDR_MATRIXVIEWPORT			( ADDR_DRAWPRIM + 0x3F38 )
// Gellin Logger -Modified- ClientFX.fxd
#define ADDR_CLIENTFX				0x0006CF34
BÔNUS
Code:
class CSetConsoleVar
{
public:
char _0x0000[4];
	float fValue; //0x0004
char _0x0008[28];
};

class CConsoleCommand
{
public:
	CSetConsoleVar ScopeLRRadius;
	CSetConsoleVar ScopeLRRadius;
	CSetConsoleVar ScopeUDRadius;
	CSetConsoleVar HUDDamagedRenderTime;
	CSetConsoleVar StrafeTurnRate;
	CSetConsoleVar LowerTorsoTurnRate;
	CSetConsoleVar PlayerTwistYawMax;
	CSetConsoleVar PlayerTwistYawMin;
	CSetConsoleVar DyingTime;
	CSetConsoleVar DeadCameraTime;
	CSetConsoleVar ModelKey;
	CSetConsoleVar FootPrintBlendMode;
	CSetConsoleVar MinTrailSegment;
	CSetConsoleVar TrailSegmentLifetime;
	CSetConsoleVar DingDelay;
	CSetConsoleVar QuietMovementVolumeFactor;
	CSetConsoleVar FootStepSoundRadius;
	CSetConsoleVar FootStepSoundSurfaceDebug;
	CSetConsoleVar CSendRate;
	CSetConsoleVar PlayerRotate;
	CSetConsoleVar CamZoom1MaxDist;
	CSetConsoleVar CamZoom2MaxDist;
	CSetConsoleVar FovX;
	CSetConsoleVar FovY;
	CSetConsoleVar FOVYUWMax;
	CSetConsoleVar FOVYUWMin;
	CSetConsoleVar FOVUWRate;
	CSetConsoleVar CamRotInterpTime;
	CSetConsoleVar ScreenFadeInTime;
	CSetConsoleVar ScreenFadeOutTime;
	CSetConsoleVar ChaseCamPitchAdjust;
	CSetConsoleVar ChaseCamOffset;
	CSetConsoleVar ChaseCamDistUp;
	CSetConsoleVar ChaseCamDistBack;
	CSetConsoleVar NormalTurnRate;
	CSetConsoleVar FastTurnRate;
	CSetConsoleVar LookUpRate;
	CSetConsoleVar ModelGlowTime;
	CSetConsoleVar ModelGlowMin;
	CSetConsoleVar ModelGlowMax;
	CSetConsoleVar ActivateOverride;
	CSetConsoleVar CamDamage;
	CSetConsoleVar CamDamagePitch;
	CSetConsoleVar CamDamageRoll;
	CSetConsoleVar CamDamageTime1;
	CSetConsoleVar CamDamageTime2;
	CSetConsoleVar CamDamageMinPitchVal;
	CSetConsoleVar CamDamageMaxPitchVal;
	CSetConsoleVar CamDamageMinRollVal;
	CSetConsoleVar CamDamageMaxRollVal;
	CSetConsoleVar CamDamagePitchMin;
	CSetConsoleVar CamDamageRollMin;
	CSetConsoleVar CamDamageFXOffsetX;
	CSetConsoleVar CamDamageFXOffsetX;
	CSetConsoleVar CamDamageFXOffsetX;
	CSetConsoleVar AlwaysHUD;
	CSetConsoleVar DamageFadeRate;
	CSetConsoleVar AdaptiveMouse;
	CSetConsoleVar AdaptiveMouseMaxOffset;
	CSetConsoleVar SoundFilterInfo;
	CSetConsoleVar MultiplayerDeathCamMoveTime;
	CSetConsoleVar MultiplayerDeathAttachCamMaxTime;
	CSetConsoleVar DuckDownCamOffSet;
	CSetConsoleVar GlobalSoundFilter;
	CSetConsoleVar Show********dateTransmitStats;
	CSetConsoleVar PlayerLocalObjectUpdate;
	CSetConsoleVar DrawInterface;
	CSetConsoleVar ModelApplySun;
	CSetConsoleVar LetterBox;
	CSetConsoleVar LetterBoxFadeInTime;
	CSetConsoleVar LetterBoxFadeOutTime;
	CSetConsoleVar LetterBoxDisabled;
	CSetConsoleVar NoMovies;
	CSetConsoleVar FovXInterface;
	CSetConsoleVar FovYInterface;
	CSetConsoleVar WideFovXInterface;
	CSetConsoleVar WideFovYInterface;
	CSetConsoleVar PauseTintAlpha;
	CSetConsoleVar SplashScreenFadeInTime;
	CSetConsoleVar SplashScreenFadeOutTime;
	CSetConsoleVar SplashScreenTime;
	CSetConsoleVar MainScreenFadeInTime;
	CSetConsoleVar ProgressBarScaleToSkills;
	CSetConsoleVar ExitLevelScreenFadeTime;
	CSetConsoleVar PlayerGravity;
	CSetConsoleVar InAirAccelMultiplier;
	CSetConsoleVar SlideToStopTime;
	CSetConsoleVar PusherMaxYVelocity;
	CSetConsoleVar BaseMoveAccel;
	CSetConsoleVar StartAccel;
	CSetConsoleVar MaxAccel;
	CSetConsoleVar AccelInc;
	CSetConsoleVar WalkVel;
	CSetConsoleVar FRunVel;
	CSetConsoleVar BRunVel;
	CSetConsoleVar SRunVel;
	CSetConsoleVar JumpVel;
	CSetConsoleVar DuckVel;
	CSetConsoleVar WorkaroundStuckAtWall;
	CSetConsoleVar ShowTiming;
	CSetConsoleVar ScreenFadeInAtLevelStartTime;
	CSetConsoleVar ScreenFadeAtLevelStart;
	CSetConsoleVar SoundFilters;
	CSetConsoleVar ShowSpecial;
	CSetConsoleVar MakeCubicEnvMapSize;
	CSetConsoleVar MakeCubicEnvMapName;
	CSetConsoleVar ApplyWorldOffset;
	CSetConsoleVar PerformanceMinTestFPS;
	CSetConsoleVar PerformanceMaxTestFPS;
	CSetConsoleVar CrossHair_DefaultLength;
	CSetConsoleVar CrossHair_FiringOffset;
	CSetConsoleVar CrossHair_FiringAddLength;
	CSetConsoleVar CrossHair_FiringDuration;
	CSetConsoleVar MotionBlur_MaxBlurFactor;
	CSetConsoleVar MotionBlur_BlurDelay;
	CSetConsoleVar MotionBlur_Enable;
	CSetConsoleVar ModEdit;
	CSetConsoleVar ShowFPS;
	CSetConsoleVar ShowPerformanceStatistics;
	CSetConsoleVar CursorHack;
	CSetConsoleVar CameraMoveUpTime;
	CSetConsoleVar CameraMoveUpMinVel;
	CSetConsoleVar CameraMoveMaxYDiff;
	CSetConsoleVar CameraClipDist;
	CSetConsoleVar CameraCollisionObjScale;
	CSetConsoleVar CameraCollisionUseObject;
	CSetConsoleVar DeadCamX;
	CSetConsoleVar DeadCamY;
	CSetConsoleVar DC_FC_OU;
	CSetConsoleVar DC_TL;
	CSetConsoleVar DC_TV;
	CSetConsoleVar DC_TY;
	CSetConsoleVar SoundPlayOnlyIfHeard;
	CSetConsoleVar KeepCurrentAmmo;
	CSetConsoleVar MouseSensitivityMin;
	CSetConsoleVar MouseSensitivityMax;
	CSetConsoleVar MouseInputRateMin;
	CSetConsoleVar MouseInputRateMax;
	CSetConsoleVar ChooserAutoSwitchTime;
	CSetConsoleVar ChooserAutoSwitchFreq;
	CSetConsoleVar MouseScaleBase;
	CSetConsoleVar MouseScaleIncrement;
	CSetConsoleVar MouseInvertY;
	CSetConsoleVar SoundVolume;
	CSetConsoleVar EnableSound;
	CSetConsoleVar MusicVolume;
	CSetConsoleVar MouseLook;
	CSetConsoleVar MouseSensitivity;
	CSetConsoleVar EnableDamageFX;
	CSetConsoleVar ShellMaxBounceCount;
	CSetConsoleVar ShellMinUpVelocity;
	CSetConsoleVar ShellMaxUpVelocity;
	CSetConsoleVar ShellMinRightVelocity;
	CSetConsoleVar ShellMaxRightVelocity;
	CSetConsoleVar ShellMinForwardVelocity;
	CSetConsoleVar ShellMaxForwardVelocity;
	CSetConsoleVar ShellMinLifetime;
	CSetConsoleVar ShellMaxLifetime;
	CSetConsoleVar ShellScaleTime;
	CSetConsoleVar ShellMaxScale;
	CSetConsoleVar ShellMinSpinsPerSecond;
	CSetConsoleVar ShellMaxSpinsPerSecond;
	CSetConsoleVar CamMaxPitchOffset;
	CSetConsoleVar CamMaxYawOffset;
	CSetConsoleVar CamMaxRollOffset;
	CSetConsoleVar CamMaxPosXOffset;
	CSetConsoleVar CamMaxPosYOffset;
	CSetConsoleVar CamMaxPosZOffset;
	CSetConsoleVar CamInfo;
	CSetConsoleVar CamWeaponImpact;
	CSetConsoleVar BobSwayRunPaceAdjust;
	CSetConsoleVar BobSwayWalkPaceAdjust;
	CSetConsoleVar BobDecayTime;
	CSetConsoleVar BobV;
	CSetConsoleVar SwayH;
	CSetConsoleVar SwayV;
	CSetConsoleVar MaxBobAmp;
	CSetConsoleVar WeaponSway;
	CSetConsoleVar HeadBob;
	CSetConsoleVar BobRollAdjust;
	CSetConsoleVar Reality;
	CSetConsoleVar MinPGFrameRate;
	CSetConsoleVar PGDisplaceMoveScale;
	CSetConsoleVar TracerSegments;
	CSetConsoleVar TracerLifetime;
	CSetConsoleVar TracerVeloctity;
	CSetConsoleVar TracerLength;
	CSetConsoleVar ScatterEnable;
	CSetConsoleVar SnowEnable;
	CSetConsoleVar SnowDensityScale;
	CSetConsoleVar SnowParticleScale;
	CSetConsoleVar TweakSteam;
	CSetConsoleVar TweakParticles;
	CSetConsoleVar DLightOffsetX;
	CSetConsoleVar DLightOffsetY;
	CSetConsoleVar DLightOffsetZ;
	CSetConsoleVar PolyDebrisTrailTime;
	CSetConsoleVar PolyDebrisScaleDis;
	CSetConsoleVar PolyDebrisMinDistScale;
	CSetConsoleVar PolyDebrisMaxDistScale;
	CSetConsoleVar MarksClip;
	CSetConsoleVar MarkLight;
	CSetConsoleVar MarkShow;
	CSetConsoleVar MarkFadeTime;
	CSetConsoleVar MarkSolidTime;
	CSetConsoleVar SmokeTrailStartScale;
	CSetConsoleVar SmokeTrailLWEndScale;
	CSetConsoleVar SmokeTrailSWEndScale;
	CSetConsoleVar SmokeTrailSBEndScale;
	CSetConsoleVar SmokeTrailStartAlpha;
	CSetConsoleVar SmokeTrailEndAlpha;
	CSetConsoleVar MineShit;
	CSetConsoleVar FlareMin;
	CSetConsoleVar FlareSprAlphaMin;
	CSetConsoleVar FlareSprAlphaMax;
	CSetConsoleVar FlareSprScaleMin;
	CSetConsoleVar FlareSprScaleMax;
	CSetConsoleVar FlareBlindScaleMin;
	CSetConsoleVar FlareBlindScaleMax;
	CSetConsoleVar FlareBlindObjAngle;
	CSetConsoleVar FlareBlindCamAngle;
	CSetConsoleVar TexTest;
	CSetConsoleVar TexAddr;
	CSetConsoleVar TexColor;
	CSetConsoleVar TexAlpha;
	CSetConsoleVar Tex;
	CSetConsoleVar ShowFirePath;
	CSetConsoleVar LightBeamColorDelta;
	CSetConsoleVar PitchShiftImpact;
	CSetConsoleVar FlyByRadius;
	CSetConsoleVar BloodSplatsMinNum;
	CSetConsoleVar BloodSplatsMaxNum;
	CSetConsoleVar BloodSplatsMinLifetime;
	CSetConsoleVar BloodSplatsMaxLifetime;
	CSetConsoleVar BloodSplatsMinScale;
	CSetConsoleVar BloodSplatsMaxScale;
	CSetConsoleVar BloodSplatsRange;
	CSetConsoleVar BloodSplatsPerturb;
	CSetConsoleVar BigBloodSizeScale;
	CSetConsoleVar BigBloodLifeScale;
	CSetConsoleVar CreatePolyDebris;
	CSetConsoleVar WeaponFXMinImpactDot;
	CSetConsoleVar WeaponFXMinFireDot;
	CSetConsoleVar WeaponFXUseFOVPerformance;
	CSetConsoleVar WeaponFXMaxFireDist;
	CSetConsoleVar WeaponFXMaxImpactDist;
	CSetConsoleVar WeaponFXMaxMultiImpactDist;
	CSetConsoleVar WeaponFXMultiImpactDing;
};
Code:
CConsoleCommand *pConsoleCommand = ( CConsoleCommand * ) ADDR_CONSOLE;
pConsoleCommand->ShowFPS.fValue = 1.0f;
[/CENTER]
Code:
#define ADDR_WEAPONSET         		0x384AF8A0
#define ADDR_GAMESTATUS        		0x3844F604

#define AR_Primaria        		0x0
#define AR_Secundaria        		0x4
#define AR_Branca        		0x8
#define AR_Apoio        		0xC

*(DWORD *)(*(DWORD *)(*(DWORD *)(*(DWORD *)(ADDR_WEAPONSET + 0x218) + 0x48) + AR_Primaria) + 0x14) = 528; // Powered Suit Boss MG
códigos
Onde eu coloco esses códigos???
Quote Originally Posted by euvoutefuder View Post
Onde eu coloco esses códigos???
Esse é pra não perder o costume mesmo kkkkkkk
Posts 15 of 5 · Page 1 of 1

Post a Reply

Tags for this Thread

None

Need help?