Need some tips with external auto strafer

Posts 1–3 of 3 · Page 1 of 1
Need some tips with external auto strafer
So basically, I've made yesterday an external bhop. It's not the most effective but it works nontheless and it does it job.
My only problem is, I'd like to add an auto strafer. It'd be really nice and I wouldn't have to press A and D to strafe.
```
Code:
#include <iostream>
#include <windows.h>
#include <conio.h>

enum Space {STOP, JUMP};
Space space;
void Input(){
    switch(space){
    case JUMP:
        keybd_event(0x36,0x36,0,0);
        Sleep(20);
    case STOP:
        keybd_event(0x36,0x36,KEYEVENTF_KEYUP,0);
        Sleep(20);
    }
    space=STOP;
    if(GetAsyncKeyState(VK_SPACE))
            space=JUMP;

    }
int main(){
    int sw=1;
    while(sw==1)
        Input();
}
Is it actually possible to make an external autostrafer?
BTW, ignore the bindings. It's the only way I could get around it.
first of alll how tf does your bhop not work properly

second of all why dont you just go internal since you are already using c++ and third... why tf would you make an external auto strafer when you can just strafe yourself (i would understand if it was a rgae cheat but its literally external)
Of course it´s possible.

check if player is on the ground and the movement of your mouse. So if player is on the ground and you move you mouse left then forceleft and if you move you mouse right then forceright. you don´t need to press A or D for a perfect bunny strafe. The movement of your mouse you can check with setviewangle.
Posts 1–3 of 3 · Page 1 of 1

Post a Reply

Similar Threads

Tags for this Thread

None

Talk with us