QuestionHelpDoes anyone know how to fix this

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Does anyone know how to fix this
I'm using Seraphs Dominion

Any Help Appreciated



(The Boss would not spawn but talks)
are you putting the XML in the client as well, or if you are putting it in the client, are you putting it in the server as well? Needs to be in both, and one side not having the xml would definitely cause this. I know its a stupid question of me to ask you because from the looks of it it seems like you've added custom items so I am sure you would be familiar with implementing XMLs.

Make sure you have written the XML 100% functional as well (even tho XML errors wont let you get past loading the server xD but you might have forgotten a tag or added a tag that isn't supposed to be there, etc), take a look at another enemies XML, like a dungeon boss such as Septavius or something, and base it off of that.

You can also try debugging wServer app to bring code errors to your attention :P
Quote Originally Posted by Riigged View Post
are you putting the XML in the client as well, or if you are putting it in the client, are you putting it in the server as well? Needs to be in both, and one side not having the xml would definitely cause this. I know its a stupid question of me to ask you because from the looks of it it seems like you've added custom items so I am sure you would be familiar with implementing XMLs.

Make sure you have written the XML 100% functional as well (even tho XML errors wont let you get past loading the server xD but you might have forgotten a tag or added a tag that isn't supposed to be there, etc), take a look at another enemies XML, like a dungeon boss such as Septavius or something, and base it off of that.

You can also try debugging wServer app to bring code errors to your attention :P
so for the server I made a behaviorDb for the boss I put the XML in addition with ext ="true"> and in the client I made a sprite sheet and a addition.dat to put the xmls in the client am i doing anything wrong there or maybe you know a better way
Quote Originally Posted by EnjoiRed View Post
so for the server I made a behaviorDb for the boss I put the XML in addition with ext ="true"> and in the client I made a sprite sheet and a addition.dat to put the xmls in the client am i doing anything wrong there or maybe you know a better way
I believe the addition.dat file in server is for XMLs that don't need to be put into the client, not sure though. I always just added to dat1 or another xml file and put in the corresponding xml file in the client, just do ctrl+shift+f and search up other item names from the servers addition.dat file, see if they are in the client, if they aren't then remove your xml from the client and only keep it in the servers addition.dat and test it

idk someone told me addition.dat is for xmls that use remote textures and don't need to be input to client but maybe they were lying
Quote Originally Posted by Riigged View Post
I believe the addition.dat file in server is for XMLs that don't need to be put into the client, not sure though. I always just added to dat1 or another xml file and put in the corresponding xml file in the client, just do ctrl+shift+f and search up other item names from the servers addition.dat file, see if they are in the client, if they aren't then remove your xml from the client and only keep it in the servers addition.dat and test it

idk someone told me addition.dat is for xmls that use remote textures and don't need to be input to client but maybe they were lying
After looking at the xml 1000 times i changed the type and it works now do you have any idea why that would affect it the first type was type="0xac32" and i changed it to type="0x3013" I assume it has something to do with this at the top of addition but I dont really understand what it means ( Note that the client should support 2 byte tile id, but the protocol doesn't support
Due to the same reason, some kind of object can only be within signed part because
the client read them as signed short then cast to int, making them becomes negative
number)
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