What should I learn for hack games? C++

Posts 14 of 4 · Page 1 of 1
What should I learn for hack games? C++
Hi!

I just want to know what I should learn next ... I have programmed for about 2 years and I know a lot about the language. I always wanted to learn to create my own tricks or feats, but I never knew how to do it. Just to make it clear, I know the following about the c ++ language:
I know how to handle inputs and outputs, mathematical expressions, conditional structures, repetitive structures, vectors and matrices, strings, sorting methods in c ++, search in an array, structures, functions, pointers, stacks, queues, lists, trees, work with files , OOP classes and objects, OOP derived classes, genericity (templates), analysis and efficiency of algorithms, recursive algorithms and finally I know how to use the standard STL template library
I think you should visit some of the website that offer you premium lessons and support for cheap prices
Quote Originally Posted by samisosa View Post
Hi!

I just want to know what I should learn next ... I have programmed for about 2 years and I know a lot about the language. I always wanted to learn to create my own tricks or feats, but I never knew how to do it. Just to make it clear, I know the following about the c ++ language:
I know how to handle inputs and outputs, mathematical expressions, conditional structures, repetitive structures, vectors and matrices, strings, sorting methods in c ++, search in an array, structures, functions, pointers, stacks, queues, lists, trees, work with files , OOP classes and objects, OOP derived classes, genericity (templates), analysis and efficiency of algorithms, recursive algorithms and finally I know how to use the standard STL template library
Something you will generally need if you want to hack games with any language really is a bit of knowledge in reverse engineering as to be able to find offsets and other such things needed in a hack. If you want to make hacks I suggest first trying going with an external and learning more about RPM/WPM and using offsets or other finds within the games code (using cheatengine and some soloplayer game is a good starting point). Also bypassing anti-cheats is a whole another topic that varies from game to game so you should also try look out for that
If you understand C++, start learning the internals of how applications are loaded are in memory, how dynamically allocated memory works, how loading libraries work, how library injection works, how memory manipulation works...
Posts 14 of 4 · Page 1 of 1

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