





initGuns()
{
self.inverse = false; //Inverted gungame?
self.upgscore = 50; //Score necessary for upgrade. Leave at 100 for 2 kill upgrade. Do 50 for 1 kill, 150 for 3 kill.
self.finalkills = 5; //Kills to win after getting final weapon
self.gunList = [];
self.inverse = false; //Inverted gungame?
self.upgscore = 50; //Score necessary for upgrade. Leave at 100 for 2 kill upgrade. Do 50 for 1 kill, 150 for 3 kill.
self.finalkills = 5; //Kills to win after getting final weapon



