Inaccurate Vector/Origins
im trying to get positions of localplayer before and after jumping using both GetVecOrigin and GetAbsOrigin (using antario as a base), and theyre displaying inaccurate positions compared to multiple sourcemod plugins that can display it.
https://prnt.sc/rktvn5ⓘ as seen here, only 2 end/land positions using GetVecOrigin are accurate compared to the plugin
what might be the problem for this and what's the solution for it?
https://prnt.sc/rktvn5ⓘ as seen here, only 2 end/land positions using GetVecOrigin are accurate compared to the plugin
Code:
if (!(g::pLocalEntity->GetFlags() & FL_ONGROUND) && !isJumping)
{
Vector vecorigin = g::pLocalEntity->GetVecOrigin();
if (vecorigin.x == NULL) return;
isJumping = true;
VecStartPos = { vecorigin.x, vecorigin.y, vecorigin.z };
Vector absorigin = g::pLocalEntity->GetAbsOrigin();
if (absorigin.x == NULL) return;
isJumping = true;
AbsStartPos = { absorigin.x, absorigin.y, absorigin.z };
}
if ((g::pLocalEntity->GetFlags() & FL_ONGROUND) && isJumping)
{
Vector origin2 = g::pLocalEntity->GetVecOrigin();
if (vecorigin2.x == NULL) return;
VecEndPos = { vecorigin2.x, vecorigin2.y, vecorigin2.z };
Vector originn2 = g::pLocalEntity->GetAbsOrigin();
if (absorigin2.x == NULL) return;
AbsEndPos = { originn2.x, originn2.y, originn2.z };
VecXstart = abs(VecStartPos[0]);
VecXend = abs(VecEndPos[0]);
VecYstart = abs(VecStartPos[1]);
VecYEnd = abs(VecEndPos[1]);
AbsXstart = abs(AbsStartPos[0]);
AbsXend = abs(AbsEndPos[0]);
AbsYstart = abs(AbsEndPos[1]);
AbsYend = abs(AbsEndPos[1]);
}