Some stuffs Maybe Will help You In coding!
Hi guys,
Logger:
Code:
// ________________________________________
// | |
// | Crossfire Address Logger |
// | Made by TheGeek - MPGH |
// | 29 - 03 - 2020 |
// |________________________________________|
//------------- Date of logging: 26/03/2020
//------------------- Crossfire NA[WEST] Version
//.>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> CSHELL <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<. //
#define WEAPON_MANAGER 0x14E1F64
#define WEAPON_SIZE 0x53D0
#define WEAPON_COUNT 0x1000
#define MODEL_NODE 0x14E1BA4
#define LTCLIENTSHELL 0x1A762E8
#define LTMODEL 0x14E5F40
#define ILTCIENT 0x1A7A298
#define YAW 0x564
#define PITCH 0x56C
#define YAW_ZM 0xDB8
#define PITCH_ZM 0xDC0
#define RELOAD_ANIM_RATIO 0x125C
#define CHANGE_WEAPON_ANIM_RAIO 0x1260
#define REPEAT_FIRE 0xF94
#define PLAYER_SIZE 0xD80
#define PLAYER_START 0x1FC
#define ME_OFFSET 0x204
#define PLAYERCLIENT 0x1A7AC40
#define PLAYERCLEINT_OFFSET 0x78
#define FALLDAMAGE 0x14E1F48
#define FALLDAMAGE_OFFSET 0x4
#define RECOIL_PVP 0x684
#define RECOIL_ZM 0x68C
#define ADDR_GLOW 0xA1A160
#define ADDR_GLOW_THICKNESS 0x71A6C0 // DEFAULT VALUE = 1.8000
#define BUNNY_HOP 0x14E5E18
#define SPAM_CHAT 0x1529FE8
#define SPAM_SPRAY 0x33F54
#define GRAVITY 0xAA8
#define GRAVITY_ZM 0x9C8
#define GAME_UI 0x1E4
#define GAME_STATUS 0x1745584
#define NANAOPV_SCREEN 0x5E48 // Maybe Wrong
#define MUTANT_OFFSET 0x170
#define MUTANT_SCREEN 0x8FF429
#define BYPASS_31_1 0x7A2D5A // Maybe Wrong too
#define BYPASS_28_3 0x25BDA5
#define CrossHairRatioPerRealSize 0x3144
#define ShotReactYaw 0x2BC8
#define ShotReactPitch 0x2D9C
#define CameraYawAndPitch 0x3080
#define DetailPerturbShot 0x12D8
#define DetailReactPitchShot 0x1314
#define DetailReactYawShot 0x1350
#define BulletPosOffset 0x2BBC
//.>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Crossfire Module <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<. //
#define INTERSECT_SEGMENT 0x5E4F20
#define ADDR_CROSSFIRE_ENGINE_CLASS 0x117A460 // by snake
Some Classes:
Code:
class CharacterFx //by : Snake
{
public:
char pad_0000[512]; //0x0000
int8_t IsDead; //0x0200
char pad_0201[15]; //0x0201
int8_t SpawnShield; //0x0210
};
struct CPlayer //by : Snake
{
char pad_0000[4]; //0x0000
CObject* Object; //0x0004
int8_t ClientID; //0x0008
int8_t Team; //0x0009
char Name[12]; //0x000A
char pad_0016[2]; //0x0016
Character* CharacterFx; //0x0018
char pad_001C[8]; //0x001C
int32_t Has_C4; //0x0024
char pad_002C[24]; //0x0028
int16_t Health; //0x0040
int16_t Kills; //0x0042
char pad_0044[124]; //0x0044
};
Code:
' Anti Smoke '
"\x83\x7F\x0C\x00\x74\x08\x57", 7); // On
"\x83\x7F\x0C\x00\x77\x08\x57", 7); // Off
#define ANTI_SMOKE 0x27E045
I hope you like it
Important notice : This account is Same first account @TheG2ek , I will post with this account till Recover my first account

