Code:
class ConsoleCommands
{
public:
	char * BlastServer; //0x0000 
	void * pBlastServer; //0x0004 
	__int32 bsVal; //0x0008 
	char * ListInputDevices; //0x000C 
	void * pListInputDevices; //0x0010 
	__int32 lidVal; //0x0014 
	char * Quit; //0x0018 
	void * pQuit; //0x001C 
	__int32 N00000009; //0x0020 
	char * Serv; //0x0024 
	void *  pServ; //0x0028 
	__int32 N0000000C; //0x002C 
	char * ModelAdd; //0x0030 
	void *  pModelAdd; //0x0034 
	__int32 N0000000F; //0x0038 
	char * World; //0x003C 
	void *  pWorld; //0x0040 
	__int32 N00000029; //0x0044 
	char * EnableDevice; //0x0048 
	void *  pEnableDevice; //0x004C 
	__int32 N00000026; //0x0050 
	char * DisableDevice; //0x0054 
	void *  pDisableDevice; //0x0058 
	__int32 N00000023; //0x005C 
	char * RangeBind; //0x0060 
	void *  pRangeBind; //0x0064 
	__int32 N00000020; //0x0068 
	char * Bind; //0x006C 
	void *  pBind; //0x0070 
	__int32 N0000001D; //0x0074 
	char * Scale; //0x0078 
	void *  pScale; //0x007C 
	__int32 N00000041; //0x0080 
	char * RangeScale; //0x0084 
	void *  pRangeScale; //0x0088 
	__int32 N0000003E; //0x008C 
	char * AddAction; //0x0090 
	void *  pAddAction; //0x0094 
	__int32 N0000003B; //0x0098 
	char * SSFile; //0x009C 
	void *  pSSFile; //0x00A0 
	__int32 N00000038; //0x00A4 
	char * updateServer; //0x00A8 
	void *  pUpdateServer; //0x00AC 
	__int32 N00000035; //0x00B0 
	char * RenderCommand; //0x00B4 
	void *  pRenderCommand; //0x00B8 
	__int32 N00000057; //0x00BC 
	char * Rcom; //0x00C0 
	void *  pRcom; //0x00C4 
	__int32 N00000054; //0x00C8 
	char * Set; //0x00CC 
	void *  pSet; //0x00D0 
	__int32 N00000051; //0x00D4 
	char * ListCommands; //0x00D8 
	void *  pListCommands; //0x00DC 
	__int32 N0000004E; //0x00E0 
	char * RestartConsole; //0x00E4 
	void *  pRestartConsole; //0x00E8 
	__int32 N0000004B; //0x00EC 
	char * RestartRender; //0x00F0 
	void *  pRestartRender; //0x00F4 
	__int32 N00000083; //0x00F8 
	char * ResizeScreen; //0x00FC 
	void *  pResizeScreen; //0x0100 
	__int32 N00000048; //0x0104 
}; //Size=0x0108
Typedef the command structure:
Code:
typedef VOID(*ConsoleCmd)(int argc, char * argv[]);
ConsoleCmd pConsoleCmd;
Call a command:
Code:
DWORD dwConsole = (DWORD)GetModuleHandle(NULL) + 0x34A370;

ConsoleCommands *cCmd = (ConsoleCommands*)dwConsole;

pConsoleCmd = (ConsoleCmd) cCmd->pListCommands;

pConsoleCmd(0, NULL);
You must enable the console in CConsole.