3.6.2 broken engine script.
anyone have a fix for the following crashes on hook.
Code:
[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/Runtime/Bhvr/MirrorsAnalytics/Content
Paths=../../../DeadByDaylight/Plugins/Runtime/Bhvr/OnlinePresence/Content
Paths=../../../DeadByDaylight/Plugins/Runtime/Bhvr/VersionNumber/Content
Paths=../../../Engine/Plugins/Experimental/RemoteSession/Content
Paths=../../../Engine/Plugins/Runtime/HoudiniEngine/Content
Paths=../../../DeadByDaylight/Plugins/Wwise/Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
Paths=../../../Engine/Plugins/Editor/CryptoKeys/Content
Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
MaxObjectsNotConsideredByGC=0
SizeOfPermanentObjectPool=0
StaleCacheDays=1
MaxStaleCacheSize=10
MaxOverallCacheSize=30
[/Script/Engine.GarbageCollectionSettings]
AllowD3D11=False
AllowD3D9=False
AllowRadialBlur=False
AllowScreenDoorFade=True
AllowSubsurfaceScattering=False
AmbientOcclusion=False
ApexDestructionMaxChunkIslandCount=50
ApexDestructionMaxChunkIslandCountHigh=50
ApexDestructionMaxChunkSeparationLOD=0.5000000
ApexLODResourceBudget=1024
AspectRatioAxisConstraint=120
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
bAllowHardwareShadowFiltering=True
bAllowLightShafts=False
bAllowMatureLanguage=False
bAllowMultiThreadedShaderCompile=True
bAllowWholeSceneDominantShadows=False
bCombineSimilarMappings=False
bDisableMouseAcceleration=True
bDisablePhysXHardwareSupport=True
bDynamicDecalsEnabled=False
bEnableBranchingPCFShadows=False
bEnableForegroundSelfShadowing=False
bEnableForegroundShadowsOnWorld=False
bEnableMouseSmoothing=False
bDisableMouseAcceleration=True
bFogEnabled=False
bForceStaticTerrain=True
Bloom=False
bOverrideVSync=False
bPhysXEnabled=False
bShouldGenerateSimpleLightmaps=True
bSmoothFrameRate=True
bStaticDecals=False
bStaticDecalsEnabled=False
bUseBackgroundLevelStreaming=False
bUseDynamicResolution=1
bUseDynamicResolution=True
bUseNormalMapsForSimpleLightMaps=False
bUseVSync=False
CompositeDynamicLights=False
ConfiguredInternetSpeed=150000
ConfiguredLanSpeed=150000
DepthOfField=False
DetailMode=0
DirectionalLightmaps=True
Distortion=False
DropParticleDistortion=False
DynamicDecalsEnabled=False
DynamicLights=False
DynamicShadows=False
DynamicStreaming=False
EnableHighPolyChars=False
FilteredDistortion=False
FloatingPointRenderTargets=False
FluidSimulationTimeLimit=60.0
FogVolumes=False
foliage.DensityScale=0.1
foliage.DitheredLOD=0
foliage.LODDistanceScaleGrass=0
foliage.MinLOD=-1
foliage.OnlyLOD=-1
ForcePowerOfTwoProcBuildingLODTextures=True
FOVAngle=120.000000
Fullscreen=True
FX.MaxGPUParticlesSpawnedPerFrame=0
grass.DensityScale=0.1
grass.MaxAsyncTasks=0
IdealLightMapDensity=0.02
IdealTextureDensity=6.5
ImageGrainNoiseTextureName=EngineMaterials.PhotonGood64x64TilingNoiseHighFreq
ImageReflectionTextureSize=64
LensFlares=True
LightMapDensityNormalName=EngineMaterials.PhotonDefaultNormal
LightMapDensityTextureName=EngineMaterials.PhotonDefaultWhiteGrid
MaxAnisotropy=0
MaxDrawDistanceScale=1.000000
MaxDynamicBandwidth=150000
MaxES2PixelShaderAdditiveComplexityCount=45
MaxFluidNumVerts=64
MaxLightComponents=20
MaxLightMapDensity=0.05
MaxParticleResize=1024
MaxParticleResizeWarn=1024
MaxParticleVertexMemory=904
MaxPixelShaderAdditiveComplexityCount=128
MaxProcBuildingLODColorTextureSize=128
MaxProcBuildingLODLightingTextureSize=32
MaxRMSDForCombiningMappings=5.0
MaxShadowResolution=512
MaxSmoothedFrameRate=145
MaxTextureDensity=25.0
MaxWholeSceneDominantShadowResolution=512
MinDesiredFrameRate=144.000000
MinDynamicBandwidth=150000
MinLightMapDensity=0.0
MinPreShadowResolution=8
MinShadowResolution=64
MinSmoothedFrameRate=144
MinTextureDensity=0.0
MipFadeInSpeed0=0.00
MipFadeInSpeed1=0
MipFadeOutSpeed0=0.00
MipFadeOutSpeed1=0
MotionBlur=False
MotionBlurPause=False
MotionBlurSkinning=0
Net.DormancyEnable=1
OnlyStreamInTextures=True
ParticleLODBias=100
ParticlePercentage=64
PerfIndexValues_ResolutionQuality=Min 25 50 75 100
PhysXGpuHeapSize=1024
PhysXMeshCacheSize=512
PreShadowFadeResolution=16
PreShadowResolutionFactor=0.500000
ProcBuildingLODColorTexelsPerWorldUnit=0.065
ProcBuildingLODLightingTexelsPerWorldUnit=0.012
r.AccelPredrawBatchTime=0
r.AccelTargetPrecompileFrameTime=0
r.AllowLandscapeShadows=0
r.AmbientOcclusionLevels=0
r.AmbientOcclusionMaxQuality=0
r.AmbientOcclusionMipLevelFactor=0.0
r.AmbientOcclusionRadiusScale=0.0
r.AOReuseAcrossFrames=1
r.AOTrimOldRecordsFraction=1
r.Atmosphere=0
r.bForceCPUAccessToGPUSkinVerts=True
r.BloomQuality=2
r.BlurGBuffer=0
r.Color.Max=0.80
r.Color.Mid=0.90
r.Color.Min=-0.015
r.CreateShadersOnLoad=1
r.CustomDepth=1
r.DefaultFeature.AmbientOcclusion=False
r.DefaultFeature.AmbientOcclusionStaticFraction=False
r.DefaultFeature.AntiAliasing=0
r.DefaultFeature.AutoExposure=False
r.DefaultFeature.Bloom=False
r.DefaultFeature.LensFlare=False
r.DefaultFeature.MotionBlur=False
r.DepthOfField.MaxSize=0
r.DepthOfFieldQuality=0
r.DetailMode=0
r.DistanceFieldAO=0
r.DistanceFieldShadowing=0
r.DontLimitOnBattery=1
r.DynamicRes.FrameTimeBudget=33.3
r.DynamicRes.MaxScreenPercentage=120
r.DynamicRes.MinScreenPercentage=70
r.DynamicRes.OperationMode=2
r.EarlyZPass=1
r.EarlyZPassMovable=0
r.EmitterSpawnRateScale=0
r.EyeAdaptation.MethodOveride=2
r.EyeAdaptationQuality=1
r.FastBlurThreshold=0
r.Filter.SizeScale=0.2
r.FinishCurrentFrame=0
r.GBuffer=0
r.GBufferFormat=0
r.HalfResReflections=0
r.LensFlareQuality=0
r.LightFunctionQuality=0
r.LightPropagationVolume=0
r.LightShaftBlurPasses=0
r.LightShaftQuality=0
r.LightShafts=0
r.LimitRenderingFeatures=0
r.lodbias=100
r.LPV.RSMResolution=4
r.MaterialQualityLevel=0
r.MaxAnisotropy=0
r.MipMapLodBias=100
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.MotionBlurSoftEdgeSize=0
r.MSA*****mpositingSampleCount=1
r.OneFrameThreadLag=1
r.OptimizeForUAVPerformance=1
r.ParticleLightQuality=0
r.PostProcessAAQuality=0
r.PredrawBatchTime=11
r.RefractionQuality=1
r.RenderTargetPoolMin=200
r.RenderTargetSwitchWorkaround=1
r.SceneColorFormat=3
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.ScreenPercentage=100
r.SeparateTranslucency=False
r.SetRes=1920x1080f
r.Shaders.FastMath=1
r.Shaders.Optimize=1
r.Shadow.CachedShadowsCastFromMovablePrimitives=0
r.Shadow.CSM.MaxCascades=0
r.Shadow.DistanceScale=0.1
r.Shadow.MaxResolution=32
r.Shadow.PerObject=0
r.Shadow.Preshadows=0
r.Shadow.RadiusThreshold=0.24
r.ShadowQuality=0
r.SimpleDynamicLighting=0
r.SkeletalMeshLODBias=100
r.SSR.Quality=0
r.SSR.Temporal=0
r.SSR=0
r.SSS.Filter=0
r.SSS.Quality=0
r.SSS.SampleSet=0
r.SSS.Scale=0
r.Streaming.Boost=0
r.Streaming.DefragDynamicBounds=1
r.Streaming.FramesForFullUpdate=144
r.Streaming.FullyLoadUsedTextures=1
r.Streaming.HLODStrategy=2
r.Streaming.LimitPoolSizeToVRAM=1
r.Streaming.MipBias=1.5
r.Streaming.NumStaticComponentsProcessedPerFrame=0
r.Streaming.PoolSize=-1
r.SwitchGridShadow=0
r.TargetPrecompileFrameTime=11
r.TemporalAACurrentFrameWeight=0.0
r.TemporalAASamples=0
r.TemporalAASharpness=0
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0
r.Tonemapper.Sharpen=0.0
r.TonemapperQuality=0
r.TranslucencyLightingVolumeDim=1
r.TranslucencyVolumeBlur=0
r.Upscale.Quality=0
r.UseShaderCaching=1
r.UseShaderPredraw=1
r.ViewDistanceScale=0.7
r.VolumetricFog=1
r.VSync=0
RenderLightMapDensityColorScale=0.2
SceneCaptureStreamingMultiplier=0.000000
ScreenPercentage=100.000000
ShadowFadeResolution=128
ShadowFilterQualityBias=0
ShadowTexelsPerPixel=1.27324
SHSecondaryLighting=True
SkeletalMeshLODBias=100
SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=5),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=144))
SpeedTreeFronds=True
SpeedTreeLeaves=True
StaticDecals=False
StaticDecalsEnabled=False
TerrainMaterialMaxTextureCount=4
TerrainTessellationCheckBorder=0.0
TerrainTessellationCheckCount=99
TerrainTessellationCheckDistance=8192.0
TessellationAdaptivePixelsPerTriangle=900.000000
ThreadedShaderCompileThreshold=4
TimeBetweenPurgingPendingKillObjects=15
TotalNetBandwidth=150000
UnbatchedDecals=False
UseMinimalNVIDIADriverShaderOptimization=True
UseProcBuildingLODTextureCropping=True
UseVsync=False
[SystemSettings]
OneFrameThreadLag=1
[/script/onlinesubsystemutils.ipnetdriver]
MaxClientRate=150000
MaxInternetClientRate=150000
NetServerMaxTickRate=128
LanServerMaxTickRate=128
[TextureStreaming]
BoostPlayerTextures=1.0
AllowStreamingLightmaps=False
PoolSize=340
MemoryMargin=20
MemoryLoss=0
HysteresisLimit=20
DropMipLevelsLimit=20
StopIncreasingLimit=12
StopStreamingLimit=8
MinEvictSize=10
MinFudgeFactor=0.5
FudgeFactorDecreaseRateOfChange=-1
FudgeFactorIncreaseRateOfChange=0.5
MinRequestedMipsToConsider=11
MinTimeToGuaranteeMinMipCount=0
MaxTimeToGuaranteeMinMipCount=0
UsePriorityStreaming=False
bAllowSwitchingStreamin****tem=True
UseDynamicStreaming=True
bEnableAsyncReallocation=False
bEnableAsyncDefrag=False
UseTextureFileCache=True
LoadMapTimeLimit=4.0
LightmapStreamingFactor=0.05
ShadowmapStreamingFactor=0.05
MaxLightmapRadius=4250.0
TextureFileCacheBulkDataAlignment=1
TemporalAAMemoryReserve=0.0
[MemoryPools]
FLightPrimitiveInteractionInitialBlockSize=1012
FModShadowPrimitiveInteractionInitialBlockSize=256
[XAudio2.XAudio2Device]
MaxChannels=64
CommonAudioPoolSize=64
[ALAudio.ALAudioDevice]
MaxChannels=64
CommonAudioPoolSize=64