Fly Hack help in finding missing Adresses
HelpFly Hack help in finding missing Adresses
I get a crossfire Cash when i run this:
DWORD pCLTPlayerClient = *(DWORD*)((BSNSHL + LTPlayerClient) + LTPlayerClient);
Can somebody tell me why ?
DWORD pCLTPlayerClient = *(DWORD*)((BSNSHL + LTPlayerClient) + LTPlayerClient);
Can somebody tell me why ?
Still getting game Crash: Do you want to report error?
Im using this source:
Thanks for Contributing @[Snake] but i am not used to this coding style with fancy classes.
€dit: Tryed your code Snake but i cant seem to fly but at least no game crashes
...
Im using this source:
Code:
#define LTPlayerClient 0x1AB09B0
#define GravityZ 0xAAC
DWORD pCLTPlayerClient = *(DWORD*)((BSNSHL + LTPlayerClient) + 0x78)/*Offset_LTPlayerClient)*/;
if (GetAsyncKeyState(VK_F11) & 1)
{
//=======================[Fly Hack ON]============================//
if (pCLTPlayerClient)
{
old = *(float*)(pCLTPlayerClient + GravityZ);
*(float*)(pCLTPlayerClient + GravityZ) = -2.125f;
}
}
€dit: Tryed your code Snake but i cant seem to fly but at least no game crashes
...Fly All Maap
Fly Hack All Maap - Last updated - May 2020
//Credit Anger [Here]
#define FlyGravity 0xAAC
#define FlyGravityAI 0x9CC
void FlyHack(void)
{
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD PlayerClient = *(DWORD*)(CShell + 0x1B18DD8 + 0x78 );
if(PlayerClient !=NULL)
{
// Fly
if (GetAsyncKeyState(VK_SPACE) && 1)
{
if (*(DWORD*)( PlayerClient + FlyGravityAI + 0xC ) == 0)
{
*(float*)(PlayerClient + FlyGravity) = -3.125f;
}
else
{
*(float*)(PlayerClient + FlyGravityAI) = -3.125f;
}
}
else
{
if (*(DWORD*)( PlayerClient + FlyGravityAI + 0xC ) == 0)
{
*(float*)(PlayerClient + FlyGravity) = 1.0f;
}
else
{
*(float*)(PlayerClient + FlyGravityAI) = 1.0f;
}
}
}
}
//Credit Anger [Here]
#define FlyGravity 0xAAC
#define FlyGravityAI 0x9CC
void FlyHack(void)
{
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD PlayerClient = *(DWORD*)(CShell + 0x1B18DD8 + 0x78 );
if(PlayerClient !=NULL)
{
// Fly
if (GetAsyncKeyState(VK_SPACE) && 1)
{
if (*(DWORD*)( PlayerClient + FlyGravityAI + 0xC ) == 0)
{
*(float*)(PlayerClient + FlyGravity) = -3.125f;
}
else
{
*(float*)(PlayerClient + FlyGravityAI) = -3.125f;
}
}
else
{
if (*(DWORD*)( PlayerClient + FlyGravityAI + 0xC ) == 0)
{
*(float*)(PlayerClient + FlyGravity) = 1.0f;
}
else
{
*(float*)(PlayerClient + FlyGravityAI) = 1.0f;
}
}
}
}
Code:
#define PlayerClientAddress 0x000000 //3D ?? ?? ?? ?? 7C EE A1 // Update the addr by yourself search this pattern
#define PlayerClientOffset 0x7C // 8B 4B ?? 85 C9 74 ?? 8B 01 FF 90
void Init_Hacks(void)
{
if (!InGame()) return; // you should check it on InGame to prevent the errors in loading screen or in not InGame
DWORD CShell_Module = (DWORD)GetModuleHandle("CShell.dll");
if (CShell_Module == NULL) return;
DWORD PlayerClient_Fly = *(DWORD*)(CShell_Module + PlayerClientAddress + PlayerClientOffset);
if (PlayerClient_Fly != NULL)
{
if (GetAsyncKeyState(VK_SPACE)) // press space to fly
{
*(float*)(PlayerClient_Fly + 0xAAC) = -2.125f;
}
else
{
*(float*)(PlayerClient_Fly + 0xAAC) = 1.0f; // 1.0f is the default value try to log it
}
}
}
I found the flaw now it works thanks you all for Contributing to my post. #closerequest
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