HelpFly Hack help in finding missing Adresses

Posts 1–8 of 8 · Page 1 of 1
Fly Hack help in finding missing Adresses
Can someone help me find the Right Adresses for GravityZ and LTPlayerClient if its not up to date ?



#define LTPlayerClient 0x17C67A0 // Might be Up to date..
#define GravityZ 0x00 //Missing This
Quote Originally Posted by EGOIST0162 View Post
Can someone help me find the Right Adresses for GravityZ and LTPlayerClient if its not up to date ?

Code:
#define LTPlayerClient 0x17C67A0 // Might be Up to date..
#define GravityZ 0x00 //Missing This

DWORD pCLTPlayerClient = *(DWORD*)((LTPlayerClient)+LTPlayerClient);


				if (GetAsyncKeyState(VK_F11) & 1)
				{
					//=======================[Fly Hack ON]============================//

					
					if (pCLTPlayerClient)
					{
						old = *(float*)(pCLTPlayerClient + GravityZ);
						*(float*)(pCLTPlayerClient + GravityZ) = -2.125f;

					}

				}
Code:
GravityPvp = 0xAAC 10 87 ?? ?? ?? ?? F3 0F 59 05 ?? ?? ?? ?? F3 0F 59 45 18 
GravityZM =  0x9CC 10 87 ?? ?? ?? ?? F3 0F 59 05 ?? ?? ?? ?? F3 0F 59 45 18
altcleintshell = 0x1AB09B0   8B 0D ?? ?? ?? ?? 3A C3 6A ?? 68 ?? ?? ?? ?? 8D 45 EC
I get a crossfire Cash when i run this:
DWORD pCLTPlayerClient = *(DWORD*)((BSNSHL + LTPlayerClient) + LTPlayerClient);
Can somebody tell me why ?
Quote Originally Posted by EGOIST0162 View Post
I get a crossfire Cash when i run this:
DWORD pCLTPlayerClient = *(DWORD*)((BSNSHL + LTPlayerClient) + LTPlayerClient);
Can somebody tell me why ?
Code:
DWORD pCLTPlayerClient = *(DWORD*)((BSNSHL + LTPlayerClient) + 0x78)/*Offset_LTPlayerClient)*/;
Still getting game Crash: Do you want to report error?

Im using this source:

Code:
#define LTPlayerClient 0x1AB09B0
#define GravityZ 0xAAC

DWORD pCLTPlayerClient = *(DWORD*)((BSNSHL + LTPlayerClient) + 0x78)/*Offset_LTPlayerClient)*/;


				if (GetAsyncKeyState(VK_F11) & 1)
				{
					//=======================[Fly Hack ON]============================//

					
					if (pCLTPlayerClient)
					{
						old = *(float*)(pCLTPlayerClient + GravityZ);
						*(float*)(pCLTPlayerClient + GravityZ) = -2.125f;

					}

				}
Thanks for Contributing @[Snake] but i am not used to this coding style with fancy classes.
€dit: Tryed your code Snake but i cant seem to fly but at least no game crashes ...
Fly All Maap
Quote Originally Posted by EGOIST0162 View Post
I get a crossfire Cash when i run this:
DWORD pCLTPlayerClient = *(DWORD*)((BSNSHL + LTPlayerClient) + LTPlayerClient);
Can somebody tell me why ?
Fly Hack All Maap - Last updated - May 2020



//Credit Anger [Here]


#define FlyGravity 0xAAC
#define FlyGravityAI 0x9CC
void FlyHack(void)
{
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD PlayerClient = *(DWORD*)(CShell + 0x1B18DD8 + 0x78 );

if(PlayerClient !=NULL)
{
// Fly

if (GetAsyncKeyState(VK_SPACE) && 1)
{

if (*(DWORD*)( PlayerClient + FlyGravityAI + 0xC ) == 0)
{

*(float*)(PlayerClient + FlyGravity) = -3.125f;
}
else
{
*(float*)(PlayerClient + FlyGravityAI) = -3.125f;
}

}
else
{
if (*(DWORD*)( PlayerClient + FlyGravityAI + 0xC ) == 0)
{
*(float*)(PlayerClient + FlyGravity) = 1.0f;
}
else
{
*(float*)(PlayerClient + FlyGravityAI) = 1.0f;
}
}
}
}

Code:
#define PlayerClientAddress 0x000000 //3D ?? ?? ?? ?? 7C EE A1 // Update the addr by yourself search this pattern 
#define PlayerClientOffset 0x7C	// 8B 4B ?? 85 C9 74 ?? 8B 01 FF 90

void Init_Hacks(void)
{
        if (!InGame()) return; // you should check it on InGame to prevent the errors in loading screen or in not InGame
	DWORD CShell_Module = (DWORD)GetModuleHandle("CShell.dll");
	if (CShell_Module == NULL) return;
	DWORD PlayerClient_Fly = *(DWORD*)(CShell_Module + PlayerClientAddress + PlayerClientOffset);
	if (PlayerClient_Fly != NULL)
	{
		if (GetAsyncKeyState(VK_SPACE)) // press space to fly
		{
			*(float*)(PlayerClient_Fly + 0xAAC) = -2.125f;
		}
		else
		{
			*(float*)(PlayerClient_Fly + 0xAAC) = 1.0f; // 1.0f is the default value try to log it
		}
	}
}
note: if still give error maybe there is something mistake on your code and this offset only works on old mode so if you try it on new mode it will give send error, if you want to prevent it just make 2 variables or just check it on gametype.
I found the flaw now it works thanks you all for Contributing to my post. #closerequest
Posts 1–8 of 8 · Page 1 of 1

Post a Reply

Similar Threads

Tags for this Thread

None

Need help?