PostPatchedLooping wallhack config (3.6.2/3.7.0)

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Looping wallhack config (3.6.2/3.7.0)
Hi, just edited the wallhack config from this forum, because that one was for the killer and i made a new one or just edited the old one to something better

- Really Bright Killer Stain
- Can see through Jungle Jims and tnl walls on Macmillan estate and azarovs key
- Corn remove
- Jesus Config 7.0
- See Killer/Survivors Long Distance Away, Same goes for totems
- FPS
- e.t.c


Here is the video to focus that doesn't think this is good, I and my friend played with this for 1 week and still doesn't hate it we got better at looping and seeing next level shit
WindowsNoEditor_mpgh.net.rar5 KB · 1,298 downloads Clean
//Approved
@MartozYT , why do you have 3.7.0 in your title though?
you have any pictures or videos?
Quote Originally Posted by narixan View Post
you have any pictures or videos?
I could record one right now thanks for noticing

- - - Updated - - -

Quote Originally Posted by T-800 View Post
//Approved
@MartozYT , why do you have 3.7.0 in your title though?
just for the PTB thing
It teleports back because of him, as if ping, but the Internet is perfect
Quote Originally Posted by HEIIIORDS View Post
It teleports back because of him, as if ping, but the Internet is perfect
That's the Jesus config that I mentioned in the title is makes the lag when you go to the sides the lower resolution worse lag you can remove it in the engine cfg in AppData change purgekillobject to 15 I use the delay for better looping around sides the trick the killers, and it simply makes it better the move in danger
Quote Originally Posted by MartozYT View Post
That's the Jesus config that I mentioned in the title is makes the lag when you go to the sides the lower resolution worse lag you can remove it in the engine cfg in AppData change purgekillobject to 15 I use the delay for better looping around sides the trick the killers, and it simply makes it better the move in danger
my game is crashing with this config for some reason
Quote Originally Posted by MartozYT View Post
That's the Jesus config that I mentioned in the title is makes the lag when you go to the sides the lower resolution worse lag you can remove it in the engine cfg in AppData change purgekillobject to 15 I use the delay for better looping around sides the trick the killers, and it simply makes it better the move in danger
[/Script/Engine.GarbageCollectionSettings]
TimeBetweenPurgingPendingKillObjects=60
Does it need to be changed?
Well the "looping" part kinda depends. As you often run into stuff. The old viewdistancescale was awesome until somebody wanted to post it here and therefore
got patched
also you bump into objects its so obvious someone might report you
Quote Originally Posted by narixan View Post
also you bump into objects its so obvious someone might report you
why would you get banned for something that's not visible some no one can see? never heard that before but ok
Did you alt tab at 1:46? Edit: Asking because you can just let go of W and Shift and u'll have the same no lagback effect.
I mean back in the day there were nurses with the old viewdistancescale so it was pretty obvious. They can ban you for it.
And since most people also modify their save files (or do something else too cause you gotta have everything) you dont wanna get attention
for a report. If you really wanna go risk free dont use public stuff. And they did give a warning with a ptb.

Cant imagine tho them banning people since almost the entire playerbase modifies the config
Quote Originally Posted by xXKing_AsgoreXx View Post
I mean back in the day there were nurses with the old viewdistancescale so it was pretty obvious. They can ban you for it.
And since most people also modify their save files (or do something else too cause you gotta have everything) you dont wanna get attention
for a report. If you really wanna go risk free dont use public stuff. And they did give a warning with a ptb.

Cant imagine tho them banning people since almost the entire playerbase modifies the config
that's so true tho
nvm fixed it
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