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Home › Forum › MultiPlayer Game Hacks & Cheats › Realm of the Mad God Hacks & Cheats › Realm of the Mad God Private Servers › Realm of the Mad God Private Servers Help › [NR-CORE] Pet Yard implementation

[NR-CORE] Pet Yard implementation

Posts 1–2 of 2 · Page 1 of 1
SA
Sayonara12
[NR-CORE] Pet Yard implementation
Hi, i finally got NR core from nillys git to work (empty database with a bad redis version). Have implemented dungeons, portals, tilesets up to lost halls and made ~60% of them work already from my old source.

BUT, How do i go on about implementing the pet yard back in to the core? I have already enabled pets and added pet yard wmaps into the /worlds.
Pet yard portal is not working for some reason, if i load into the yard from example a pirate cave key i am not able to hatch the egg.

It gives out the error for not being in the pet yard, even though i am on the map. I think it has something to do with the portal and map connection but i just cant figure any of this out.

Any help is truly appreciated, most likely something super simple but no...
#1 · 6y ago
MA
majster2277
Quote Originally Posted by Sayonara12 View Post
Hi, i finally got NR core from nillys git to work (empty database with a bad redis version). Have implemented dungeons, portals, tilesets up to lost halls and made ~60% of them work already from my old source.

BUT, How do i go on about implementing the pet yard back in to the core? I have already enabled pets and added pet yard wmaps into the /worlds.
Pet yard portal is not working for some reason, if i load into the yard from example a pirate cave key i am not able to hatch the egg.

It gives out the error for not being in the pet yard, even though i am on the map. I think it has something to do with the portal and map connection but i just cant figure any of this out.

Any help is truly appreciated, most likely something super simple but no...


you need to put islimbo in the .jw
#2 · 5y ago
Posts 1–2 of 2 · Page 1 of 1

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