are we going to get update for chapter 16?
Python script for using PAK unpacker
4.0.0
Not working
4.0.0
Didn't work for the 4.0.0 

dbd skinhack
the dbd config isnt workin in the new update of sh do anyone know how to fix it?
Still works
I'd the same as in the previous 2 patches that use your program, but this time it didn't work.
I deleted the old .pak.bak, so that the program would reinstall everything.
The program creates the new .pak.bak and replaces it.
The EAC checks it but then my game crash at startup.
error:
I deleted the old .pak.bak, so that the program would reinstall everything.
The program creates the new .pak.bak and replaces it.
The EAC checks it but then my game crash at startup.
error:
Assertion failed: [File:Unknown] [Line: 1760] Failed to find shader map for default material WorldGridMaterial(/Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial)! Please make sure cooking was successful (Contains inline shaders, has GTSM)
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 28273600 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 28019978 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 27775271 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 27775016 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 48637135 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 48637893 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 48496771 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 48496255 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 48561094 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 28588113 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 28652558 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 28595441 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 28654339 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 28650376 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 28544405 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 29941705 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 29940846 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 29966524 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 29982486 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 29980311 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 48546897 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 28699808 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 48558520 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 28699808 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 28490211 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 28651413 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 28544405 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 29941705 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 29940846 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 29966524 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 29982486 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 29980311 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 51433311 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 29949446 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 29878346 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 28699733 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 28699137 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 29989573 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 29954317 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 13231161 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 13207942 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 13208602 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 13249769 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 62631426 bytes
kernel32 {0x0000000000000000} + 97236 bytes
ntdll {0x0000000000000000} + 446033 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 28273600 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 28019978 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 27775271 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 27775016 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 48637135 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 48637893 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 48496771 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 48496255 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 48561094 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 28588113 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 28652558 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 28595441 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 28654339 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 28650376 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 28544405 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 29941705 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 29940846 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 29966524 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 29982486 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 29980311 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 48546897 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 28699808 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 48558520 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 28699808 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 28490211 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 28651413 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 28544405 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 29941705 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 29940846 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 29966524 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 29982486 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 29980311 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 51433311 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 29949446 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 29878346 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 28699733 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 28699137 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 29989573 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 29954317 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 13231161 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 13207942 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 13208602 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 13249769 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 62631426 bytes
kernel32 {0x0000000000000000} + 97236 bytes
ntdll {0x0000000000000000} + 446033 bytes
This also happens in mine game too :(
Well I did exactly that, reinstall the full game and use the config and nothing, still crash after the EAC ...
I guess you were lucky
well i think i will leave the game until someone gets a solution that works for everyone
Dam had played better than before with this method since May ...
is there any way you can send or publish your ".... WindowsNoEditor.pak.bak" that works?
I guess you were lucky
well i think i will leave the game until someone gets a solution that works for everyone

Dam had played better than before with this method since May ...

is there any way you can send or publish your ".... WindowsNoEditor.pak.bak" that works?
i have 1 question how da fok i start this python script?
Waiting for start the game...
Found. Waiting for EAC...
Patched! Waiting for game closed...
then crash
Found. Waiting for EAC...
Patched! Waiting for game closed...
then crash
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