Python script for using PAK unpacker

Posts 91105 of 111 · Page 7 of 8
are we going to get update for chapter 16?
Quote Originally Posted by flynn1 View Post
Updated to 3.7.1

1. Start the enable_config.exe
2. Choose the DBD folder
3. Wait until the program finishes work.
4. The line "Waiting for start the game" should appear, after that start the game
Done

Do not close the enable_config.exe manually during the game! The enable_config.exe will automatically closes after exiting the game.

https://www.virustotal.com/gui/file/...b291/detection

are we going to get update for chapter 16
dbd skinhack
the dbd config isnt workin in the new update of sh do anyone know how to fix it?
Still works
Quote Originally Posted by flynn1 View Post
Still works
How is it working for you ?
I'd the same as in the previous 2 patches that use your program, but this time it didn't work.
I deleted the old .pak.bak, so that the program would reinstall everything.
The program creates the new .pak.bak and replaces it.
The EAC checks it but then my game crash at startup.

error:

Assertion failed: [File:Unknown] [Line: 1760] Failed to find shader map for default material WorldGridMaterial(/Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial)! Please make sure cooking was successful (Contains inline shaders, has GTSM)

DeadByDaylight_Win64_Shipping {0x0000000000000000} + 28273600 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 28019978 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 27775271 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 27775016 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 48637135 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 48637893 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 48496771 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 48496255 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 48561094 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 28588113 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 28652558 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 28595441 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 28654339 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 28650376 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 28544405 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 29941705 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 29940846 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 29966524 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 29982486 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 29980311 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 48546897 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 28699808 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 48558520 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 28699808 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 28490211 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 28651413 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 28544405 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 29941705 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 29940846 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 29966524 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 29982486 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 29980311 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 51433311 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 29949446 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 29878346 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 28699733 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 28699137 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 29989573 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 29954317 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 13231161 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 13207942 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 13208602 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 13249769 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 62631426 bytes
kernel32 {0x0000000000000000} + 97236 bytes
ntdll {0x0000000000000000} + 446033 bytes
This also happens in mine game too :(
Quote Originally Posted by Peacecrafs View Post
I'd the same as in the previous 2 patches that use your program, but this time it didn't work.
I deleted the old .pak.bak, so that the program would reinstall everything.
The program creates the new .pak.bak and replaces it.
The EAC checks it but then my game crash at startup.

error:

You found any solution yet?

EDIT: I feel so idiot, delete everything on DBD folder and just reinstall the game, and use the "enable_config" again, and should work normally (It's because the game is using the old version pak file)

At least it worked for me
Quote Originally Posted by Reginaldaum View Post
You found any solution yet?

EDIT: I feel so idiot, delete everything on DBD folder and just reinstall the game, and use the "enable_config" again, and should work normally (It's because the game is using the old version pak file)

At least it worked for me
Thanks my dude, it works for me now as well ))
Quote Originally Posted by Reginaldaum View Post
You found any solution yet?

EDIT: I feel so idiot, delete everything on DBD folder and just reinstall the game, and use the "enable_config" again, and should work normally (It's because the game is using the old version pak file)

At least it worked for me
Well I did exactly that, reinstall the full game and use the config and nothing, still crash after the EAC ...
I guess you were lucky
well i think i will leave the game until someone gets a solution that works for everyone
Dam had played better than before with this method since May ...


is there any way you can send or publish your ".... WindowsNoEditor.pak.bak" that works?
i have 1 question how da fok i start this python script?
Waiting for start the game...
Found. Waiting for EAC...
Patched! Waiting for game closed...

then crash
Quote Originally Posted by Peacecrafs View Post
that works, but not even close to the 90-100 fps I had with the enable_config, I barely passed the 20 fps
I posted a new version, just wait for approval
Posts 91105 of 111 · Page 7 of 8

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