i was trying to make at aimbot to blackshot so i was fine my old time code i was make this long time ago but i dont know what i have done so far in this long time life i was hope you guy can help me out little thank you
class BulletFilter
{
public:
CBaseEntity* hTarget, *hSelf;
virtual bool ShouldHitEntity(CBaseEntity* E, int)
{
if (E == hTarget || E == hSelf)
return 0;
return bone;
}
int real_flags = 0, next_flags = 0;
Originally Posted by MrsWolf
i was trying to make at aimbot to blackshot so i was fine my old time code i was make this long time ago but i dont know what i have done so far in this long time life i was hope you guy can help me out little thank you
class BulletFilter
{
public:
CBaseEntity* hTarget, *hSelf;
virtual bool ShouldHitEntity(CBaseEntity* E, int)
{
if (E == hTarget || E == hSelf)
return 0;
return bone;
}
int real_flags = 0, next_flags = 0;
These method are quite old and already been used by many other games. Find new structures by taking some on my aimbot math which posted in the section.