Here I wrote it with labels instead of index down cuz this is just something i personally prefer:
Code:
{
"$type": "Grimoire.Botting.Configuration, Grimoire",
"Commands": {
"$type": "System.Collections.Generic.List`1[[Grimoire.Botting.IBotCommand, Grimoire]], mscorlib",
"$values": [
{
"$type": "Grimoire.Botting.Commands.Misc.CmdLabel, Grimoire",
"Name": "Start"
},
{
"$type": "Grimoire.Botting.Commands.Misc.Statements.CmdGoldLessThan, Grimoire",
"Tag": "This player",
"Text": "Gold is less than",
"Value1": "4000000",
"Value2": ""
},
{
"$type": "Grimoire.Botting.Commands.Misc.CmdGotoLabel, Grimoire",
"Label": "3M"
},
{
"$type": "Grimoire.Botting.Commands.Misc.CmdStop, Grimoire"
},
{
"$type": "Grimoire.Botting.Commands.Misc.CmdLabel, Grimoire",
"Name": "3M"
},
{
"$type": "Grimoire.Botting.Commands.Misc.Statements.CmdGoldLessThan, Grimoire",
"Tag": "This player",
"Text": "Gold is less than",
"Value1": "3000000",
"Value2": ""
},
{
"$type": "Grimoire.Botting.Commands.Misc.CmdGotoLabel, Grimoire",
"Label": "2M"
},
{
"$type": "Grimoire.Botting.Commands.Map.CmdMoveToCell, Grimoire",
"Cell": "Cell",
"Pad": "Pad"
},
{
"$type": "Grimoire.Botting.Commands.Misc.CmdDelay, Grimoire",
"Delay": 2000
},
{
"$type": "Grimoire.Botting.Commands.Item.CmdEquip, Grimoire",
"ItemName": "itemName"
},
{
"$type": "Grimoire.Botting.Commands.Misc.CmdGotoLabel, Grimoire",
"Label": "Kill"
},
{
"$type": "Grimoire.Botting.Commands.Misc.CmdLabel, Grimoire",
"Name": "2M"
},
{
"$type": "Grimoire.Botting.Commands.Misc.Statements.CmdGoldLessThan, Grimoire",
"Tag": "This player",
"Text": "Gold is less than",
"Value1": "2000000",
"Value2": ""
},
{
"$type": "Grimoire.Botting.Commands.Misc.CmdGotoLabel, Grimoire",
"Label": "1M"
},
{
"$type": "Grimoire.Botting.Commands.Map.CmdMoveToCell, Grimoire",
"Cell": "Cell",
"Pad": "Pad"
},
{
"$type": "Grimoire.Botting.Commands.Misc.CmdDelay, Grimoire",
"Delay": 2000
},
{
"$type": "Grimoire.Botting.Commands.Item.CmdEquip, Grimoire",
"ItemName": "itemName"
},
{
"$type": "Grimoire.Botting.Commands.Misc.CmdGotoLabel, Grimoire",
"Label": "Kill"
},
{
"$type": "Grimoire.Botting.Commands.Misc.CmdLabel, Grimoire",
"Name": "1M"
},
{
"$type": "Grimoire.Botting.Commands.Misc.Statements.CmdGoldLessThan, Grimoire",
"Tag": "This player",
"Text": "Gold is less than",
"Value1": "1000000",
"Value2": ""
},
{
"$type": "Grimoire.Botting.Commands.Misc.CmdGotoLabel, Grimoire",
"Label": "Kill"
},
{
"$type": "Grimoire.Botting.Commands.Map.CmdMoveToCell, Grimoire",
"Cell": "Cell",
"Pad": "Pad"
},
{
"$type": "Grimoire.Botting.Commands.Misc.CmdDelay, Grimoire",
"Delay": 2000
},
{
"$type": "Grimoire.Botting.Commands.Item.CmdEquip, Grimoire",
"ItemName": "itemName"
},
{
"$type": "Grimoire.Botting.Commands.Misc.CmdLabel, Grimoire",
"Name": "Kill"
},
{
"$type": "Grimoire.Botting.Commands.Misc.Statements.CmdCellIsNot, Grimoire",
"Tag": "Map",
"Text": "Cell is not",
"Value1": "monstersCell",
"Value2": ""
},
{
"$type": "Grimoire.Botting.Commands.Map.CmdMoveToCell, Grimoire",
"Cell": "Cell",
"Pad": "Pad"
},
{
"$type": "Grimoire.Botting.Commands.Misc.Statements.CmdMonsterInRoom, Grimoire",
"Tag": "Monster",
"Text": "Is in room",
"Value1": "*",
"Value2": ""
},
{
"$type": "Grimoire.Botting.Commands.Combat.CmdKill, Grimoire",
"Monster": "*"
},
{
"$type": "Grimoire.Botting.Commands.Misc.CmdGotoLabel, Grimoire",
"Label": "Start"
}
]
},
"Skills": {
"$type": "System.Collections.Generic.List`1[[Grimoire.Game.Data.Skill, Grimoire]], mscorlib",
"$values": []
},
"Quests": {
"$type": "System.Collections.Generic.List`1[[Grimoire.Game.Data.Quest, Grimoire]], mscorlib",
"$values": []
},
"Author": "Author",
"Description": "Description",
"Boosts": {
"$type": "System.Collections.Generic.List`1[[Grimoire.Game.Data.InventoryItem, Grimoire]], mscorlib",
"$values": []
},
"Drops": {
"$type": "System.Collections.Generic.List`1[[System.String, mscorlib]], mscorlib",
"$values": []
},
"SkillDelay": 500,
"ExitCombatBeforeRest": true,
"ExitCombatBeforeQuest": true,
"EnablePickup": true,
"RelogDelay": 5000,
"BotDelay": 1000,
"SkipDelayIndexIf": true,
"WalkSpeed": 8,
"NotifyUponDrop": {
"$type": "System.Collections.Generic.List`1[[System.String, mscorlib]], mscorlib",
"$values": []
},
"RestMp": 60,
"RestHp": 60,
"RestartUponDeath": true
}
- change Cell, Pad to the cells you need to change to before equipping items and before killing monster
- change other bot options such as bot delay and put class abilities and stuff as you please