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Home › Forum › MultiPlayer Game Hacks & Cheats › CrossFire Hacks & Cheats › CrossFire Latin America / Brazil Hacks › CrossFire Latin America / Brazil Hack Source Code › [ajuda]como estão usando o IntersectSegment?

Question[ajuda]como estão usando o IntersectSegment?

Posts 1–4 of 4 · Page 1 of 1
JO
Joaoemariana
[ajuda]como estão usando o IntersectSegment?
O IntersectSegment que costumava usar parece que agora não esta retornando mais o valor de quando esta visivel ou nao.

teve alguma modificação?
#1 · 6y ago
dreek1
dreek1
Code:
	this->intersectseg = \x55\x8B\xEC\x8B\x45\x0C\x50\x8B\x4D\x08\x51\x8B\x15\x00\x00\x00\x00\x8B\x02\x8B\x0D\x00\x00\x00\x00\x8B\x50\x0C

bool __cdecl Engine::IsVisible(LTVector End)
{
	using IntersectSegmentFn = bool(__cdecl *)(const CF_IntersectQuery& iQuery, CF_IntersectInfo *qInfo);


	static CF_IntersectQuery iQuery;
	static CF_IntersectInfo iInfo;

	memset(&iQuery, 0, sizeof(iQuery));

	iQuery.m_From = GetObjectMaxPos(CROSSFIRE_ENGINE::Instance()->pClientShellStub->CameraObject);
	iQuery.m_To = End;

	return !reinterpret_cast<IntersectSegmentFn>((uint32_t)this->intersectseg)(iQuery, &iInfo);
}
#2 · 6y ago
JO
Joaoemariana
é estranho, eu estou usando praticamente do mesmo jeito e o retorno não condiz de o inimigo esta visível ou nao

essas estruturas continuam sendo utilizadas assim?

Code:
struct IntersectInfo
{
	D3DXVECTOR3 vImpactPos;		//0x0000
	char unknown12[16];
	int *hObjImpact;			//0x001C
	DWORD nSomething1;			//0x0020
	DWORD nSomething2;			//0x0024
	DWORD nSomething3;			//0x0028
};

struct IntersectQuery
{
	D3DXVECTOR3 Start;					//0x0000
	D3DXVECTOR3 End;					//0x000C
	char unknown24[12];
	UINT Flags;							//0x0024
	ObjectFilterFn FilterFn;			//0x0028
	void *FilterIntersectParam;			//0x002C
	ObjectFilterFn FilterIntersectFn;	//0x0030
	void *FilterParam;					//0x0034
	void *PolyFilterParam;				//0x0038
};
#3 · 6y ago
dreek1
dreek1
Quote Originally Posted by Joaoemariana View Post
é estranho, eu estou usando praticamente do mesmo jeito e o retorno não condiz de o inimigo esta visível ou nao

essas estruturas continuam sendo utilizadas assim?

Code:
struct IntersectInfo
{
	D3DXVECTOR3 vImpactPos;		//0x0000
	char unknown12[16];
	int *hObjImpact;			//0x001C
	DWORD nSomething1;			//0x0020
	DWORD nSomething2;			//0x0024
	DWORD nSomething3;			//0x0028
};

struct IntersectQuery
{
	D3DXVECTOR3 Start;					//0x0000
	D3DXVECTOR3 End;					//0x000C
	char unknown24[12];
	UINT Flags;							//0x0024
	ObjectFilterFn FilterFn;			//0x0028
	void *FilterIntersectParam;			//0x002C
	ObjectFilterFn FilterIntersectFn;	//0x0030
	void *FilterParam;					//0x0034
	void *PolyFilterParam;				//0x0038
};
Sim, essa classe nunca mudou
#4 · 6y ago
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