Creating multiplayer computer game - Should sensitive data be stored on server?

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Creating multiplayer computer game - Should sensitive data be stored on server?
Hello, basically i store even important info on Client so i can make the server work less when theres many players

however ive heard that its really easy to hack if important variables are stored on Client.

How easy it is? Should important variables (and calculations) be kept/done on Server always?
... "Are you dizzy cuz?". No... Of course not!!
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