PostBasic CMD Stuff

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Basic CMD Stuff
So you have to get to heaven and the name of the game is "Welcome to Hell"


Code:
using namespace std;

void cMenu();
void MainMenu();
void oMenu();
void Options();
void pMenu();

int  Check1 = 0;
int  Check2 = 3;
int  Check3 = 5;

int main(int argc, char** argv) {
    SetConsoleTitle(TEXT("Welcome to Hello!"));
    cMenu();
    return 0;
}

void cMenu() {
    do {
        Check2 = 0;
        MainMenu();
        switch (Check1) {
        case 1:
            cout << "Welcome to Hell\n";break;
        case 2:
            Options();break;
        case 3:break;
            pMenu();break;
        case 4:
            cout << "Your secretly in Heaven\n";break;
        }
    } while (Check1 != 3);
}
void Options(void) {
    do {
        oMenu();
        switch (Check2) {
        case 1:
            cout << "Heaven or Hell\n";break;
        case 2:
            cout << "Your already in Hell!?\n";break;while (Check3 != 3);
        case 3:
            cout << "Your already in Heaven!\n";break;
        case 4:
        break;default:break;
        }
    } while (Check2 != 3);
}
void MainMenu(void) {
    cout << "Main Menu\n";
    cout << endl << "1 - Start game\n" << endl;
    cout << endl << "2 - Options\n" << endl;
    cout << endl << "3 - Quit\n" << endl;
    cout << "Please choose: ";
    cin >> Check1;
}
void oMenu(void) {
    cout << "Options Menu\n";
    cout << endl << "1 - Difficulty\n" << endl;
    cout << endl << "2 - Hell\n" << endl;
    cout << endl << "3 - Heaven\n" << endl;
    cout << "Please choose: ";
    cin >> Check2;
}
void pMenu(void) {
    cout << "Check Menu\n";
    cout << endl << "1 - Difficulty\n" << endl;
    cout << endl << "2 - Heaven\n" << endl;
    cout << endl << "3 - Quit\n" << endl;
    cout << "Please choose: ";
    cin >> Check3;
}
Another way to play!

Code:
int main() {
    char command[50];

    strcpy_s(command, "SECRET -l");
    system(command);

    std::cout << "Welcome to Hell!\n";
    std::cout << "Press Enter To Start Game \n";
    
    
    system("PAUSE");
    Sleep(6000);
    
    std::cout << "*Bang* Your in hell\n";
    system("PAUSE");
 
    strcpy_s(command, "type Hell.bat\n");
    system(command);

    system("PAUSE");
    return 1;
}
How to run the game using AutoIT

Code:
#include <MsgBoxConstants.au3>
#include <Misc.au3>
MsgBox($MB_OK, "Tutorial", "Hello World!")

Run("CMD.exe")
sleep(1000)
Send("{ENTER}")
sleep(1000)
Send("Pasta2.exe")

Send("{ENTER}")
return(1)

Lol, Any Ideas?
Fixed a few things, First game I've made.

https://ibb.co/mHLhsfW

https://ibb.co/SRF83sM

https://ibb.co/ysgJjpg

Code:
using namespace std;

void cMenu();
void MainMenu();
void oMenu();
void Options();
void pMenu();

int  Check1 = 0;
int  Check2 = 3;
int  Check3 = 0;

int main() {
    HANDLE cColors = GetStdHandle(STD_OUTPUT_HANDLE);
    HANDLE cBColors = GetStdHandle(STD_OUTPUT_HANDLE | BACKGROUND_BLUE);
    
    cBColors;

    string Menu[3] = { "Start Game", "Options", "Back/Quit\n" };
    SetConsoleTextAttribute(cColors, FOREGROUND_RED | FOREGROUND_INTENSITY );
    SetConsoleTitle(TEXT("Welcome to Hello!"));
    SetConsoleTextAttribute(cColors, FOREGROUND_RED | FOREGROUND_INTENSITY );
    cout << "3D-n1nj4's Color Menu Game\n\n";

    void cMenu();
    do {
        Check2 = 0;
        MainMenu();
        switch (Check1) {
        case 1:
            SetConsoleTextAttribute(cColors, FOREGROUND_RED | FOREGROUND_INTENSITY );
            cout << "Welcome to Hell\n";break;
        case 2:
            Options();break;
        case 3:break;
            pMenu();break;
        case 4:
            SetConsoleTextAttribute(cColors, FOREGROUND_BLUE | FOREGROUND_INTENSITY );
            cout << "Your secretly in Heaven\n";break;
        }
    } while (Check1 != 3);
}
void Options(void) {
    do {
        HANDLE cColors = GetStdHandle(STD_OUTPUT_HANDLE);
        HANDLE cBColors = GetStdHandle(STD_OUTPUT_HANDLE | BACKGROUND_BLUE);

        cBColors;

        oMenu();
        switch (Check2) {
        case 1:
            SetConsoleTextAttribute(cColors, FOREGROUND_BLUE | FOREGROUND_INTENSITY );
            cout << "Heaven";
            SetConsoleTextAttribute(cColors, FOREGROUND_GREEN | FOREGROUND_INTENSITY);
            cout << " or ";
            SetConsoleTextAttribute(cColors, FOREGROUND_RED | FOREGROUND_INTENSITY);
            cout << "Hell\n";break;
        case 2:
            SetConsoleTextAttribute(cColors, FOREGROUND_RED | FOREGROUND_INTENSITY );
            cout << "Your already in Hell!?\n";break;while (Check3 != 3);
        case 3:
            SetConsoleTextAttribute(cColors, FOREGROUND_BLUE | FOREGROUND_INTENSITY );
            cout << "Your already in Heaven!\n";break;
        case 4:
        break;default:break;
        }
    } while (Check2 != 3);
}

void MainMenu(void) {
    HANDLE cColors = GetStdHandle(STD_OUTPUT_HANDLE);
    HANDLE cBColors = GetStdHandle(STD_OUTPUT_HANDLE | BACKGROUND_BLUE);

    cBColors;

    SetConsoleTextAttribute(cColors, FOREGROUND_GREEN| FOREGROUND_INTENSITY );
    cout << "Main Menu\n";
    cout << "1 - Start game\n";
    cout << "2 - Options\n";
    cout << "3 - Quit\n";
    cout << "Please choose: ";
    cin >> Check1;
}
void oMenu(void) {
    HANDLE cColors = GetStdHandle(STD_OUTPUT_HANDLE);
    HANDLE cBColors = GetStdHandle(STD_OUTPUT_HANDLE | BACKGROUND_BLUE);

    cBColors;

    SetConsoleTextAttribute(GcColors, FOREGROUND_GREEN | FOREGROUND_INTENSITY );
    cout << "Options Menu\n";
    cout << "1 - Difficulty\n";
    SetConsoleTextAttribute(cColors, FOREGROUND_RED | FOREGROUND_INTENSITY );
    cout << "2 - Hell\n";
    SetConsoleTextAttribute(cColors, FOREGROUND_BLUE | FOREGROUND_INTENSITY );
    cout << "3 - Heaven\n";
    SetConsoleTextAttribute(cColors, FOREGROUND_GREEN | FOREGROUND_INTENSITY);
    cout << "Please choose: ";
    cin >> Check2;
}
void pMenu(void) {
    HANDLE cColors = GetStdHandle(STD_OUTPUT_HANDLE);
    HANDLE cBColors = GetStdHandle(STD_OUTPUT_HANDLE | BACKGROUND_BLUE);

    cBColors;

    SetConsoleTextAttribute(cColors, FOREGROUND_GREEN | FOREGROUND_INTENSITY );
    cout << "Check Menu\n";
    cout << "1 - Difficulty\n";
    SetConsoleTextAttribute(cColors, FOREGROUND_BLUE | FOREGROUND_INTENSITY );
    cout << "2 - Heaven\n";
    SetConsoleTextAttribute(cColors, FOREGROUND_GREEN | FOREGROUND_INTENSITY );
    cout << "3 - Quit\n";
    cout << "Please choose: ";
    cin >> Check3;
}
Another way to play!

Code:
using namespace std;

int main() {
    char command[50];

    HANDLE cColors = GetStdHandle(STD_OUTPUT_HANDLE);
    HANDLE cBColors = GetStdHandle(STD_OUTPUT_HANDLE | FOREGROUND_RED | BACKGROUND_BLUE);

    SetConsoleTitle(TEXT("Welcome to your Fate!"));

    SetConsoleTextAttribute(cBColors, FOREGROUND_INTENSITY);

    std::cout << "Welcome to Hell!\n";
    std::cout << "Press Enter To Start Game \n";

    system("PAUSE");
    Sleep(6000);
    
    std::cout << "*Bang* Your in hell\n";
    system("PAUSE");

    return (1);
}

Old way. Kept getting labeled as virus so.

Code:
 
#include <MsgBoxConstants.au3>
#include <Misc.au3> ; I NEED THIS ONLY!
MsgBox($MB_OK, "Tutorial", "Hello World!")

Run("CMD.exe")
sleep(1000)
Send("{ENTER}")
sleep(1000)
Send("Pasta2.exe")

Send("{ENTER}")
return(1)
Code:
   #include <MsgBoxConstants.au3>
   #include <Misc.au3>
    MsgBox($MB_OK, "To Hell", "Press Okay To Launch")

Launcher()

Func Launcher()
    Local $iPID = Run("Pasta2.exe", "")
    Sleep(3000)
    ProcessClose($iPID)
EndFunc
Basic CMD Menu Stuff
Working on a Autoit GUI to Launch the game.

Code:
Global $hGUI,$Button_1,$Button_2,$Input_3,$rCMD
LauncherGUI()

Func LauncherGUI()
$hGUI=GuiCreate("MyGUI", 384, 311, -1, -1, $WS_OVERLAPPED + $WS_CAPTION + $WS_SYSMENU + $WS_VISIBLE + $WS_CLIPSIBLINGS + $WS_MINIMIZEBOX)

;$Button_1 = GuiCtrlCreateButton("OK", 80, 220, 70)
;GUICtrlSetBkColor(-1,8421504)
;$Button_2 = GuiCtrlCreateButton("Cancel", 210, 220, 70)
;GUICtrlSetBkColor(-1,8421504)
$Input_3 = GuiCtrlCreateInput("Press 'Home' To Launch", 110, 90, 140)
GUICtrlSetBkColor(-1,8421504)
GUISetState(@SW_SHOW)

GuiSetState()
EndFunc

Launcher()

Func Launcher()

HotKeySet("{HOME}","Launch")
while 1
sleep(100)
wend
EndFunc

Launch()

Func Launch()
    Local $rCMD= RunWait("Pasta2.exe", "")
    MsgBox($MB_SYSTEMMODAL, "", "Launcher Loaded" & $rCMD)
EndFunc
Code:
int main() {
    char command[50];

    HANDLE cColors = GetStdHandle(STD_OUTPUT_HANDLE);
    HANDLE cBColors = GetStdHandle(STD_OUTPUT_HANDLE | FOREGROUND_RED | BACKGROUND_BLUE);

    SetConsoleTitle(TEXT("Welcome to your Fate!"));

    SetConsoleTextAttribute(cBColors, FOREGROUND_INTENSITY);

  //strcpy_s(command, "SECRET -l");
  //system(command);

    std::printf << "Welcome to Hell!\n";
    std::printf << "Press Enter To Start Game \n";

    system("PAUSE");
    Sleep(6000);
    
    std::printf << "*Bang* Your in hell\n";
    system("PAUSE");

    return 1;
}*/

using namespace std;

void cMenu();
void MainMenu();
void oMenu();
void Options();
void pMenu();

int  Check1 = 0;
int  Check2 = 3;
int  Check3 = 0;



int main() {

    int Launcher();
        MessageBoxA(NULL, "Press OK To Launch", "Launcher Box", MB_OK);
    

    HANDLE cColors = GetStdHandle(STD_OUTPUT_HANDLE);

    string Menu[3] = { "Start Game", "Options", "Back/Quit\n" };
    SetConsoleTextAttribute(cColors, 15 );
    SetConsoleTitle(TEXT("Welcome to Hello!"));
    SetConsoleTextAttribute(cColors, FOREGROUND_RED | FOREGROUND_INTENSITY );
    printf("3D-n1nj4's Color Menu Game\n\n");

    void cMenu();
    do {
        Check2 = 0;
        MainMenu();
        switch (Check1) {
        case 1:
            SetConsoleTextAttribute(cColors, FOREGROUND_RED | FOREGROUND_INTENSITY );
            printf("Welcome to Hell\n");break;
        case 2:
            Options();break;
        case 3:break;
            pMenu();break;
        case 4:
            SetConsoleTextAttribute(cColors, FOREGROUND_BLUE | FOREGROUND_INTENSITY );
            printf("Your secretly in Heaven\n");break;
        }
    } while (Check1 != 3);
}
void Options(void) {
    do {
        HANDLE cColors = GetStdHandle(STD_OUTPUT_HANDLE);

        oMenu();
        switch (Check2) {
        case 1:
            SetConsoleTextAttribute(cColors, FOREGROUND_BLUE | FOREGROUND_INTENSITY );
            printf (">Heaven<");
            SetConsoleTextAttribute(cColors, FOREGROUND_GREEN | FOREGROUND_INTENSITY);
            printf (" >or< ");
            SetConsoleTextAttribute(cColors, FOREGROUND_RED | FOREGROUND_INTENSITY);
            printf (">Hell<\n");break;
        case 2:
            SetConsoleTextAttribute(cColors, FOREGROUND_RED | FOREGROUND_INTENSITY );
            printf ("Your already in Hell!?\n");break;while (Check3 != 3);
        case 3:
            SetConsoleTextAttribute(cColors, FOREGROUND_BLUE | FOREGROUND_INTENSITY );
            printf ("Your already in Heaven!\n");break;
        case 4:
        break;default:break;
        }
    } while (Check2 != 3);
}

void MainMenu(void) {
    HANDLE cColors = GetStdHandle(STD_OUTPUT_HANDLE);

    SetConsoleTextAttribute(cColors, FOREGROUND_GREEN| FOREGROUND_INTENSITY );
    printf ("Main Menu\n");
    printf ("1>>Start game\n");
    printf ("2>>Options\n");
    printf ("3>>Quit\n");
    printf ("Please choose: ");
    cin >> Check1;
}
void oMenu(void) {
    HANDLE cColors = GetStdHandle(STD_OUTPUT_HANDLE | BACKGROUND_BLUE);

    SetConsoleTextAttribute(cColors, FOREGROUND_GREEN | FOREGROUND_INTENSITY );
    printf ("Options Menu\n");
    printf ("1>>Difficulty\n");
    SetConsoleTextAttribute(cColors, FOREGROUND_RED | FOREGROUND_INTENSITY );
    printf ("2>>Hell\n");
    SetConsoleTextAttribute(cColors, FOREGROUND_BLUE | FOREGROUND_INTENSITY );
    printf ("3>>Heaven\n");
    SetConsoleTextAttribute(cColors, FOREGROUND_GREEN | FOREGROUND_INTENSITY);
    printf ("Please choose: ");
    cin >> Check2;
}
void pMenu(void) {
    HANDLE cColors = GetStdHandle(STD_OUTPUT_HANDLE);

    SetConsoleTextAttribute(cColors, FOREGROUND_GREEN | FOREGROUND_INTENSITY );
    printf ("Check Menu\n");
    printf ("1>>Difficulty\n");
    SetConsoleTextAttribute(cColors, FOREGROUND_BLUE | FOREGROUND_INTENSITY );
    printf ("2)>>Heaven\n");
    SetConsoleTextAttribute(cColors, FOREGROUND_GREEN | FOREGROUND_INTENSITY );
    printf ("3)>>Quit\n");
    printf ("Please choose: ");
    cin >> Check1;
}
Amazing lol
Thanks bro extra knowledge,thank you.
Revision #2

Code:
#include "Header.h"

#pragma warning( disable : 4309 )
using namespace std;

int  Check1 = 0;
int  Check2 = 3;
bool Check3 = 5;

    void cMenu();
    void MainMenu();
    void oMenu();
    void Option();

void loadingBar()
{
    system("color 0C");
    char a = 177, b = 219;
    printf("\n\n\n\n");
    printf("\n\n\n\n\t\t\t\t\t"
        "Game Loading...\n\n");
    printf("\t\t\t\t\t");
    for (int i = 0; i < 26; i++)
        printf("%c", a);
    printf("\r");
    printf("\t\t\t\t\t");
    for (int i = 0; i < 26; i++) {
        printf("%c", b);
        Sleep(1000);
    }
}

void MainMenu(void) {
    printf("Main Menu\n");
    printf("1-Start game\n");
    printf("2-Options\n");
    printf("3-Quit\n");
    printf("Please choose: ");
    cin >> Check1;
}

void oMenu(void) {
    printf("Options Menu\n");
    printf("1-Difficulty\n");
    printf("2-Hell\n");
    printf("3-Heaven\n");
    printf("Please choose: ");
    cin >> Check2;

}

int main()
{
    SetConsoleTitle(TEXT("Welcome to Hello!"));
    printf("3D-n1nj4's Color Menu Game\n\n");
    loadingBar();
    system("PAUSE");
    system("CLS");
    void cMenu(); {
        do {
            Check2 = 0;
            MainMenu();
            switch (Check1) {
            case 1:
                printf("Welcome to Hell\n"); break;
            case 2:
                Option(); break;
            case 3:break;
                ; break;
            case 4:
                printf("Your secretly in Heaven\n"); break;
            }
        } while (Check1 != 3);
    }
}

void Option(void) {
    do {
        oMenu();
        switch (Check2) {
        case 1:
            printf(">Heaven<");
            printf(" >or< ");
            printf(">Hell<\n"); break;
        case 2:
            printf("Your already in Hell!?\n"); break; while (Check3);
        case 3:
            printf("Your already in Heaven!\n"); break;
        case 4:
        break; default:break;
        }
    } while (Check2 != 3);
}
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