
using namespace std;
void cMenu();
void MainMenu();
void oMenu();
void Options();
void pMenu();
int Check1 = 0;
int Check2 = 3;
int Check3 = 5;
int main(int argc, char** argv) {
SetConsoleTitle(TEXT("Welcome to Hello!"));
cMenu();
return 0;
}
void cMenu() {
do {
Check2 = 0;
MainMenu();
switch (Check1) {
case 1:
cout << "Welcome to Hell\n";break;
case 2:
Options();break;
case 3:break;
pMenu();break;
case 4:
cout << "Your secretly in Heaven\n";break;
}
} while (Check1 != 3);
}
void Options(void) {
do {
oMenu();
switch (Check2) {
case 1:
cout << "Heaven or Hell\n";break;
case 2:
cout << "Your already in Hell!?\n";break;while (Check3 != 3);
case 3:
cout << "Your already in Heaven!\n";break;
case 4:
break;default:break;
}
} while (Check2 != 3);
}
void MainMenu(void) {
cout << "Main Menu\n";
cout << endl << "1 - Start game\n" << endl;
cout << endl << "2 - Options\n" << endl;
cout << endl << "3 - Quit\n" << endl;
cout << "Please choose: ";
cin >> Check1;
}
void oMenu(void) {
cout << "Options Menu\n";
cout << endl << "1 - Difficulty\n" << endl;
cout << endl << "2 - Hell\n" << endl;
cout << endl << "3 - Heaven\n" << endl;
cout << "Please choose: ";
cin >> Check2;
}
void pMenu(void) {
cout << "Check Menu\n";
cout << endl << "1 - Difficulty\n" << endl;
cout << endl << "2 - Heaven\n" << endl;
cout << endl << "3 - Quit\n" << endl;
cout << "Please choose: ";
cin >> Check3;
}
int main() {
char command[50];
strcpy_s(command, "SECRET -l");
system(command);
std::cout << "Welcome to Hell!\n";
std::cout << "Press Enter To Start Game \n";
system("PAUSE");
Sleep(6000);
std::cout << "*Bang* Your in hell\n";
system("PAUSE");
strcpy_s(command, "type Hell.bat\n");
system(command);
system("PAUSE");
return 1;
}
#include <MsgBoxConstants.au3>
#include <Misc.au3>
MsgBox($MB_OK, "Tutorial", "Hello World!")
Run("CMD.exe")
sleep(1000)
Send("{ENTER}")
sleep(1000)
Send("Pasta2.exe")
Send("{ENTER}")
return(1)
using namespace std;
void cMenu();
void MainMenu();
void oMenu();
void Options();
void pMenu();
int Check1 = 0;
int Check2 = 3;
int Check3 = 0;
int main() {
HANDLE cColors = GetStdHandle(STD_OUTPUT_HANDLE);
HANDLE cBColors = GetStdHandle(STD_OUTPUT_HANDLE | BACKGROUND_BLUE);
cBColors;
string Menu[3] = { "Start Game", "Options", "Back/Quit\n" };
SetConsoleTextAttribute(cColors, FOREGROUND_RED | FOREGROUND_INTENSITY );
SetConsoleTitle(TEXT("Welcome to Hello!"));
SetConsoleTextAttribute(cColors, FOREGROUND_RED | FOREGROUND_INTENSITY );
cout << "3D-n1nj4's Color Menu Game\n\n";
void cMenu();
do {
Check2 = 0;
MainMenu();
switch (Check1) {
case 1:
SetConsoleTextAttribute(cColors, FOREGROUND_RED | FOREGROUND_INTENSITY );
cout << "Welcome to Hell\n";break;
case 2:
Options();break;
case 3:break;
pMenu();break;
case 4:
SetConsoleTextAttribute(cColors, FOREGROUND_BLUE | FOREGROUND_INTENSITY );
cout << "Your secretly in Heaven\n";break;
}
} while (Check1 != 3);
}
void Options(void) {
do {
HANDLE cColors = GetStdHandle(STD_OUTPUT_HANDLE);
HANDLE cBColors = GetStdHandle(STD_OUTPUT_HANDLE | BACKGROUND_BLUE);
cBColors;
oMenu();
switch (Check2) {
case 1:
SetConsoleTextAttribute(cColors, FOREGROUND_BLUE | FOREGROUND_INTENSITY );
cout << "Heaven";
SetConsoleTextAttribute(cColors, FOREGROUND_GREEN | FOREGROUND_INTENSITY);
cout << " or ";
SetConsoleTextAttribute(cColors, FOREGROUND_RED | FOREGROUND_INTENSITY);
cout << "Hell\n";break;
case 2:
SetConsoleTextAttribute(cColors, FOREGROUND_RED | FOREGROUND_INTENSITY );
cout << "Your already in Hell!?\n";break;while (Check3 != 3);
case 3:
SetConsoleTextAttribute(cColors, FOREGROUND_BLUE | FOREGROUND_INTENSITY );
cout << "Your already in Heaven!\n";break;
case 4:
break;default:break;
}
} while (Check2 != 3);
}
void MainMenu(void) {
HANDLE cColors = GetStdHandle(STD_OUTPUT_HANDLE);
HANDLE cBColors = GetStdHandle(STD_OUTPUT_HANDLE | BACKGROUND_BLUE);
cBColors;
SetConsoleTextAttribute(cColors, FOREGROUND_GREEN| FOREGROUND_INTENSITY );
cout << "Main Menu\n";
cout << "1 - Start game\n";
cout << "2 - Options\n";
cout << "3 - Quit\n";
cout << "Please choose: ";
cin >> Check1;
}
void oMenu(void) {
HANDLE cColors = GetStdHandle(STD_OUTPUT_HANDLE);
HANDLE cBColors = GetStdHandle(STD_OUTPUT_HANDLE | BACKGROUND_BLUE);
cBColors;
SetConsoleTextAttribute(GcColors, FOREGROUND_GREEN | FOREGROUND_INTENSITY );
cout << "Options Menu\n";
cout << "1 - Difficulty\n";
SetConsoleTextAttribute(cColors, FOREGROUND_RED | FOREGROUND_INTENSITY );
cout << "2 - Hell\n";
SetConsoleTextAttribute(cColors, FOREGROUND_BLUE | FOREGROUND_INTENSITY );
cout << "3 - Heaven\n";
SetConsoleTextAttribute(cColors, FOREGROUND_GREEN | FOREGROUND_INTENSITY);
cout << "Please choose: ";
cin >> Check2;
}
void pMenu(void) {
HANDLE cColors = GetStdHandle(STD_OUTPUT_HANDLE);
HANDLE cBColors = GetStdHandle(STD_OUTPUT_HANDLE | BACKGROUND_BLUE);
cBColors;
SetConsoleTextAttribute(cColors, FOREGROUND_GREEN | FOREGROUND_INTENSITY );
cout << "Check Menu\n";
cout << "1 - Difficulty\n";
SetConsoleTextAttribute(cColors, FOREGROUND_BLUE | FOREGROUND_INTENSITY );
cout << "2 - Heaven\n";
SetConsoleTextAttribute(cColors, FOREGROUND_GREEN | FOREGROUND_INTENSITY );
cout << "3 - Quit\n";
cout << "Please choose: ";
cin >> Check3;
}
using namespace std;
int main() {
char command[50];
HANDLE cColors = GetStdHandle(STD_OUTPUT_HANDLE);
HANDLE cBColors = GetStdHandle(STD_OUTPUT_HANDLE | FOREGROUND_RED | BACKGROUND_BLUE);
SetConsoleTitle(TEXT("Welcome to your Fate!"));
SetConsoleTextAttribute(cBColors, FOREGROUND_INTENSITY);
std::cout << "Welcome to Hell!\n";
std::cout << "Press Enter To Start Game \n";
system("PAUSE");
Sleep(6000);
std::cout << "*Bang* Your in hell\n";
system("PAUSE");
return (1);
}
#include <MsgBoxConstants.au3>
#include <Misc.au3> ; I NEED THIS ONLY!
MsgBox($MB_OK, "Tutorial", "Hello World!")
Run("CMD.exe")
sleep(1000)
Send("{ENTER}")
sleep(1000)
Send("Pasta2.exe")
Send("{ENTER}")
return(1)
#include <MsgBoxConstants.au3>
#include <Misc.au3>
MsgBox($MB_OK, "To Hell", "Press Okay To Launch")
Launcher()
Func Launcher()
Local $iPID = Run("Pasta2.exe", "")
Sleep(3000)
ProcessClose($iPID)
EndFunc
Global $hGUI,$Button_1,$Button_2,$Input_3,$rCMD
LauncherGUI()
Func LauncherGUI()
$hGUI=GuiCreate("MyGUI", 384, 311, -1, -1, $WS_OVERLAPPED + $WS_CAPTION + $WS_SYSMENU + $WS_VISIBLE + $WS_CLIPSIBLINGS + $WS_MINIMIZEBOX)
;$Button_1 = GuiCtrlCreateButton("OK", 80, 220, 70)
;GUICtrlSetBkColor(-1,8421504)
;$Button_2 = GuiCtrlCreateButton("Cancel", 210, 220, 70)
;GUICtrlSetBkColor(-1,8421504)
$Input_3 = GuiCtrlCreateInput("Press 'Home' To Launch", 110, 90, 140)
GUICtrlSetBkColor(-1,8421504)
GUISetState(@SW_SHOW)
GuiSetState()
EndFunc
Launcher()
Func Launcher()
HotKeySet("{HOME}","Launch")
while 1
sleep(100)
wend
EndFunc
Launch()
Func Launch()
Local $rCMD= RunWait("Pasta2.exe", "")
MsgBox($MB_SYSTEMMODAL, "", "Launcher Loaded" & $rCMD)
EndFunc
int main() {
char command[50];
HANDLE cColors = GetStdHandle(STD_OUTPUT_HANDLE);
HANDLE cBColors = GetStdHandle(STD_OUTPUT_HANDLE | FOREGROUND_RED | BACKGROUND_BLUE);
SetConsoleTitle(TEXT("Welcome to your Fate!"));
SetConsoleTextAttribute(cBColors, FOREGROUND_INTENSITY);
//strcpy_s(command, "SECRET -l");
//system(command);
std::printf << "Welcome to Hell!\n";
std::printf << "Press Enter To Start Game \n";
system("PAUSE");
Sleep(6000);
std::printf << "*Bang* Your in hell\n";
system("PAUSE");
return 1;
}*/
using namespace std;
void cMenu();
void MainMenu();
void oMenu();
void Options();
void pMenu();
int Check1 = 0;
int Check2 = 3;
int Check3 = 0;
int main() {
int Launcher();
MessageBoxA(NULL, "Press OK To Launch", "Launcher Box", MB_OK);
HANDLE cColors = GetStdHandle(STD_OUTPUT_HANDLE);
string Menu[3] = { "Start Game", "Options", "Back/Quit\n" };
SetConsoleTextAttribute(cColors, 15 );
SetConsoleTitle(TEXT("Welcome to Hello!"));
SetConsoleTextAttribute(cColors, FOREGROUND_RED | FOREGROUND_INTENSITY );
printf("3D-n1nj4's Color Menu Game\n\n");
void cMenu();
do {
Check2 = 0;
MainMenu();
switch (Check1) {
case 1:
SetConsoleTextAttribute(cColors, FOREGROUND_RED | FOREGROUND_INTENSITY );
printf("Welcome to Hell\n");break;
case 2:
Options();break;
case 3:break;
pMenu();break;
case 4:
SetConsoleTextAttribute(cColors, FOREGROUND_BLUE | FOREGROUND_INTENSITY );
printf("Your secretly in Heaven\n");break;
}
} while (Check1 != 3);
}
void Options(void) {
do {
HANDLE cColors = GetStdHandle(STD_OUTPUT_HANDLE);
oMenu();
switch (Check2) {
case 1:
SetConsoleTextAttribute(cColors, FOREGROUND_BLUE | FOREGROUND_INTENSITY );
printf (">Heaven<");
SetConsoleTextAttribute(cColors, FOREGROUND_GREEN | FOREGROUND_INTENSITY);
printf (" >or< ");
SetConsoleTextAttribute(cColors, FOREGROUND_RED | FOREGROUND_INTENSITY);
printf (">Hell<\n");break;
case 2:
SetConsoleTextAttribute(cColors, FOREGROUND_RED | FOREGROUND_INTENSITY );
printf ("Your already in Hell!?\n");break;while (Check3 != 3);
case 3:
SetConsoleTextAttribute(cColors, FOREGROUND_BLUE | FOREGROUND_INTENSITY );
printf ("Your already in Heaven!\n");break;
case 4:
break;default:break;
}
} while (Check2 != 3);
}
void MainMenu(void) {
HANDLE cColors = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(cColors, FOREGROUND_GREEN| FOREGROUND_INTENSITY );
printf ("Main Menu\n");
printf ("1>>Start game\n");
printf ("2>>Options\n");
printf ("3>>Quit\n");
printf ("Please choose: ");
cin >> Check1;
}
void oMenu(void) {
HANDLE cColors = GetStdHandle(STD_OUTPUT_HANDLE | BACKGROUND_BLUE);
SetConsoleTextAttribute(cColors, FOREGROUND_GREEN | FOREGROUND_INTENSITY );
printf ("Options Menu\n");
printf ("1>>Difficulty\n");
SetConsoleTextAttribute(cColors, FOREGROUND_RED | FOREGROUND_INTENSITY );
printf ("2>>Hell\n");
SetConsoleTextAttribute(cColors, FOREGROUND_BLUE | FOREGROUND_INTENSITY );
printf ("3>>Heaven\n");
SetConsoleTextAttribute(cColors, FOREGROUND_GREEN | FOREGROUND_INTENSITY);
printf ("Please choose: ");
cin >> Check2;
}
void pMenu(void) {
HANDLE cColors = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(cColors, FOREGROUND_GREEN | FOREGROUND_INTENSITY );
printf ("Check Menu\n");
printf ("1>>Difficulty\n");
SetConsoleTextAttribute(cColors, FOREGROUND_BLUE | FOREGROUND_INTENSITY );
printf ("2)>>Heaven\n");
SetConsoleTextAttribute(cColors, FOREGROUND_GREEN | FOREGROUND_INTENSITY );
printf ("3)>>Quit\n");
printf ("Please choose: ");
cin >> Check1;
}
#include "Header.h"
#pragma warning( disable : 4309 )
using namespace std;
int Check1 = 0;
int Check2 = 3;
bool Check3 = 5;
void cMenu();
void MainMenu();
void oMenu();
void Option();
void loadingBar()
{
system("color 0C");
char a = 177, b = 219;
printf("\n\n\n\n");
printf("\n\n\n\n\t\t\t\t\t"
"Game Loading...\n\n");
printf("\t\t\t\t\t");
for (int i = 0; i < 26; i++)
printf("%c", a);
printf("\r");
printf("\t\t\t\t\t");
for (int i = 0; i < 26; i++) {
printf("%c", b);
Sleep(1000);
}
}
void MainMenu(void) {
printf("Main Menu\n");
printf("1-Start game\n");
printf("2-Options\n");
printf("3-Quit\n");
printf("Please choose: ");
cin >> Check1;
}
void oMenu(void) {
printf("Options Menu\n");
printf("1-Difficulty\n");
printf("2-Hell\n");
printf("3-Heaven\n");
printf("Please choose: ");
cin >> Check2;
}
int main()
{
SetConsoleTitle(TEXT("Welcome to Hello!"));
printf("3D-n1nj4's Color Menu Game\n\n");
loadingBar();
system("PAUSE");
system("CLS");
void cMenu(); {
do {
Check2 = 0;
MainMenu();
switch (Check1) {
case 1:
printf("Welcome to Hell\n"); break;
case 2:
Option(); break;
case 3:break;
; break;
case 4:
printf("Your secretly in Heaven\n"); break;
}
} while (Check1 != 3);
}
}
void Option(void) {
do {
oMenu();
switch (Check2) {
case 1:
printf(">Heaven<");
printf(" >or< ");
printf(">Hell<\n"); break;
case 2:
printf("Your already in Hell!?\n"); break; while (Check3);
case 3:
printf("Your already in Heaven!\n"); break;
case 4:
break; default:break;
}
} while (Check2 != 3);
}