World2Screen without view matrix or rotation matrix
How would I go about writing a world to screen function using only the following:
All W2S functions I came by used some sort of a matrix, but the process I use doesn't have one.
- My X, Y, Z
- Enemy X, Y, Z
- Camera FOV, Pitch, Yaw
All W2S functions I came by used some sort of a matrix, but the process I use doesn't have one.