❗ STOP POSTING BOX CODE

Posts 1–7 of 7 · Page 1 of 1
❗ STOP POSTING BOX CODE
Alright some idiots keep leeching the boxes code. First of all these codes dont work. Also these codes contain things like smilies and ***** for a blocked word. Aboviously that wont work. The same code has been leeched so many times without credits. So stop before one of the moderators decides to ban you for being stupid.
It's the Crossfire source section, we'll notice when it's Leeched, Moderators will decide if they close it..

Also, People learn from there Mistakes, let them get banned for a Day or Two, There's no problem.

No need to Make this Thread.

-[Greengo]
Quote Originally Posted by dddrrr View Post
Alright some idiots keep leeching the boxes code. First of all these codes dont work. Also these codes contain things like smilies and ***** for a blocked word. Aboviously that wont work. The same code has been leeched so many times without credits. So stop before one of the moderators decides to ban you for being stupid.
They work if you know how to make them work.
The code works but it detected.
You just need to make them undecded.

And they are smilies because they just choobs.



Code:
:D:D:D:D:D
They won't get thanks, there's really no point of posting this.
Here how it work the truth code.It's patched got no bypass:

Code:
void CESP:raw2:DPlayerBox( CF_Player *pPlayer, DWORD drawColor )
{
if( !pPlayer )
return;

if( !pPlayer->Object )
return;

if( !g_Engine.GetClient() )
return;

LTVector vCenter, vFoot, vHead;

//this is the centered position
if( g_Engine.GetClient()->GetObjectPos( pPlayer->Object, &vCenter ) != LT_OK )
return;

//foot (bottom)
if( g_Engine.GetClient()->GetObjectBoxMin( pPlayer->Object, vFoot ) != LT_OK )
return;

//head (top)
if( g_Engine.GetClient()->GetObjectBoxMax( pPlayer->Object, vHead ) != LT_OK )
return;

//center the positions for 2d boxes
vFoot.x = vCenter.x;
vFoot.z = vCenter.z;
vHead.x = vCenter.x;
vHead.z = vCenter.z;

LTVector vPlayerFootScreen, vPlayerHeadScreen;

if( g_Engine.LTWorldToScreen( vFoot, vPlayerFootScreen ) && g_Engine.LTWorldToScreen( vHead, vPlayerHeadScreen ) )
{
float w = ( vPlayerFootScreen.y - vPlayerHeadScreen.y ) / 4;

g_Engine.OutlineRGBA( vPlayerHeadScreen.x - w, vPlayerHeadScreen.y, w * 2, ( vPlayerFootScreen.y - vPlayerHeadScreen.y ), 1.0f,
RED( drawColor ), GREEN( drawColor ), BLUE( drawColor ), ALPHA( drawColor ) );
}
}
This is old. Patched, if it is patched then it doesn't work

/nuff said
Quote Originally Posted by Chester Bennington View Post
This is old. Patched, if it is patched then it doesn't work

/nuff said
I know,I told him the code.

Read the first page dude/
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