Update CDetour

Posts 16–30 of 37 · Page 2 of 3
Quote Originally Posted by pr0h4x0r View Post
Simply Replace the files with new one if you want the updated one then pm i will give it to you but include credits
can u paste a link with the new files? i tried changing the type to
Code:
#define DetourRandTypeLow		DETOUR_TYPE_PUSH_RET
#define DetourRandTypeHigh		DETOUR_TYPE_PUSH_RET
but nothing happened :/
or send me a link, haloassasin@live.com
Quote Originally Posted by ac1d_buRn View Post


English Please..
English: Fuck you noobs
Quote Originally Posted by mwb1234 View Post
English: Fuck you noobs
That was totally needed /.
Still I respect you
Instead of looking in CDetour.cpp look in Directx.cpp
Quote Originally Posted by whit View Post
Instead of looking in CDetour.cpp look in Directx.cpp
It could be...But i still say ur wrong
What am I looking for in DirectX.cpp?
well thats really all i can tell you without giving it to you
Im wrong??
Quote Originally Posted by whit View Post
Im wrong??
Disappearing menu is n0ot in DirectX.cpp
Quote Originally Posted by topblast View Post


Disappearing menu is n0ot in DirectX.cpp
U have to recreate the font on lost device.
Quote Originally Posted by topblast View Post


Disappearing menu is n0ot in DirectX.cpp

i thought we were talkin bout the detour not the menu..
Quote Originally Posted by Zoom View Post


U have to recreate the font on lost device.
A.K.A. reset.
Quote Originally Posted by ac1d_buRn View Post
I think if you change the detour type to PUSH_RET or something it makes it stop DCing
acid i tried it and it worked! thanks given!
Lol he said it worked so that makes you wronf TOP
i think topblast dont wanna lol and i think i know how to do that :P


method i tryid and worked... slow when you press twice is this :


if (GetAsyncKeyState(VK_DELETE) > 0)
D3DXCreateFontA(pDevice, 14, 0, FW_BOLD, 1, FALSE,DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, ANTIALIASED_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Arial", &Directx.pFont);
Posts 16–30 of 37 · Page 2 of 3
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