LightbulbDead Frontier AOB v.64

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Dead Frontier AOB v.64
AoB = AOBScan("7D 7B 0D 00 04 22 00 80 96 42 7E 19 0D 00 04 6B 58 69")
if (AoB) then
print("DZA Activated, Special thanks to @peoplewhat for this code.")
for x=0, AoB.getCount()-1 do
writeBytes(tonumber(AoB[x],16)+0, 0x00)
end
else
print("DZA, no spit, always follow failed")
end

AoB = AOBScan("02 7B 63 0F 00 04 7B 0B 0F 00 04 28 CD 24 00 06 16 6B 3D 49")
if (AoB) then
print("1hit Activated")
for x=0, AoB.getCount()-1 do
writeBytes(tonumber(AoB[x],16)+19, 0x00)
end
else
print("1hit OFF")
end

AoB = AOBScan("60 ?? ?? ?? CC ?? ?? ?? ?? 78 ?? ?? 11 ?? 6B 5A 58 5A ?? 9A")
if (AoB) then
print("Super Sprint Activated")
for x=0, AoB.getCount()-1 do
writeBytes(tonumber(AoB[x],16)+5, 0x7A, 0x40)
end
else
print("Super Sprint FAILED")
end

AoB = AOBScan("22 ?? ?? ?? ?? 5A 58 7D ?? ?? ?? ?? 02 7B ?? ?? ?? ?? 02 7B")
if (AoB) then
print("Infinite Energy Activated")
for x=0, AoB.getCount()-1 do
writeBytes(tonumber(AoB[x],16)+3, 0x70, 0x41)
end
else
print("Infinite Energy FAILED")
end


Quote Originally Posted by shoutouttohades View Post
AoB = AOBScan("7E ?? 0D 00 04 7E ?? 0D 00 04 58 80 ?? 0D 00 04")
if (AoB) then
print("DZA Activated, Special thanks to @peoplewhat for this code.")
for x=0, AoB.getCount()-1 do
writeBytes(tonumber(AoB[x],16)+0, 0x00)
end
else
print("DZA, no spit, always follow failed")
end

AoB = AOBScan("02 7B 63 0F 00 04 7B 0B 0F 00 04 28 CD 24 00 06 16 6B 3D 49")
if (AoB) then
print("1hit Activated")
for x=0, AoB.getCount()-1 do
writeBytes(tonumber(AoB[x],16)+19, 0x00)
end
else
print("1hit OFF")
end

AoB = AOBScan("60 ?? ?? ?? CC ?? ?? ?? ?? 78 ?? ?? 11 ?? 6B 5A 58 5A ?? 9A")
if (AoB) then
print("Super Sprint Activated")
for x=0, AoB.getCount()-1 do
writeBytes(tonumber(AoB[x],16)+5, 0x7A, 0x40)
end
else
print("Super Sprint FAILED")
end

AoB = AOBScan("22 ?? ?? ?? ?? 5A 58 7D ?? ?? ?? ?? 02 7B ?? ?? ?? ?? 02 7B")
if (AoB) then
print("Infinite Energy Activated")
for x=0, AoB.getCount()-1 do
writeBytes(tonumber(AoB[x],16)+3, 0x70, 0x41)
end
else
print("Infinite Energy FAILED")
end


You are a god thank you
Weirdly enough the only thing that appears to be working for me is the one shot hack.
Quote Originally Posted by shoutouttohades View Post
AoB = AOBScan("7E ?? 0D 00 04 7E ?? 0D 00 04 58 80 ?? 0D 00 04")
if (AoB) then
print("DZA Activated, Special thanks to @peoplewhat for this code.")
for x=0, AoB.getCount()-1 do
writeBytes(tonumber(AoB[x],16)+0, 0x00)
end
else
print("DZA, no spit, always follow failed")
end

AoB = AOBScan("02 7B 63 0F 00 04 7B 0B 0F 00 04 28 CD 24 00 06 16 6B 3D 49")
if (AoB) then
print("1hit Activated")
for x=0, AoB.getCount()-1 do
writeBytes(tonumber(AoB[x],16)+19, 0x00)
end
else
print("1hit OFF")
end

AoB = AOBScan("60 ?? ?? ?? CC ?? ?? ?? ?? 78 ?? ?? 11 ?? 6B 5A 58 5A ?? 9A")
if (AoB) then
print("Super Sprint Activated")
for x=0, AoB.getCount()-1 do
writeBytes(tonumber(AoB[x],16)+5, 0x7A, 0x40)
end
else
print("Super Sprint FAILED")
end

AoB = AOBScan("22 ?? ?? ?? ?? 5A 58 7D ?? ?? ?? ?? 02 7B ?? ?? ?? ?? 02 7B")
if (AoB) then
print("Infinite Energy Activated")
for x=0, AoB.getCount()-1 do
writeBytes(tonumber(AoB[x],16)+3, 0x70, 0x41)
end
else
print("Infinite Energy FAILED")
end


You are just as humble as CR7, thanks bro
hmm man I got like 4 or 5 different types of disable zombie attack. I'll do a video, or a post.

actually, I'm kinda lazy to do a video you can try out each one, see which one you like lol

Code:
AoB = AOBScan("00 ?? ?? ?? ?? ?? ?? 20 61 74 74 61 63 6B 00 00")
if (AoB) then
print("no zombies ok")
for x=0, AoB.getCount()-1 do
writeBytes(tonumber(AoB[x],16)+0, 0x90, 0x90)
end
else
print("no zombies failed")
end
Code:
AoB = AOBScan("55 8B EC 57 81 EC A4 00 00 00 8B 7D 08 8B 47 7C")
if (AoB) then
print("zombie no target until attacked ok")
for x=0, AoB.getCount()-1 do
writeBytes(tonumber(AoB[x],16)+0, 0xC3)
end
else
print("zombie no target until attacked failed")
end
Code:
AoB = AOBScan("7D 7B 0D 00 04 22 00 80 96 42 7E 19 0D 00 04 6B 58 69")
if (AoB) then
print("dza no spit only follow ok")
for x=0, AoB.getCount()-1 do
writeBytes(tonumber(AoB[x],16)+0, 0x90, 0x90)
end
else
print("dza no spit only follow failed")
end
Code:
AoB = AOBScan("55 8B EC 57 81 EC A4 00 00 00 8B 7D 08 8B 47 7C")
if (AoB) then
print("zombies doesn't move but still attacks ok")
for x=0, AoB.getCount()-1 do
writeBytes(tonumber(AoB[x],16)+0, 0xC3)
end
else
print("zombies doesn't move but still attacks failed")
end
Code:
AoB = AOBScan("55 C3 8B EC 57 83 EC 34 8B 7D 08 C7 45 CC 00 00 00")
if (AoB) then
print("zombie freeze until nearby, refreeze when afk ok")
for x=0, AoB.getCount()-1 do
writeBytes(tonumber(AoB[x],16)+0, 0xC3)
end
else
print("zombie freeze until nearby, refreeze when afk failed")
end

try one by one, see which one you like the best. the last one is kinda funny, reminds me of red light green light 123 ha ha.

I know some people were asking for the new weird area with hazmats and crows, this is the new one, if you want to see it some more

Code:
AoB = AOBScan("80 8D 01 00 04 16 80 BB 01 00 04 22 00 00 3F C2 69 80 9B 01 00 04 03 20")
if (AoB) then
	print("wierd area with hazmats and crows ok")
	for x=0, AoB.getCount()-1 do
		writeBytes(tonumber(AoB[x],16)+5, 0x17)
	end
else
	print("wierd area with hazmats and crows failed")
end
little special new add to the cheats
Code:
AoB = AOBScan("80 10 10 00 04 16 80 26 10 00 04 22 00 00")
if (AoB) then
	print("no vehicles OK")
	for x=0, AoB.getCount()-1 do
		writeBytes(tonumber(AoB[x],16)+5, 0x17)
	end
else
	print("no vehicles FAILED")
end
have funs, I find like 3 new hacks everyday, it's quite fun this game, will do a real wicked video for ya'll within a day or 2, still have to tackle bandits but I keep on finding other stuff.

Oh and, I haven't gotten to test the dza's and no zombie like super in depth to see if it triggers a 24 hour ban so I guess, try it on an alt . no vehicles is fine, the dza no spit and zombie no target until attacked should be fine, it's the freeze ones I might be a lil cautious about (like the zombies don't move but still attacks and zombie freeze until nearby, refreeze when afk, no zombies, yeah those are the three I'll see if I could test more on some alts just to make sure it's safe). but so far no problem on my side with bans but, just in case, f**k around with it for a lil 5 - 10 mins on a brand new, you don't care about, shit account (use a fake email, vpn if you can) see if it triggers anything. But if you're just checking it out for a 2 -3 mins it's fine, that's basically how long I, test just to see what the zombies do.
Quote Originally Posted by peoplewhat View Post
hmm man I got like 4 or 5 different types of disable zombie attack. I'll do a video, or a post.

actually, I'm kinda lazy to do a video you can try out each one, see which one you like lol

Code:
AoB = AOBScan("00 ?? ?? ?? ?? ?? ?? 20 61 74 74 61 63 6B 00 00")
if (AoB) then
print("no zombies ok")
for x=0, AoB.getCount()-1 do
writeBytes(tonumber(AoB[x],16)+0, 0x90, 0x90)
end
else
print("no zombies failed")
end
Code:
AoB = AOBScan("55 8B EC 57 81 EC A4 00 00 00 8B 7D 08 8B 47 7C")
if (AoB) then
print("zombie no target until attacked ok")
for x=0, AoB.getCount()-1 do
writeBytes(tonumber(AoB[x],16)+0, 0xC3)
end
else
print("zombie no target until attacked failed")
end
Code:
AoB = AOBScan("7D 7B 0D 00 04 22 00 80 96 42 7E 19 0D 00 04 6B 58 69")
if (AoB) then
print("dza no spit only follow ok")
for x=0, AoB.getCount()-1 do
writeBytes(tonumber(AoB[x],16)+0, 0x90, 0x90)
end
else
print("dza no spit only follow failed")
end
Code:
AoB = AOBScan("55 8B EC 57 81 EC A4 00 00 00 8B 7D 08 8B 47 7C")
if (AoB) then
print("zombies doesn't move but still attacks ok")
for x=0, AoB.getCount()-1 do
writeBytes(tonumber(AoB[x],16)+0, 0xC3)
end
else
print("zombies doesn't move but still attacks failed")
end
Code:
AoB = AOBScan("55 C3 8B EC 57 83 EC 34 8B 7D 08 C7 45 CC 00 00 00")
if (AoB) then
print("zombie freeze until nearby, refreeze when afk ok")
for x=0, AoB.getCount()-1 do
writeBytes(tonumber(AoB[x],16)+0, 0xC3)
end
else
print("zombie freeze until nearby, refreeze when afk failed")
end

try one by one, see which one you like the best. the last one is kinda funny, reminds me of red light green light 123 ha ha.

I know some people were asking for the new weird area with hazmats and crows, this is the new one, if you want to see it some more

Code:
AoB = AOBScan("80 8D 01 00 04 16 80 BB 01 00 04 22 00 00 3F C2 69 80 9B 01 00 04 03 20")
if (AoB) then
	print("wierd area with hazmats and crows ok")
	for x=0, AoB.getCount()-1 do
		writeBytes(tonumber(AoB[x],16)+5, 0x17)
	end
else
	print("wierd area with hazmats and crows failed")
end
little special new add to the cheats
Code:
AoB = AOBScan("80 10 10 00 04 16 80 26 10 00 04 22 00 00")
if (AoB) then
	print("no vehicles OK")
	for x=0, AoB.getCount()-1 do
		writeBytes(tonumber(AoB[x],16)+5, 0x17)
	end
else
	print("no vehicles FAILED")
end
have funs, I find like 3 new hacks everyday, it's quite fun this game, will do a real wicked video for ya'll within a day or 2, still have to tackle bandits but I keep on finding other stuff.

Oh and, I haven't gotten to test the dza's and no zombie like super in depth to see if it triggers a 24 hour ban so I guess, try it on an alt . no vehicles is fine, the dza no spit and zombie no target until attacked should be fine, it's the freeze ones I might be a lil cautious about (like the zombies don't move but still attacks and zombie freeze until nearby, refreeze when afk, no zombies, yeah those are the three I'll see if I could test more on some alts just to make sure it's safe). but so far no problem on my side with bans but, just in case, f**k around with it for a lil 5 - 10 mins on a brand new, you don't care about, shit account (use a fake email, vpn if you can) see if it triggers anything. But if you're just checking it out for a 2 -3 mins it's fine, that's basically how long I, test just to see what the zombies do.
i hope you can make a short tutorial about updating aob codes Advance thankyou so much
How to Use These Codes
HOW TO USE THESE CODES

Hi guys, I am gonna show you how to use these codes :

Requirements:-

1.Cheat Enigne (Latest- I am using 7.2 here)
2.Dead Frontier Stand alone client (DUH)

Step1 :- Launch Cheat Engine



Step2: Start DF Stand alone client....DO NOT HIT PLAY YET


Step 3: Click on process list ("The glowing Computer icon on the top left)

Step 4 : Select Dead frontier.exe and click open OR just double click on it



Step 5: Now Start Dead frontier by hitting PLAY

Step 6 : As sooon as the game starts and you se "Communicating to Game server" In CE- Click on the tick of "Enable Speed Hack" and set it to 0.00 and press apply....The game should pause automatically

Step:7 Now, On the top of CE there is a "Table" option, in that , Select the "Show Cheat table LUA Script"


Step 8: A new Popup should appear Copy and paste all the codes into the table and then select execute

A new popup will appear showing the results on success of hack

After that Disable the "Enable speed hack "tickmark


AFTER THAT IS THE MOST IMPORTANT STEP>>>ENJOY!


Special thanks to @shoutouttohades and @peoplewhat for the codes, I am really busy nowadays to fish out codes

Quote Originally Posted by shoutouttohades View Post
AoB = AOBScan("7D 7B 0D 00 04 22 00 80 96 42 7E 19 0D 00 04 6B 58 69")
if (AoB) then
print("DZA Activated, Special thanks to @peoplewhat for this code.")
for x=0, AoB.getCount()-1 do
writeBytes(tonumber(AoB[x],16)+0, 0x00)
end
else
print("DZA, no spit, always follow failed")
end

AoB = AOBScan("02 7B 63 0F 00 04 7B 0B 0F 00 04 28 CD 24 00 06 16 6B 3D 49")
if (AoB) then
print("1hit Activated")
for x=0, AoB.getCount()-1 do
writeBytes(tonumber(AoB[x],16)+19, 0x00)
end
else
print("1hit OFF")
end

AoB = AOBScan("60 ?? ?? ?? CC ?? ?? ?? ?? 78 ?? ?? 11 ?? 6B 5A 58 5A ?? 9A")
if (AoB) then
print("Super Sprint Activated")
for x=0, AoB.getCount()-1 do
writeBytes(tonumber(AoB[x],16)+5, 0x7A, 0x40)
end
else
print("Super Sprint FAILED")
end

AoB = AOBScan("22 ?? ?? ?? ?? 5A 58 7D ?? ?? ?? ?? 02 7B ?? ?? ?? ?? 02 7B")
if (AoB) then
print("Infinite Energy Activated")
for x=0, AoB.getCount()-1 do
writeBytes(tonumber(AoB[x],16)+3, 0x70, 0x41)
end
else
print("Infinite Energy FAILED")
end



thx again master ...appreciated
Oh my god updated so fast

Thanks guys great work!
Thx for the codes @shoutouttohades
i am new here
and just for a suggestion

1 hit code only good for looting purpose , but if the purpose is for grinding exp, well it's not good since the exp you got is depends on what kind of damage u produce with your weapon
example : 1 black long arm( ur weapon does 10 damage which means 1 hit = 10 damage = 10hp x 1.3exp (depends on each mobs exp/hp count ) ) and thus means per 1 black long arm you only get 13 exp... which the actual black long arm should give you 262.5 exp

of course it doesn't apply much with player who has a devastating weapon (since they pack a real punch) on each mob

so my suggestion is this... if anyone can find a 1 hit code with does a real damage hp not per shot kill (what ever the weapon was) but per shot depleted all the mob hp (example if the mob hp 200 then the 1 hit kill means produced 200 damage, if the mob hp 10.000 then the 1 hit kill means produced 10.000 damage)

well... it's only a suggestion
not to be ungrateful or anything
and still i thank you very much for the codes you guys provides me...
thank you
Quote Originally Posted by baldie79 View Post
Thx for the codes @shoutouttohades
i am new here
and just for a suggestion

1 hit code only good for looting purpose , but if the purpose is for grinding exp, well it's not good since the exp you got is depends on what kind of damage u produce with your weapon
example : 1 black long arm( ur weapon does 10 damage which means 1 hit = 10 damage = 10hp x 1.3exp (depends on each mobs exp/hp count ) ) and thus means per 1 black long arm you only get 13 exp... which the actual black long arm should give you 262.5 exp

of course it doesn't apply much with player who has a devastating weapon (since they pack a real punch) on each mob

so my suggestion is this... if anyone can find a 1 hit code with does a real damage hp not per shot kill (what ever the weapon was) but per shot depleted all the mob hp (example if the mob hp 200 then the 1 hit kill means produced 200 damage, if the mob hp 10.000 then the 1 hit kill means produced 10.000 damage)

well... it's only a suggestion
not to be ungrateful or anything
and still i thank you very much for the codes you guys provides me...
thank you
there was something like that in the past but its not safe, the server has a way to account for how much damage you can possible deal so it will get you banned
Quote Originally Posted by masterloko22690 View Post
there was something like that in the past but its not safe, the server has a way to account for how much damage you can possible deal so it will get you banned
owh... i see, but doesn't lua codes made that didn't count as cheat?
i'm sorry if i mistaken but from what i read and learn lua cheat table prevent the anti cheat program to detect such cheat...
but maybe i am wrong though...
well thx anyway @masterloko22690 for the enlightenmen
Quote Originally Posted by baldie79 View Post
Thx for the codes @shoutouttohades
i am new here
and just for a suggestion

1 hit code only good for looting purpose , but if the purpose is for grinding exp, well it's not good since the exp you got is depends on what kind of damage u produce with your weapon
example : 1 black long arm( ur weapon does 10 damage which means 1 hit = 10 damage = 10hp x 1.3exp (depends on each mobs exp/hp count ) ) and thus means per 1 black long arm you only get 13 exp... which the actual black long arm should give you 262.5 exp

of course it doesn't apply much with player who has a devastating weapon (since they pack a real punch) on each mob

so my suggestion is this... if anyone can find a 1 hit code with does a real damage hp not per shot kill (what ever the weapon was) but per shot depleted all the mob hp (example if the mob hp 200 then the 1 hit kill means produced 200 damage, if the mob hp 10.000 then the 1 hit kill means produced 10.000 damage)

well... it's only a suggestion
not to be ungrateful or anything
and still i thank you very much for the codes you guys provides me...
thank you
It was made that way for a reason, a quote from PaLaS0: "The insta kill I've posted changes zombie health rather than your weapon damage to prevent you from getting banned for too much xp".

Also, "lua cheat table" doesn't prevent the anticheat from detecting and if you get a immense amount of exp, the server will detect it and you will get banned. There's nothing you can do with server-sided things.

Lua cheat table is used as an automatic way to change aobs, nothing more. Before that you had to search the aob and replace it with another aob manually.
can't believe no one told me the no zombies wasn't working, I posted the wrong code, and well some of the other codes too hmm, might have to share a .ct file

I also found no bandit attack so far works.
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