CSGO Pattern Update
Hey there, my hack stopped working and I need help from you guys about changing the pattern, I've already updated the offsets but cannot find patterns, please help me find it or please amend the following code with correct values.. I'll be very thankful
and my offsets are the following, please check if these are correct:
Code:
void COffsets::updateLocalPlayer() {
DWORD lpStart = mem->FindPatternArr(modClient.dwBase, modClient.dwSize, "xxx????xx????xxxxx?", 19, 0x8D, 0x34, 0x85, 0x0, 0x0, 0x0, 0x0, 0x89, 0x15, 0x0, 0x0, 0x0, 0x0, 0x8B, 0x41, 0x8, 0x8B, 0x48, 0x0);
DWORD lpP1 = mem->Read<DWORD>(lpStart + 3);
BYTE lpP2 = mem->Read<BYTE>(lpStart + 18);
dwLocalPlayer = (lpP1 + lpP2) - modClient.dwBase;
}
void COffsets::updateEntityList() {
DWORD elStart = mem->FindPatternArr(modClient.dwBase, modClient.dwSize, "x????xx?xxx", 11, 0x5, 0x0, 0x0, 0x0, 0x0, 0xC1, 0xE9, 0x0, 0x39, 0x48, 0x4);
DWORD elP1 = mem->Read<DWORD>(elStart + 1);
BYTE elP2 = mem->Read<BYTE>(elStart + 7);
dwEntityList = (elP1 + elP2) - modClient.dwBase;
}
void COffsets::updateAttack() {
DWORD aStart = mem->FindPatternArr(modClient.dwBase, modClient.dwSize, "xx????xx????xxxxxxx", 19, 0x89, 0x0D, 0x0, 0x0, 0x0, 0x0, 0x8B, 0x0D, 0x0, 0x0, 0x0, 0x0, 0x8B, 0xF2, 0x8B, 0xC1, 0x83, 0xCE, 0x04);
DWORD aOff = mem->Read<DWORD>(aStart + 2);
dwAttack = aOff - modClient.dwBase;
}
void COffsets::updateEnginePointerAndSetViewAngle() {
DWORD epStart = mem->FindPatternArr(modEngine.dwBase, modEngine.dwSize, "xxxxxxxx????xxxxxxxxxx????xxxx????xxx", 37, 0xF3, 0x0F, 0x11, 0x80, 0x0, 0x0, 0x0, 0x0, 0xD9, 0x46, 0x04, 0xD9, 0x05, 0xA1, 0x0, 0x0, 0x0, 0x0, 0x33, 0xD2, 0x6A, 0x0, 0x6A, 0x0, 0x33, 0xC9, 0x89, 0xB0);
dwEnginePointer = mem->Read<DWORD>(epStart + 22) - modEngine.dwBase;
dwSetViewAngle = mem->Read<DWORD>(epStart + 30);
}
void COffsets::updateGlow() {
DWORD gpStart = mem->FindPatternArr(modClient.dwBase, modClient.dwSize, "xxx????xxxxx????????", 20, 0x0F, 0x11, 0x05, 0x0, 0x0, 0x0, 0x0, 0x83, 0xC8, 0x01, 0xC7, 0x05, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0);
dwGlow = mem->Read<DWORD>(gpStart + 3) - modClient.dwBase;
}
void COffsets::updateJump() {
DWORD jStart = mem->FindPatternArr(modClient.dwBase, modClient.dwSize, "xx????xxxxxxx", 23, 0x8B, 0x0D, 0x0, 0x0, 0x0, 0x0, 0x8B, 0xD6, 0x8B, 0xC1, 0x83, 0xCA, 0x02);
DWORD jOff = mem->Read<DWORD>(jStart + 2);
dwJump = jOff - modClient.dwBase;
}
Code:
DWORD dwActiveWeapon = 0x2EF8; //m_hActiveWeapon DWORD dwWeaponId = 0x335C; //m_iWeaponID (m_fAccuracyPenalty + ???) DWORD dwInCross = 0xB3E4; //m_iCrossHairID DWORD dwSpotted = 0x93DD; //m_bSpotted DWORD dwId = 0x64; //m_dwIndex DWORD dwHealth = 0x100; //m_iHealth DWORD dwTeam = 0xF4; //m_iTeamNum DWORD dwAmmo = 0x3264; //m_iClip1 DWORD dwVecPunch = 0x302C; //m_vecPunch (m_aimPunchAngle + m_local) DWORD dwIShotsFired = 0xA390; //m_iShotsFired DWORD dwDormant = 0xED; //bDormant DWORD dwFlags = 0x104; //m_fFlags DWORD dwFlashMaxAlpha = 0xA41C; //m_flFlashMaxAlpha DWORD dwMatrixBone = 0x26A8; //m_dwBoneMatrix DWORD dwVecOrigin = 0x138; DWORD dwSpottedByMask = 0x980; DWORD dwVecViewOffset = 0x108;