GetNodeTransform x64

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GetNodeTransform x64
Code:
typedef uintptr_t(__stdcall* GetNodeTransform)(uintptr_t a1, cObject* Obj, uintptr_t Node, Transform* Trans, bool WorldSpace);
GetNodeTransform aGetNodeTransform;
#define ADDR_GETNODETRANSFORM 0x0 //Update this.

void GetNodePosition(cObject* obj, UINT Bone, D3DXVECTOR3& Out)
{
	Transform Trans;
	aGetNodeTransform = (GetNodeTransform)(ADDR_GETNODETRANSFORM);
	aGetNodeTransform(0, obj, Bone, &Trans, true);
	Out = Trans.Pos;
	Out.y += 5;
}

D3DXVECTOR3 GetBonePosition(cObject* obj, UINT Bone)
{
	Transform Trans;
	aGetNodeTransform = (GetNodeTransform)(ADDR_GETNODETRANSFORM);
	aGetNodeTransform(0, obj, Bone, &Trans, true);
	return (Trans.Pos);
}
Credits: Me and IDA.

if i helped you press thanks men!
Quote Originally Posted by IrineuMito View Post
Code:
typedef uintptr_t(__stdcall* GetNodeTransform)(uintptr_t a1, cObject* Obj, uintptr_t Node, Transform* Trans, bool WorldSpace);
GetNodeTransform aGetNodeTransform;
#define ADDR_GETNODETRANSFORM 0x0 //Update this.

void GetNodePosition(cObject* obj, UINT Bone, D3DXVECTOR3& Out)
{
	Transform Trans;
	aGetNodeTransform = (GetNodeTransform)(ADDR_GETNODETRANSFORM);
	aGetNodeTransform(0, obj, Bone, &Trans, true);
	Out = Trans.Pos;
	Out.y += 5;
}

D3DXVECTOR3 GetBonePosition(cObject* obj, UINT Bone)
{
	Transform Trans;
	aGetNodeTransform = (GetNodeTransform)(ADDR_GETNODETRANSFORM);
	aGetNodeTransform(0, obj, Bone, &Trans, true);
	return (Trans.Pos);
}
Credits: Me and IDA.

if i helped you press thanks men!
- Please help find: ADDR_GETNODETRANSFORM in CF WEST or another sir ! Thanks !
Quote Originally Posted by mrsimson View Post
- Please help find: ADDR_GETNODETRANSFORM in CF WEST or another sir ! Thanks !
Code:
0x140104B20
class
Quote Originally Posted by IrineuMito View Post
Code:
typedef uintptr_t(__stdcall* GetNodeTransform)(uintptr_t a1, cObject* Obj, uintptr_t Node, Transform* Trans, bool WorldSpace);
GetNodeTransform aGetNodeTransform;
#define ADDR_GETNODETRANSFORM 0x0 //Update this.

void GetNodePosition(cObject* obj, UINT Bone, D3DXVECTOR3& Out)
{
	Transform Trans;
	aGetNodeTransform = (GetNodeTransform)(ADDR_GETNODETRANSFORM);
	aGetNodeTransform(0, obj, Bone, &Trans, true);
	Out = Trans.Pos;
	Out.y += 5;
}

D3DXVECTOR3 GetBonePosition(cObject* obj, UINT Bone)
{
	Transform Trans;
	aGetNodeTransform = (GetNodeTransform)(ADDR_GETNODETRANSFORM);
	aGetNodeTransform(0, obj, Bone, &Trans, true);
	return (Trans.Pos);
}
Credits: Me and IDA.

if i helped you press thanks men!
can you share the class?
Code:
D3DXVECTOR3
btw thanks your sharing
Quote Originally Posted by Jaymike Mods View Post
can you share the class?
Code:
D3DXVECTOR3
btw thanks your sharing
It's a structure that has 3 component of vectors { x, y, z };

Header file: d3dx9.h
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