Posts 1–5 of 5 · Page 1 of 1
GetNodeTransform x64
Code:
typedef uintptr_t(__stdcall* GetNodeTransform)(uintptr_t a1, cObject* Obj, uintptr_t Node, Transform* Trans, bool WorldSpace);
GetNodeTransform aGetNodeTransform;
#define ADDR_GETNODETRANSFORM 0x0 //Update this.
void GetNodePosition(cObject* obj, UINT Bone, D3DXVECTOR3& Out)
{
Transform Trans;
aGetNodeTransform = (GetNodeTransform)(ADDR_GETNODETRANSFORM);
aGetNodeTransform(0, obj, Bone, &Trans, true);
Out = Trans.Pos;
Out.y += 5;
}
D3DXVECTOR3 GetBonePosition(cObject* obj, UINT Bone)
{
Transform Trans;
aGetNodeTransform = (GetNodeTransform)(ADDR_GETNODETRANSFORM);
aGetNodeTransform(0, obj, Bone, &Trans, true);
return (Trans.Pos);
}
Credits: Me and IDA.
if i helped you press thanks men!


Originally Posted by
IrineuMito
Code:
typedef uintptr_t(__stdcall* GetNodeTransform)(uintptr_t a1, cObject* Obj, uintptr_t Node, Transform* Trans, bool WorldSpace);
GetNodeTransform aGetNodeTransform;
#define ADDR_GETNODETRANSFORM 0x0 //Update this.
void GetNodePosition(cObject* obj, UINT Bone, D3DXVECTOR3& Out)
{
Transform Trans;
aGetNodeTransform = (GetNodeTransform)(ADDR_GETNODETRANSFORM);
aGetNodeTransform(0, obj, Bone, &Trans, true);
Out = Trans.Pos;
Out.y += 5;
}
D3DXVECTOR3 GetBonePosition(cObject* obj, UINT Bone)
{
Transform Trans;
aGetNodeTransform = (GetNodeTransform)(ADDR_GETNODETRANSFORM);
aGetNodeTransform(0, obj, Bone, &Trans, true);
return (Trans.Pos);
}
Credits: Me and IDA.
if i helped you press thanks men!

- Please help find: ADDR_GETNODETRANSFORM in CF WEST or another sir ! Thanks !

Originally Posted by
mrsimson
- Please help find: ADDR_GETNODETRANSFORM in CF WEST or another sir ! Thanks !
class

Originally Posted by
IrineuMito
Code:
typedef uintptr_t(__stdcall* GetNodeTransform)(uintptr_t a1, cObject* Obj, uintptr_t Node, Transform* Trans, bool WorldSpace);
GetNodeTransform aGetNodeTransform;
#define ADDR_GETNODETRANSFORM 0x0 //Update this.
void GetNodePosition(cObject* obj, UINT Bone, D3DXVECTOR3& Out)
{
Transform Trans;
aGetNodeTransform = (GetNodeTransform)(ADDR_GETNODETRANSFORM);
aGetNodeTransform(0, obj, Bone, &Trans, true);
Out = Trans.Pos;
Out.y += 5;
}
D3DXVECTOR3 GetBonePosition(cObject* obj, UINT Bone)
{
Transform Trans;
aGetNodeTransform = (GetNodeTransform)(ADDR_GETNODETRANSFORM);
aGetNodeTransform(0, obj, Bone, &Trans, true);
return (Trans.Pos);
}
Credits: Me and IDA.
if i helped you press thanks men!

can you share the class?
btw thanks your sharing

Originally Posted by
Jaymike Mods
can you share the class?
btw thanks your sharing
It's a structure that has 3 component of vectors { x, y, z };
Header file: d3dx9.h
Posts 1–5 of 5 · Page 1 of 1