Weapon Name ESP (x64)

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Weapon Name ESP (x64)
Weapon Name (x64) Updated

Code:
    if (WeaponESP)
    {
        if (TargetPlayer->pCharactherFx->WeaponESP() != NULL)
        {
            if ((*(DWORD64*)(dwCShell + defs::weaponmgr)) != NULL)
            {
                DWORD64 weaponMgr = *(DWORD64*)(dwCShell + defs::weaponmgr);
                DWORD64 dwep = *(DWORD64*)(weaponMgr + (8 * TargetPlayer->pCharactherFx->WeaponESP()));
                if (dwep != NULL)
                {
                    char* WeaponName = (char*)(dwep + 0xE);
                    if ((strlen(WeaponName) > 2))
                    {
                        char _WeaponName[256];
                        sprintf_s(_WeaponName, "%s", WeaponName);
                        DirectX->WriteText(pDevice, tBody.x - (DirectX->GetTextWidths(_WeaponName, pFont) / 2), DrawFootY + 43, D3DCOLOR_ARGB(255, 242, 206, 4), _WeaponName);
                    }
                }
            }
Class

Code:
class CharactherFx{
public:
	char pad_0000[564]; //0x0000
	__int32 IsDead; //0x0234
	char pad_0238[16]; //0x0238
	__int32 RespawnTime; //0x0248
	char pad_024C[69720]; //0x024C
	WORD WeaponESPx; //0x112A4
	char pad_112AC[11684]; //0x112AC
public:
	WORD& WeaponESP() const
	{
		static int _Offset = 0x112A4;
		return *(WORD*)((uintptr_t)this + _Offset);
	}
}; //Size: 0x14050
Credits : ME / TheGeek / Reclass

Reference : https://www.mpgh.net/forum/showthread.php?t=1420201
Quote Originally Posted by Anger5K View Post
Weapon Name (x64) Updated

Code:
    if (WeaponESP)
    {
        if (TargetPlayer->pCharactherFx->WeaponESP() != NULL)
        {
            if ((*(DWORD64*)(dwCShell + defs::weaponmgr)) != NULL)
            {
                DWORD64 weaponMgr = *(DWORD64*)(dwCShell + defs::weaponmgr);
                DWORD64 dwep = *(DWORD64*)(weaponMgr + (8 * TargetPlayer->pCharactherFx->WeaponESP()));
                if (dwep != NULL)
                {
                    char* WeaponName = (char*)(dwep + 0xE);
                    if ((strlen(WeaponName) > 2))
                    {
                        char _WeaponName[256];
                        sprintf_s(_WeaponName, "%s", WeaponName);
                        DirectX->WriteText(pDevice, tBody.x - (DirectX->GetTextWidths(_WeaponName, pFont) / 2), DrawFootY + 43, D3DCOLOR_ARGB(255, 242, 206, 4), _WeaponName);
                    }
                }
            }
Class

Code:
class CharactherFx{
public:
	char pad_0000[564]; //0x0000
	__int32 IsDead; //0x0234
	char pad_0238[16]; //0x0238
	__int32 RespawnTime; //0x0248
	char pad_024C[69720]; //0x024C
	WORD WeaponESPx; //0x112A4
	char pad_112AC[11684]; //0x112AC
public:
	WORD& WeaponESP() const
	{
		static int _Offset = 0x112A4;
		return *(WORD*)((uintptr_t)this + _Offset);
	}
}; //Size: 0x14050
Credits : ME / TheGeek / Reclass

Reference : https://www.mpgh.net/forum/showthread.php?t=1420201

Where Address WeaponMGR
Quote Originally Posted by PHSQL View Post
Where Address WeaponMGR
How to find in CFPH?
Quote Originally Posted by hoangskyht View Post
0x112A4 update?
yes updated

- - - Updated - - -

Quote Originally Posted by want2learn5 View Post
How to find in CFPH?
Code:
m_WeaponMgr = 48 8D 0D ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 8B 08
how to update? string or aob
Quote Originally Posted by hoangskyht View Post
how to update? string or aob
You can update this using ReClass.
Hello, hdow does Sendtoserver kill monsters?


Hello, hdow does Sendtoserver kill monsters?

Please help me how to achieve
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