df v 66
hmm for the bandit hack just double click the script
delete everything that's in that script and copy and paste this
click ok then in CE click file, save.
I'm just looking for the no zombies, I have the zombies that don't attack only follow, no spit, I'll upload a new file to yt after I find the no zombies.
if you want to activate hacks one by one instead of all with activate,
you can right click on the activate, and to the bottom where you see group config, deselect "activating this entry activates it's children" and you could also deselect "hide children when deactivated".
delete everything that's in that script and copy and paste this
Code:
[ENABLE] DF65_64797f77723557f6d200bb9a4e30705603e8ec3e:DF65_862b40419bc19268b47a3351a18a832dd20415d3: db C3 [DISABLE] DF65_64797f77723557f6d200bb9a4e30705603e8ec3e:DF65_862b40419bc19268b47a3351a18a832dd20415d3: db 55
I'm just looking for the no zombies, I have the zombies that don't attack only follow, no spit, I'll upload a new file to yt after I find the no zombies.
if you want to activate hacks one by one instead of all with activate,
you can right click on the activate, and to the bottom where you see group config, deselect "activating this entry activates it's children" and you could also deselect "hide children when deactivated".
got a new client update
I realize, I think we'll go oldschool with lua, since it takes kinda long for mods to approve files. and since they're working out the kinks for the update, I'll give them a week to sort themselves out
and then I'll look for all the extra hacks, funny thing is I just discovered slo motion zombies all kind of thing. so let me see if I could do a v67 thread, with sprint, energy, 1 hit, and dza. the basics.
and then I'll look for all the extra hacks, funny thing is I just discovered slo motion zombies all kind of thing. so let me see if I could do a v67 thread, with sprint, energy, 1 hit, and dza. the basics.