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Home › Forum › MultiPlayer Game Hacks & Cheats › Combat Arms Hacks & Cheats › Combat Arms Hack Coding / Programming / Source Code › Hack team NEEDED

ExclamationHack team NEEDED

Posts 1–15 of 23 · Page 1 of 2
killbunny51
killbunny51
Hack team NEEDED
Hey people, i am making a public/mabye vip hack and i neeed a team to help me!!!
--------------------------------------------------------------------------
Requirements:
amazing at c++
made hacks before
are a successful ca hacker
have teamviewer installed on comp


reply or pm me to apply

NOTE: I HAVE THE DLL BASE BUT I NEED THE BYPASS
#1 · 16y ago
flameswor10
flameswor10
Err, I'm sure you need a team. but why not show the coders what your capable first? So you get more views + more time considered on joining the team.

Looks like your asking us for coders who can help you with a base you C+P
#2 · 16y ago
killbunny51
killbunny51
alright
well then,
i have been coding in c++ and vb for several years, ive just found my d3d base and im currently working on a hack. although all the hacks ive tried to compile havent worked, thats where my coders come in, i need someone to compile my hack for me........ because i cant, heres what i have so far



#include "stdafx.h"
#include "stdafx.h"
#include <windows.h>
#include <shellapi.h>
#pragma comment(lib,"shell32.lib")
void __cdecl PushToConsole( const char* szCommand )
{
DWORD *L***ient = ( DWORD* )( 0x37775D68 );
void* CONoff = ( void* )*( DWORD* )( *L***ient + 0x208 );

__asm
{
push szCommand;
call CONoff;
add esp, 4;
}
}
bool IsGameReadyForHook()
{
if( GetModuleHandleA( "d3d9.dll" ) != NULL
&& GetModuleHandleA( "ClientFX.fxd" ) != NULL
&& GetModuleHandleA( "CShell.dll" ) != NULL )
return true;

return false;
}
void MemCopy(void* Dest, const void* Src, int Len)
{
DWORD OldProtect;
DWORD OldProtect2;
VirtualProtect(Dest, Len, PAGE_EXECUTE_READWRITE, &OldProtect);
memcpy(Dest, Src, Len);
VirtualProtect(Dest, Len, OldProtect, &OldProtect2);
FlushInstructionCache(GetCurrentProcess(), Dest, Len);

DWORD GetAddressPtr(int index)
{
DWORD dwBase = *(DWORD*)dwDevicePointer;
if(dwBase == 0) return 0;

dwBase = *(DWORD*)dwBase;
if(dwBase == 0) return 0;

dwBase = *(DWORD*)dwBase;
if(dwBase == 0) return 0;

return dwBase+4*index;
}

DWORD GetD3DHSApi(int index)
{
DWORD dwVA = dwHSDevicePointer;

if(IsBadReadPtr((void*)dwVA, 4)) return 0;

dwVA = *(DWORD*)dwVA;

if(!dwVA || IsBadReadPtr((void*)dwVA, 0x200)) return 0;

return dwVA + (4*index);
}

#define HOOKD3DAPI(a, b) \
if(*(DWORD*)GetAddressPtr(b) != (DWORD)&hk##a) { \
p##a = (a##_t) *(DWORD*)GetAddressPtr(b); \
*(DWORD*)GetAddressPtr(b) = (DWORD)&hk##a; \
*(DWORD*)GetD3DHSApi(b) = (DWORD)&hk##a; \
}


DWORD WINAPI HookD3DApis(LPVOID)
{
bool bValid = false;
while(true) {
bValid = GetAddressPtr(0) > 0;

if(bValid) {
HOOKD3DAPI(Reset, 16)
HOOKD3DAPI(EndScene, 42)
HOOKD3DAPI(DrawIndexedPrimitive, 82)
HOOKD3DAPI(SetStreamSource, 100)
}

Sleep(300);
}

return 1;
}
dwHSDevicePointer = g_pTools->dwFindPattern((DWORD)GetModuleHandle(ehsvc), 0x90000, (PBYTE)"\x8B\x84\x11\x00\x00\x00\x00\x8B\x8D\xCC\x FD\xFF\xFF\x8B\x95", "xxx????xxxxxxxx");
if(dwHSDevicePointer) {
dwHSDevicePointer = *(DWORD*)(dwHSDevicePointer+3);
dwHSDevicePointer += 0x10;
}

DWORD dwTempDevicePointer = g_pTools->dwFindPattern((DWORD)GetModuleHandle(0), (DWORD)0xFFFFFFFF, (PBYTE)"\xA1\x00\x00\x00\x00\x89\x45\xF8\x8D", "x????xxxx");
if(dwTempDevicePointer) {
dwDevicePointer = *(DWORD*)(dwTempDevicePointer+1);
}

BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
ShellExecute;
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&main, NULL, 0,NULL);
break;
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
all i need is what goes inbetween
then compile which i cant do,
then inject

ps
credits to bravia for base and hook
#3 · edited 16y ago · 16y ago
Yepikiyay
Yepikiyay
er i will help and please put that code into "code" boxes as seen below

Code:
#include "stdafx.h"
#include "stdafx.h"
#include <windows.h>
#include <shellapi.h>
#pragma comment(lib,"shell32.lib")
void __cdecl PushToConsole( const char* szCommand )
{
DWORD *L***ient = ( DWORD* )( 0x37775D68 );
void* CONoff = ( void* )*( DWORD* )( *L***ient + 0x208 );

__asm
{
push szCommand;
call CONoff;
add esp, 4;
}
}
bool IsGameReadyForHook()
{
if( GetModuleHandleA( "d3d9.dll" ) != NULL
&& GetModuleHandleA( "ClientFX.fxd" ) != NULL
&& GetModuleHandleA( "CShell.dll" ) != NULL )
return true;

return false;
}
void MemCopy(void* Dest, const void* Src, int Len)
{
DWORD OldProtect;
DWORD OldProtect2;
VirtualProtect(Dest, Len, PAGE_EXECUTE_READWRITE, &OldProtect);
memcpy(Dest, Src, Len);
VirtualProtect(Dest, Len, OldProtect, &OldProtect2);
FlushInstructionCache(GetCurrentProcess(), Dest, Len);

DWORD GetAddressPtr(int index)
{
DWORD dwBase = *(DWORD*)dwDevicePointer;
if(dwBase == 0) return 0;

dwBase = *(DWORD*)dwBase;
if(dwBase == 0) return 0;

dwBase = *(DWORD*)dwBase;
if(dwBase == 0) return 0;

return dwBase+4*index;
}

DWORD GetD3DHSApi(int index)
{
DWORD dwVA = dwHSDevicePointer;

if(IsBadReadPtr((void*)dwVA, 4)) return 0;

dwVA = *(DWORD*)dwVA;

if(!dwVA || IsBadReadPtr((void*)dwVA, 0x200)) return 0;

return dwVA + (4*index);
}

#define HOOKD3DAPI(a, b) \
if(*(DWORD*)GetAddressPtr(b) != (DWORD)&hk##a) { \
p##a = (a##_t) *(DWORD*)GetAddressPtr(b); \
*(DWORD*)GetAddressPtr(b) = (DWORD)&hk##a; \
*(DWORD*)GetD3DHSApi(b) = (DWORD)&hk##a; \
}


DWORD WINAPI HookD3DApis(LPVOID)
{
bool bValid = false;
while(true) {
bValid = GetAddressPtr(0) > 0;

if(bValid) {
HOOKD3DAPI(Reset, 16)
HOOKD3DAPI(EndScene, 42)
HOOKD3DAPI(DrawIndexedPrimitive, 82)
HOOKD3DAPI(SetStreamSource, 100)
}

Sleep(300);
}

return 1;
}
dwHSDevicePointer = g_pTools->dwFindPattern((DWORD)GetModuleHandle(ehsvc), 0x90000, (PBYTE)"\x8B\x84\x11\x00\x00\x00\x00\x8B\x8D\xCC\x FD\xFF\xFF\x8B\x95", "xxx????xxxxxxxx");
if(dwHSDevicePointer) {
dwHSDevicePointer = *(DWORD*)(dwHSDevicePointer+3);
dwHSDevicePointer += 0x10;
}

DWORD dwTempDevicePointer = g_pTools->dwFindPattern((DWORD)GetModuleHandle(0), (DWORD)0xFFFFFFFF, (PBYTE)"\xA1\x00\x00\x00\x00\x89\x45\xF8\x8D", "x????xxxx");
if(dwTempDevicePointer) {
dwDevicePointer = *(DWORD*)(dwTempDevicePointer+1);
}

BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
ShellExecute;
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&main, NULL, 0,NULL);
break;
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
er i can code VB and a bit of c#
#4 · 16y ago
killbunny51
killbunny51
ok sorry about that,

ok i have a hack done but i cant compile, so could you compile this
Code:
#include "stdafx.h"
#include <windows.h>
#include <shellapi.h>
#pragma comment(lib,"shell32.lib")
void __cdecl PushToConsole( const char* szCommand )
{
	DWORD *L***ient = ( DWORD* )( 0x3776FCC8 );
	void* CONoff = ( void* )*( DWORD* )( *L***ient + 0x208 );
 
	__asm
	{
		push szCommand;
		call CONoff;
		add esp, 4;
	}
}
bool IsGameReadyForHook()
{
    if( GetModuleHandleA( "d3d9.dll"     ) != NULL 
     && GetModuleHandleA( "ClientFX.fxd" ) != NULL 
     && GetModuleHandleA( "CShell.dll"   ) != NULL )
        return true;

    return false;
}
		void MemCopy(void* Dest, const void* Src, int Len)
{
    DWORD OldProtect;
    DWORD OldProtect2;
    VirtualProtect(Dest, Len, PAGE_EXECUTE_READWRITE, &OldProtect);
    memcpy(Dest, Src, Len);
    VirtualProtect(Dest, Len, OldProtect, &OldProtect2);
    FlushInstructionCache(GetCurrentProcess(), Dest, Len);
}
void main()
{
MessageBoxA(NULL," Mike's first hack ","Using Bravia's  Source",MB_OK); 
	while (!IsGameReadyForHook()){
		Sleep(20);
	}
	bool boxes = false;
	bool fog = false;
	bool ammo = false;
	bool speed = false;
	bool spread = false;
	bool tracers = false;
	bool showfps = false;
	bool unlockcursor = false;
	bool drawgun = false;
	bool sjump = false;
	bool recoil = false;
	bool wireframe = false;
	bool windows = false;
	bool respawn = false;
	bool act = false;
	bool glitcher = false;
	bool skeleton = false;
	bool breath = false;
	bool name = false;
	bool nosway = false;
	PushToConsole("FallDamageMinHeight 0.000000");
	PushToConsole("FallDamageMaxHeight 0.000000");
	PushToConsole("FallDamageMax 0.000000");
	while(true){
		if(GetAsyncKeyState(VK_NUMPAD1)<0){
			if(boxes){
				PushToConsole("ModelDebug_DrawBoxes 0");
				PushToConsole("SkelModelStencil 0");
				boxes = false;
			} else {
				PushToConsole("ModelDebug_DrawBoxes 1");
				PushToConsole("SkelModelStencil 1");
				boxes = true;
			}
		}
		if(GetAsyncKeyState(VK_NUMPAD2)<0){
			if(fog){
				PushToConsole("FogEnable 1");
				fog = false;
			} else {
				PushToConsole("FogEnable 0");
				fog = true;
			}
		}
		if(GetAsyncKeyState(VK_NUMPAD3)<0){
			if(speed){
				PushToConsole("BaseMoveAccel 3000.000000");
				PushToConsole("StartAccel 500.000000");
				PushToConsole("MaxAccel 3000.000000");
				PushToConsole("AccelInc 6000.000000");
				PushToConsole("WalkVel 70.000000");
				PushToConsole("FRunVel 285.000000");
				PushToConsole("BRunVel 285.000000");
				PushToConsole("SRunVel 285.000000");
				PushToConsole("DuckVel 50.000000");
				speed = false;
			} else {
				PushToConsole("BaseMoveAccel 3000.000000");
				PushToConsole("StartAccel 3000.000000");
				PushToConsole("MaxAccel 3000.000000");
				PushToConsole("AccelInc 3000.000000");
				PushToConsole("WalkVel 3000.000000");
				PushToConsole("FRunVel 3000.000000");
		    	PushToConsole("BRunVel 3000.000000");
				PushToConsole("SRunVel 3000.000000");
				PushToConsole("DuckVel 3000.000000");
				speed = true;
			}
		}
		if(GetAsyncKeyState(VK_NUMPAD4)<0){
			if(spread){
				PushToConsole("PerturbRotationEffect 3.000000");
				PushToConsole("PerturbIncreaseSpeed 3.000000");
				PushToConsole("PerturbDecreaseSpeed 9.000000");
				PushToConsole("PerturbWalkPercent 0.500000");
				PushToConsole("PerturbRecoil 9.000000");
				PushToConsole("FireMovePerturb 9.000000");
				PushToConsole("ZoomedFireMoveDuckPerturb 9.000000");
				PushToConsole("ZoomedFireMovePerturb 9.000000");
				PushToConsole("ZoomedFireDuckPerturb 9.000000");
				spread = false;
			} else {
				PushToConsole("PerturbRotationEffect  0.000000"); 
				PushToConsole("PerturbIncreaseSpeed 0.000000"); 
				PushToConsole("PerturbWalkPercent 0.000000"); 
				PushToConsole("PerturbFiringIncreaseSpeed 0.000000");
				PushToConsole("PerturbRecoil 0.000000");
				PushToConsole("FireMovePerturb 0.000000");
				PushToConsole("ZoomedFireMoveDuckPerturb 0.000000");
				PushToConsole("ZoomedFireMovePerturb 0.000000");
				PushToConsole("ZoomedFireDuckPerturb 0.000000");
				spread = true;
			}
		}
		if(GetAsyncKeyState(VK_NUMPAD5)<0){
			if(tracers){
				PushToConsole("ShowFirePath 0");
				tracers = false;
			} else {
				PushToConsole("ShowFirePath 1");
				tracers = true;
			}
		}
		if(GetAsyncKeyState(VK_NUMPAD6)<0){
			if(sjump){
				PushToConsole("JumpVel 330.000000");
				sjump = false;
			} else {
				PushToConsole("JumpVel 660.000000");
				sjump = true;
			}
		}
		if(GetAsyncKeyState(VK_NUMPAD7)<0){
			if(showfps){
				PushToConsole("ShowFps 0");
				showfps = false;
			} else {
				PushToConsole("ShowFps 1");
				showfps = true;
			}
		}
		if(GetAsyncKeyState(VK_NUMPAD8)<0){
			if(unlockcursor){
				PushToConsole("CursorCenter 1");
				unlockcursor = false;
			} else {
				PushToConsole("CursorCenter 0");
				unlockcursor = true;
			}
		}
		if(GetAsyncKeyState(VK_NUMPAD9)<0){
			if(drawgun){
				PushToConsole("drawguns 1");
				drawgun = false;
			} else {
				PushToConsole("drawguns 0");
				drawgun = true;
			}
		}
		if(GetAsyncKeyState(VK_PRIOR)<0){
			if(respawn){
				PushToConsole("DyingTime 3500.000000");
				respawn = false;
			} else {
				PushToConsole("DyingTime 0");
				PushToConsole("DeadCameraTime 0");
				respawn = true;
			}
		}
		if(GetAsyncKeyState(VK_NEXT)<0){
			if(act){
				PushToConsole("ActivationDistance 10");
				act = false;
			} else {
				PushToConsole("ActivationDistance 100000");
				act = true;
			}
		}
		if(GetAsyncKeyState(VK_F11)<0){
			if(nosway){
				PushToConsole("WeaponSway 1.000000");
				nosway = false;
			} else {
				PushToConsole("WeaponSway 0.000000");
				nosway = true;
			}
		}
		if(GetAsyncKeyState(VK_F10)<0){
			if(recoil){
				PushToConsole("DuckDownCamOffSet -13.000000");
				recoil = false;
			} else {
				PushToConsole("CamMaxPosYOffset 200.000000");
				PushToConsole("DuckDownCamOffSet 1000.000000");
				recoil = true;
			}
		}
		if(GetAsyncKeyState(VK_F12)<0){
			if(glitcher){
				PushToConsole("BaseMoveAccel 3000.000000");
				PushToConsole("StartAccel 500.000000");
				PushToConsole("MaxAccel 3000.000000");
				PushToConsole("AccelInc 6000.000000");
				PushToConsole("WalkVel 70.000000");
				PushToConsole("FRunVel 285.000000");
				PushToConsole("BRunVel 285.000000");
				PushToConsole("SRunVel 285.000000");
				PushToConsole("DuckVel 50.000000");
				glitcher = false;
			} else {
				PushToConsole("BaseMoveAccel 90000.000000");
				PushToConsole("StartAccel 90000.000000");
				PushToConsole("MaxAccel 90000.000000");
				PushToConsole("AccelInc 90000.000000");
				PushToConsole("WalkVel 90000.000000");    
				PushToConsole("FRunVel 90000.000000");    
				PushToConsole("BRunVel 90000.000000");   
				PushToConsole("SRunVel 90000.000000");  
				glitcher = true;
			}
		}
		if(GetAsyncKeyState(VK_UP)<0){
			PushToConsole("PlayerGravity +800");
		}
		if(GetAsyncKeyState(VK_DOWN)<0){
			PushToConsole("PlayerGravity -800");
		}
		if(GetAsyncKeyState(VK_MULTIPLY)<0){
			PushToConsole("PlayerGravity 0");
		}
		if(GetAsyncKeyState(VK_INSERT)<0){
			PushToConsole("ActivationDistance 1000");
		}
		if(GetAsyncKeyState(VK_F7)<0){
			PushToConsole("FragSelf 1");
		}
		if(GetAsyncKeyState(VK_F6)<0){
			if(ammo){
				PushToConsole("IsAmmo 0");
				PushToConsole("ShotsPerClip 0");
				ammo = false;
			} else {
				PushToConsole("IsAmmo 1");
				PushToConsole("ShotsPerClip 1");
				ammo = true;
			}
		}
		if(GetAsyncKeyState(VK_DELETE)<0){
			PushToConsole("CrossHair_DefaultLength 50");
			PushToConsole("CrossHair_DefaultGapLength 1");
			PushToConsole("CrosshairGapMin 0");
			PushToConsole("CrosshairGapMax 2");
			PushToConsole("CrosshairBarMin 100");
			PushToConsole("CrosshairBarMax 100");
			PushToConsole("HitCrossHairMAXPerturb 0");
			PushToConsole("HitCrossHairMINPerturb 0");
			PushToConsole("HitCrossHairSize 0");
			PushToConsole("CrossHair_FiringDuration 0");
			PushToConsole("ScopeUDRadius 0");
			PushToConsole("ScopeLRRadius 0");
			PushToConsole("ScopeUPGap 0");
			PushToConsole("ScopeLRGap 0");
			PushToConsole("ShowBreath 0");
		}
		if(GetAsyncKeyState(VK_HOME)<0){
			if(wireframe){
				PushToConsole("WireFrame 0");
				wireframe = false;
			} else {
				PushToConsole("WireFrame 1");
				wireframe = true;
			}
		}
		if(GetAsyncKeyState(VK_NUMPAD0)<0){
			if(breath){
				PushToConsole("ShowBreath 0");
				breath = false;
			} else {
				PushToConsole("ShowBreath 1");
				breath = true;
			}
		}
		if(GetAsyncKeyState(VK_F9)<0){
			if(skeleton){
				PushToConsole("ModelDebug_DrawSkeleton 0");
				skeleton = false;
			} else {
				PushToConsole("ModelDebug_DrawSkeleton 1");
				skeleton = true;
			}
		}
		if(GetAsyncKeyState(VK_END)<0){
			if(windows){
				PushToConsole("Windowed 0");
				windows = false;
			} else {
				PushToConsole("Windowed 1");
				windows = true;
			}
		}
		if(GetAsyncKeyState(VK_MENU)<0){
			if(name){
				PushToConsole("ModeFullName 0");
				name = false;
			} else {
				PushToConsole("ModeFullName 1");
				name = true;
			}
		}
		Sleep(20);
	}
}
BOOL APIENTRY DllMain( HMODULE hModule,
                       DWORD  ul_reason_for_call,
                       LPVOID lpReserved
					 )
{
	switch (ul_reason_for_call)
	{
	case DLL_PROCESS_ATTACH:
		ShellExecute;
		CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&main, NULL, 0,NULL);
		break;
	case DLL_THREAD_ATTACH:
	case DLL_THREAD_DETACH:
	case DLL_PROCESS_DETACH:
		break;
	}
	return TRUE;
}
and pm me the dll?
#5 · 16y ago
Yepikiyay
Yepikiyay
Quote Originally Posted by killbunny51 View Post
ok sorry about that,

ok i have a hack done but i cant compile, so could you compile this
Code:
#include "stdafx.h"
#include <windows.h>
#include <shellapi.h>
#pragma comment(lib,"shell32.lib")
void __cdecl PushToConsole( const char* szCommand )
{
	DWORD *L***ient = ( DWORD* )( 0x3776FCC8 );
	void* CONoff = ( void* )*( DWORD* )( *L***ient + 0x208 );
 
	__asm
	{
		push szCommand;
		call CONoff;
		add esp, 4;
	}
}
bool IsGameReadyForHook()
{
    if( GetModuleHandleA( "d3d9.dll"     ) != NULL 
     && GetModuleHandleA( "ClientFX.fxd" ) != NULL 
     && GetModuleHandleA( "CShell.dll"   ) != NULL )
        return true;

    return false;
}
		void MemCopy(void* Dest, const void* Src, int Len)
{
    DWORD OldProtect;
    DWORD OldProtect2;
    VirtualProtect(Dest, Len, PAGE_EXECUTE_READWRITE, &OldProtect);
    memcpy(Dest, Src, Len);
    VirtualProtect(Dest, Len, OldProtect, &OldProtect2);
    FlushInstructionCache(GetCurrentProcess(), Dest, Len);
}
void main()
{
MessageBoxA(NULL," Mike's first hack ","Using Bravia's  Source",MB_OK); 
	while (!IsGameReadyForHook()){
		Sleep(20);
	}
	bool boxes = false;
	bool fog = false;
	bool ammo = false;
	bool speed = false;
	bool spread = false;
	bool tracers = false;
	bool showfps = false;
	bool unlockcursor = false;
	bool drawgun = false;
	bool sjump = false;
	bool recoil = false;
	bool wireframe = false;
	bool windows = false;
	bool respawn = false;
	bool act = false;
	bool glitcher = false;
	bool skeleton = false;
	bool breath = false;
	bool name = false;
	bool nosway = false;
	PushToConsole("FallDamageMinHeight 0.000000");
	PushToConsole("FallDamageMaxHeight 0.000000");
	PushToConsole("FallDamageMax 0.000000");
	while(true){
		if(GetAsyncKeyState(VK_NUMPAD1)<0){
			if(boxes){
				PushToConsole("ModelDebug_DrawBoxes 0");
				PushToConsole("SkelModelStencil 0");
				boxes = false;
			} else {
				PushToConsole("ModelDebug_DrawBoxes 1");
				PushToConsole("SkelModelStencil 1");
				boxes = true;
			}
		}
		if(GetAsyncKeyState(VK_NUMPAD2)<0){
			if(fog){
				PushToConsole("FogEnable 1");
				fog = false;
			} else {
				PushToConsole("FogEnable 0");
				fog = true;
			}
		}
		if(GetAsyncKeyState(VK_NUMPAD3)<0){
			if(speed){
				PushToConsole("BaseMoveAccel 3000.000000");
				PushToConsole("StartAccel 500.000000");
				PushToConsole("MaxAccel 3000.000000");
				PushToConsole("AccelInc 6000.000000");
				PushToConsole("WalkVel 70.000000");
				PushToConsole("FRunVel 285.000000");
				PushToConsole("BRunVel 285.000000");
				PushToConsole("SRunVel 285.000000");
				PushToConsole("DuckVel 50.000000");
				speed = false;
			} else {
				PushToConsole("BaseMoveAccel 3000.000000");
				PushToConsole("StartAccel 3000.000000");
				PushToConsole("MaxAccel 3000.000000");
				PushToConsole("AccelInc 3000.000000");
				PushToConsole("WalkVel 3000.000000");
				PushToConsole("FRunVel 3000.000000");
		    	PushToConsole("BRunVel 3000.000000");
				PushToConsole("SRunVel 3000.000000");
				PushToConsole("DuckVel 3000.000000");
				speed = true;
			}
		}
		if(GetAsyncKeyState(VK_NUMPAD4)<0){
			if(spread){
				PushToConsole("PerturbRotationEffect 3.000000");
				PushToConsole("PerturbIncreaseSpeed 3.000000");
				PushToConsole("PerturbDecreaseSpeed 9.000000");
				PushToConsole("PerturbWalkPercent 0.500000");
				PushToConsole("PerturbRecoil 9.000000");
				PushToConsole("FireMovePerturb 9.000000");
				PushToConsole("ZoomedFireMoveDuckPerturb 9.000000");
				PushToConsole("ZoomedFireMovePerturb 9.000000");
				PushToConsole("ZoomedFireDuckPerturb 9.000000");
				spread = false;
			} else {
				PushToConsole("PerturbRotationEffect  0.000000"); 
				PushToConsole("PerturbIncreaseSpeed 0.000000"); 
				PushToConsole("PerturbWalkPercent 0.000000"); 
				PushToConsole("PerturbFiringIncreaseSpeed 0.000000");
				PushToConsole("PerturbRecoil 0.000000");
				PushToConsole("FireMovePerturb 0.000000");
				PushToConsole("ZoomedFireMoveDuckPerturb 0.000000");
				PushToConsole("ZoomedFireMovePerturb 0.000000");
				PushToConsole("ZoomedFireDuckPerturb 0.000000");
				spread = true;
			}
		}
		if(GetAsyncKeyState(VK_NUMPAD5)<0){
			if(tracers){
				PushToConsole("ShowFirePath 0");
				tracers = false;
			} else {
				PushToConsole("ShowFirePath 1");
				tracers = true;
			}
		}
		if(GetAsyncKeyState(VK_NUMPAD6)<0){
			if(sjump){
				PushToConsole("JumpVel 330.000000");
				sjump = false;
			} else {
				PushToConsole("JumpVel 660.000000");
				sjump = true;
			}
		}
		if(GetAsyncKeyState(VK_NUMPAD7)<0){
			if(showfps){
				PushToConsole("ShowFps 0");
				showfps = false;
			} else {
				PushToConsole("ShowFps 1");
				showfps = true;
			}
		}
		if(GetAsyncKeyState(VK_NUMPAD8)<0){
			if(unlockcursor){
				PushToConsole("CursorCenter 1");
				unlockcursor = false;
			} else {
				PushToConsole("CursorCenter 0");
				unlockcursor = true;
			}
		}
		if(GetAsyncKeyState(VK_NUMPAD9)<0){
			if(drawgun){
				PushToConsole("drawguns 1");
				drawgun = false;
			} else {
				PushToConsole("drawguns 0");
				drawgun = true;
			}
		}
		if(GetAsyncKeyState(VK_PRIOR)<0){
			if(respawn){
				PushToConsole("DyingTime 3500.000000");
				respawn = false;
			} else {
				PushToConsole("DyingTime 0");
				PushToConsole("DeadCameraTime 0");
				respawn = true;
			}
		}
		if(GetAsyncKeyState(VK_NEXT)<0){
			if(act){
				PushToConsole("ActivationDistance 10");
				act = false;
			} else {
				PushToConsole("ActivationDistance 100000");
				act = true;
			}
		}
		if(GetAsyncKeyState(VK_F11)<0){
			if(nosway){
				PushToConsole("WeaponSway 1.000000");
				nosway = false;
			} else {
				PushToConsole("WeaponSway 0.000000");
				nosway = true;
			}
		}
		if(GetAsyncKeyState(VK_F10)<0){
			if(recoil){
				PushToConsole("DuckDownCamOffSet -13.000000");
				recoil = false;
			} else {
				PushToConsole("CamMaxPosYOffset 200.000000");
				PushToConsole("DuckDownCamOffSet 1000.000000");
				recoil = true;
			}
		}
		if(GetAsyncKeyState(VK_F12)<0){
			if(glitcher){
				PushToConsole("BaseMoveAccel 3000.000000");
				PushToConsole("StartAccel 500.000000");
				PushToConsole("MaxAccel 3000.000000");
				PushToConsole("AccelInc 6000.000000");
				PushToConsole("WalkVel 70.000000");
				PushToConsole("FRunVel 285.000000");
				PushToConsole("BRunVel 285.000000");
				PushToConsole("SRunVel 285.000000");
				PushToConsole("DuckVel 50.000000");
				glitcher = false;
			} else {
				PushToConsole("BaseMoveAccel 90000.000000");
				PushToConsole("StartAccel 90000.000000");
				PushToConsole("MaxAccel 90000.000000");
				PushToConsole("AccelInc 90000.000000");
				PushToConsole("WalkVel 90000.000000");    
				PushToConsole("FRunVel 90000.000000");    
				PushToConsole("BRunVel 90000.000000");   
				PushToConsole("SRunVel 90000.000000");  
				glitcher = true;
			}
		}
		if(GetAsyncKeyState(VK_UP)<0){
			PushToConsole("PlayerGravity +800");
		}
		if(GetAsyncKeyState(VK_DOWN)<0){
			PushToConsole("PlayerGravity -800");
		}
		if(GetAsyncKeyState(VK_MULTIPLY)<0){
			PushToConsole("PlayerGravity 0");
		}
		if(GetAsyncKeyState(VK_INSERT)<0){
			PushToConsole("ActivationDistance 1000");
		}
		if(GetAsyncKeyState(VK_F7)<0){
			PushToConsole("FragSelf 1");
		}
		if(GetAsyncKeyState(VK_F6)<0){
			if(ammo){
				PushToConsole("IsAmmo 0");
				PushToConsole("ShotsPerClip 0");
				ammo = false;
			} else {
				PushToConsole("IsAmmo 1");
				PushToConsole("ShotsPerClip 1");
				ammo = true;
			}
		}
		if(GetAsyncKeyState(VK_DELETE)<0){
			PushToConsole("CrossHair_DefaultLength 50");
			PushToConsole("CrossHair_DefaultGapLength 1");
			PushToConsole("CrosshairGapMin 0");
			PushToConsole("CrosshairGapMax 2");
			PushToConsole("CrosshairBarMin 100");
			PushToConsole("CrosshairBarMax 100");
			PushToConsole("HitCrossHairMAXPerturb 0");
			PushToConsole("HitCrossHairMINPerturb 0");
			PushToConsole("HitCrossHairSize 0");
			PushToConsole("CrossHair_FiringDuration 0");
			PushToConsole("ScopeUDRadius 0");
			PushToConsole("ScopeLRRadius 0");
			PushToConsole("ScopeUPGap 0");
			PushToConsole("ScopeLRGap 0");
			PushToConsole("ShowBreath 0");
		}
		if(GetAsyncKeyState(VK_HOME)<0){
			if(wireframe){
				PushToConsole("WireFrame 0");
				wireframe = false;
			} else {
				PushToConsole("WireFrame 1");
				wireframe = true;
			}
		}
		if(GetAsyncKeyState(VK_NUMPAD0)<0){
			if(breath){
				PushToConsole("ShowBreath 0");
				breath = false;
			} else {
				PushToConsole("ShowBreath 1");
				breath = true;
			}
		}
		if(GetAsyncKeyState(VK_F9)<0){
			if(skeleton){
				PushToConsole("ModelDebug_DrawSkeleton 0");
				skeleton = false;
			} else {
				PushToConsole("ModelDebug_DrawSkeleton 1");
				skeleton = true;
			}
		}
		if(GetAsyncKeyState(VK_END)<0){
			if(windows){
				PushToConsole("Windowed 0");
				windows = false;
			} else {
				PushToConsole("Windowed 1");
				windows = true;
			}
		}
		if(GetAsyncKeyState(VK_MENU)<0){
			if(name){
				PushToConsole("ModeFullName 0");
				name = false;
			} else {
				PushToConsole("ModeFullName 1");
				name = true;
			}
		}
		Sleep(20);
	}
}
BOOL APIENTRY DllMain( HMODULE hModule,
                       DWORD  ul_reason_for_call,
                       LPVOID lpReserved
					 )
{
	switch (ul_reason_for_call)
	{
	case DLL_PROCESS_ATTACH:
		ShellExecute;
		CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&main, NULL, 0,NULL);
		break;
	case DLL_THREAD_ATTACH:
	case DLL_THREAD_DETACH:
	case DLL_PROCESS_DETACH:
		break;
	}
	return TRUE;
}
and pm me the dll?
im not at home but ill see what i can do
BTW i code mostly VB not c++ i know a bit
#6 · 16y ago
killbunny51
killbunny51
me too, but i still know lots of C++
#7 · 16y ago
Disturbed
[MPGH]Disturbed
Quote Originally Posted by killbunny51 View Post
ok sorry about that,

ok i have a hack done but i cant compile, so could you compile this
Code:
#include "stdafx.h"
#include <windows.h>
#include <shellapi.h>
#pragma comment(lib,"shell32.lib")
void __cdecl PushToConsole( const char* szCommand )
{
	DWORD *L***ient = ( DWORD* )( 0x3776FCC8 );
	void* CONoff = ( void* )*( DWORD* )( *L***ient + 0x208 );
 
	__asm
	{
		push szCommand;
		call CONoff;
		add esp, 4;
	}
}
bool IsGameReadyForHook()
{
    if( GetModuleHandleA( "d3d9.dll"     ) != NULL 
     && GetModuleHandleA( "ClientFX.fxd" ) != NULL 
     && GetModuleHandleA( "CShell.dll"   ) != NULL )
        return true;

    return false;
}
		void MemCopy(void* Dest, const void* Src, int Len)
{
    DWORD OldProtect;
    DWORD OldProtect2;
    VirtualProtect(Dest, Len, PAGE_EXECUTE_READWRITE, &OldProtect);
    memcpy(Dest, Src, Len);
    VirtualProtect(Dest, Len, OldProtect, &OldProtect2);
    FlushInstructionCache(GetCurrentProcess(), Dest, Len);
}
void main()
{
MessageBoxA(NULL," Mike's first hack ","Using Bravia's  Source",MB_OK); 
	while (!IsGameReadyForHook()){
		Sleep(20);
	}
	bool boxes = false;
	bool fog = false;
	bool ammo = false;
	bool speed = false;
	bool spread = false;
	bool tracers = false;
	bool showfps = false;
	bool unlockcursor = false;
	bool drawgun = false;
	bool sjump = false;
	bool recoil = false;
	bool wireframe = false;
	bool windows = false;
	bool respawn = false;
	bool act = false;
	bool glitcher = false;
	bool skeleton = false;
	bool breath = false;
	bool name = false;
	bool nosway = false;
	PushToConsole("FallDamageMinHeight 0.000000");
	PushToConsole("FallDamageMaxHeight 0.000000");
	PushToConsole("FallDamageMax 0.000000");
	while(true){
		if(GetAsyncKeyState(VK_NUMPAD1)<0){
			if(boxes){
				PushToConsole("ModelDebug_DrawBoxes 0");
				PushToConsole("SkelModelStencil 0");
				boxes = false;
			} else {
				PushToConsole("ModelDebug_DrawBoxes 1");
				PushToConsole("SkelModelStencil 1");
				boxes = true;
			}
		}
		if(GetAsyncKeyState(VK_NUMPAD2)<0){
			if(fog){
				PushToConsole("FogEnable 1");
				fog = false;
			} else {
				PushToConsole("FogEnable 0");
				fog = true;
			}
		}
		if(GetAsyncKeyState(VK_NUMPAD3)<0){
			if(speed){
				PushToConsole("BaseMoveAccel 3000.000000");
				PushToConsole("StartAccel 500.000000");
				PushToConsole("MaxAccel 3000.000000");
				PushToConsole("AccelInc 6000.000000");
				PushToConsole("WalkVel 70.000000");
				PushToConsole("FRunVel 285.000000");
				PushToConsole("BRunVel 285.000000");
				PushToConsole("SRunVel 285.000000");
				PushToConsole("DuckVel 50.000000");
				speed = false;
			} else {
				PushToConsole("BaseMoveAccel 3000.000000");
				PushToConsole("StartAccel 3000.000000");
				PushToConsole("MaxAccel 3000.000000");
				PushToConsole("AccelInc 3000.000000");
				PushToConsole("WalkVel 3000.000000");
				PushToConsole("FRunVel 3000.000000");
		    	PushToConsole("BRunVel 3000.000000");
				PushToConsole("SRunVel 3000.000000");
				PushToConsole("DuckVel 3000.000000");
				speed = true;
			}
		}
		if(GetAsyncKeyState(VK_NUMPAD4)<0){
			if(spread){
				PushToConsole("PerturbRotationEffect 3.000000");
				PushToConsole("PerturbIncreaseSpeed 3.000000");
				PushToConsole("PerturbDecreaseSpeed 9.000000");
				PushToConsole("PerturbWalkPercent 0.500000");
				PushToConsole("PerturbRecoil 9.000000");
				PushToConsole("FireMovePerturb 9.000000");
				PushToConsole("ZoomedFireMoveDuckPerturb 9.000000");
				PushToConsole("ZoomedFireMovePerturb 9.000000");
				PushToConsole("ZoomedFireDuckPerturb 9.000000");
				spread = false;
			} else {
				PushToConsole("PerturbRotationEffect  0.000000"); 
				PushToConsole("PerturbIncreaseSpeed 0.000000"); 
				PushToConsole("PerturbWalkPercent 0.000000"); 
				PushToConsole("PerturbFiringIncreaseSpeed 0.000000");
				PushToConsole("PerturbRecoil 0.000000");
				PushToConsole("FireMovePerturb 0.000000");
				PushToConsole("ZoomedFireMoveDuckPerturb 0.000000");
				PushToConsole("ZoomedFireMovePerturb 0.000000");
				PushToConsole("ZoomedFireDuckPerturb 0.000000");
				spread = true;
			}
		}
		if(GetAsyncKeyState(VK_NUMPAD5)<0){
			if(tracers){
				PushToConsole("ShowFirePath 0");
				tracers = false;
			} else {
				PushToConsole("ShowFirePath 1");
				tracers = true;
			}
		}
		if(GetAsyncKeyState(VK_NUMPAD6)<0){
			if(sjump){
				PushToConsole("JumpVel 330.000000");
				sjump = false;
			} else {
				PushToConsole("JumpVel 660.000000");
				sjump = true;
			}
		}
		if(GetAsyncKeyState(VK_NUMPAD7)<0){
			if(showfps){
				PushToConsole("ShowFps 0");
				showfps = false;
			} else {
				PushToConsole("ShowFps 1");
				showfps = true;
			}
		}
		if(GetAsyncKeyState(VK_NUMPAD8)<0){
			if(unlockcursor){
				PushToConsole("CursorCenter 1");
				unlockcursor = false;
			} else {
				PushToConsole("CursorCenter 0");
				unlockcursor = true;
			}
		}
		if(GetAsyncKeyState(VK_NUMPAD9)<0){
			if(drawgun){
				PushToConsole("drawguns 1");
				drawgun = false;
			} else {
				PushToConsole("drawguns 0");
				drawgun = true;
			}
		}
		if(GetAsyncKeyState(VK_PRIOR)<0){
			if(respawn){
				PushToConsole("DyingTime 3500.000000");
				respawn = false;
			} else {
				PushToConsole("DyingTime 0");
				PushToConsole("DeadCameraTime 0");
				respawn = true;
			}
		}
		if(GetAsyncKeyState(VK_NEXT)<0){
			if(act){
				PushToConsole("ActivationDistance 10");
				act = false;
			} else {
				PushToConsole("ActivationDistance 100000");
				act = true;
			}
		}
		if(GetAsyncKeyState(VK_F11)<0){
			if(nosway){
				PushToConsole("WeaponSway 1.000000");
				nosway = false;
			} else {
				PushToConsole("WeaponSway 0.000000");
				nosway = true;
			}
		}
		if(GetAsyncKeyState(VK_F10)<0){
			if(recoil){
				PushToConsole("DuckDownCamOffSet -13.000000");
				recoil = false;
			} else {
				PushToConsole("CamMaxPosYOffset 200.000000");
				PushToConsole("DuckDownCamOffSet 1000.000000");
				recoil = true;
			}
		}
		if(GetAsyncKeyState(VK_F12)<0){
			if(glitcher){
				PushToConsole("BaseMoveAccel 3000.000000");
				PushToConsole("StartAccel 500.000000");
				PushToConsole("MaxAccel 3000.000000");
				PushToConsole("AccelInc 6000.000000");
				PushToConsole("WalkVel 70.000000");
				PushToConsole("FRunVel 285.000000");
				PushToConsole("BRunVel 285.000000");
				PushToConsole("SRunVel 285.000000");
				PushToConsole("DuckVel 50.000000");
				glitcher = false;
			} else {
				PushToConsole("BaseMoveAccel 90000.000000");
				PushToConsole("StartAccel 90000.000000");
				PushToConsole("MaxAccel 90000.000000");
				PushToConsole("AccelInc 90000.000000");
				PushToConsole("WalkVel 90000.000000");    
				PushToConsole("FRunVel 90000.000000");    
				PushToConsole("BRunVel 90000.000000");   
				PushToConsole("SRunVel 90000.000000");  
				glitcher = true;
			}
		}
		if(GetAsyncKeyState(VK_UP)<0){
			PushToConsole("PlayerGravity +800");
		}
		if(GetAsyncKeyState(VK_DOWN)<0){
			PushToConsole("PlayerGravity -800");
		}
		if(GetAsyncKeyState(VK_MULTIPLY)<0){
			PushToConsole("PlayerGravity 0");
		}
		if(GetAsyncKeyState(VK_INSERT)<0){
			PushToConsole("ActivationDistance 1000");
		}
		if(GetAsyncKeyState(VK_F7)<0){
			PushToConsole("FragSelf 1");
		}
		if(GetAsyncKeyState(VK_F6)<0){
			if(ammo){
				PushToConsole("IsAmmo 0");
				PushToConsole("ShotsPerClip 0");
				ammo = false;
			} else {
				PushToConsole("IsAmmo 1");
				PushToConsole("ShotsPerClip 1");
				ammo = true;
			}
		}
		if(GetAsyncKeyState(VK_DELETE)<0){
			PushToConsole("CrossHair_DefaultLength 50");
			PushToConsole("CrossHair_DefaultGapLength 1");
			PushToConsole("CrosshairGapMin 0");
			PushToConsole("CrosshairGapMax 2");
			PushToConsole("CrosshairBarMin 100");
			PushToConsole("CrosshairBarMax 100");
			PushToConsole("HitCrossHairMAXPerturb 0");
			PushToConsole("HitCrossHairMINPerturb 0");
			PushToConsole("HitCrossHairSize 0");
			PushToConsole("CrossHair_FiringDuration 0");
			PushToConsole("ScopeUDRadius 0");
			PushToConsole("ScopeLRRadius 0");
			PushToConsole("ScopeUPGap 0");
			PushToConsole("ScopeLRGap 0");
			PushToConsole("ShowBreath 0");
		}
		if(GetAsyncKeyState(VK_HOME)<0){
			if(wireframe){
				PushToConsole("WireFrame 0");
				wireframe = false;
			} else {
				PushToConsole("WireFrame 1");
				wireframe = true;
			}
		}
		if(GetAsyncKeyState(VK_NUMPAD0)<0){
			if(breath){
				PushToConsole("ShowBreath 0");
				breath = false;
			} else {
				PushToConsole("ShowBreath 1");
				breath = true;
			}
		}
		if(GetAsyncKeyState(VK_F9)<0){
			if(skeleton){
				PushToConsole("ModelDebug_DrawSkeleton 0");
				skeleton = false;
			} else {
				PushToConsole("ModelDebug_DrawSkeleton 1");
				skeleton = true;
			}
		}
		if(GetAsyncKeyState(VK_END)<0){
			if(windows){
				PushToConsole("Windowed 0");
				windows = false;
			} else {
				PushToConsole("Windowed 1");
				windows = true;
			}
		}
		if(GetAsyncKeyState(VK_MENU)<0){
			if(name){
				PushToConsole("ModeFullName 0");
				name = false;
			} else {
				PushToConsole("ModeFullName 1");
				name = true;
			}
		}
		Sleep(20);
	}
}
BOOL APIENTRY DllMain( HMODULE hModule,
                       DWORD  ul_reason_for_call,
                       LPVOID lpReserved
					 )
{
	switch (ul_reason_for_call)
	{
	case DLL_PROCESS_ATTACH:
		ShellExecute;
		CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&main, NULL, 0,NULL);
		break;
	case DLL_THREAD_ATTACH:
	case DLL_THREAD_DETACH:
	case DLL_PROCESS_DETACH:
		break;
	}
	return TRUE;
}
and pm me the dll?

Code:
1>------ Build started: Project: Compilehlp, Configuration: Release Win32 ------
1>Compiling...
1>Main.cpp
1>.\Main.cpp(6) : error C2143: syntax error : missing ';' before '*'
1>.\Main.cpp(6) : error C2065: 'ient' : undeclared identifier
1>.\Main.cpp(7) : error C2065: 'ient' : undeclared identifier
1>.\Main.cpp(35) : error C2601: 'GetAddressPtr' : local function definitions are illegal
1>        .\Main.cpp(26): this line contains a '{' which has not yet been matched
1>.\Main.cpp(49) : error C2601: 'GetD3DHSApi' : local function definitions are illegal
1>        .\Main.cpp(26): this line contains a '{' which has not yet been matched
1>.\Main.cpp(70) : error C2601: 'HookD3DApis' : local function definitions are illegal
1>        .\Main.cpp(26): this line contains a '{' which has not yet been matched
1>.\Main.cpp(87) : error C2065: 'dwHSDevicePointer' : undeclared identifier
1>.\Main.cpp(87) : error C2065: 'g_pTools' : undeclared identifier
1>.\Main.cpp(87) : error C2227: left of '->dwFindPattern' must point to class/struct/union/generic type
1>        type is ''unknown-type''
1>.\Main.cpp(87) : error C2065: 'ehsvc' : undeclared identifier
1>.\Main.cpp(87) : error C2153: hex constants must have at least one hex digit
1>.\Main.cpp(88) : error C2065: 'dwHSDevicePointer' : undeclared identifier
1>.\Main.cpp(89) : error C2065: 'dwHSDevicePointer' : undeclared identifier
1>.\Main.cpp(89) : error C2065: 'dwHSDevicePointer' : undeclared identifier
1>.\Main.cpp(90) : error C2065: 'dwHSDevicePointer' : undeclared identifier
1>.\Main.cpp(93) : error C2065: 'g_pTools' : undeclared identifier
1>.\Main.cpp(93) : error C2227: left of '->dwFindPattern' must point to class/struct/union/generic type
1>        type is ''unknown-type''
1>.\Main.cpp(95) : error C2065: 'dwDevicePointer' : undeclared identifier
1>.\Main.cpp(102) : error C2601: 'DllMain' : local function definitions are illegal
1>        .\Main.cpp(26): this line contains a '{' which has not yet been matched
1>.\Main.cpp(116) : fatal error C1075: end of file found before the left brace '{' at '.\Main.cpp(26)' was matched
1>Build log was saved at "file://c:\Users\zackary.BIRDFAMILY\Documents\Visual Studio 2008\Projects\Compilehlp\Compilehlp\Release\BuildLog.htm"
1>Compilehlp - 20 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
#8 · 16y ago
killbunny51
killbunny51
so it doesnt work?
#9 · 16y ago
~GodLike~
~GodLike~
You have no idea what you are doing :/
You fail!
You are a copy/paster!
#10 · 16y ago
TO
Tony Stark`
Quote Originally Posted by ~GodLike~ View Post
You have no idea what you are doing :/
You fail!
You are a copy/paster!
I agree if u want to prove urself make a couple hacks get ur rep up then try to get a hack team
#11 · 16y ago
franzyx
franzyx
Quote Originally Posted by ~GodLike~ View Post
You have no idea what you are doing :/
You fail!
You are a copy/paster!
u dont either so sdfu
#12 · 16y ago
CR
Crash
Lol he C+Ped detected code.
#13 · 16y ago
killbunny51
killbunny51
no? i know what im doing, and dont claim things u dont know, did u read how long ive studied this for? I couldnt compile cuz my c++ wont compile anything right! so i asked sum1 else to compiel for me!!! and i was asking if i didnt work, cuz it looked like it didnt
ps, is it really detected? i updated the lt client.....
#14 · 16y ago
CR
Crash
Quote Originally Posted by killbunny51 View Post
no? i know what im doing, and dont claim things u dont know, did u read how long ive studied this for? I couldnt compile cuz my c++ wont compile anything right! so i asked sum1 else to compiel for me!!! and i was asking if i didnt work, cuz it looked like it didnt
ps, is it really detected? i updated the lt client.....
For the menu key base that you C+Ped the LTC is old, for the D3D menu you C+Ped the method is detected.
#15 · 16y ago
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