WALL HACK X64

Posts 1–13 of 13 · Page 1 of 1
WALL HACK X64
Can anyone give me a wall hack x64? can't search the way at game x32
hmmm try DIP? i think its fine to use it because someone still using it and they don't get dc/ban
Quote Originally Posted by MemoryThePast View Post
hmmm try DIP? i think its fine to use it because someone still using it and they don't get dc/ban
I don't know about this problem

- - - Updated - - -

Quote Originally Posted by Anger5K View Post
Wall Hack pathed bro use this like wall hack

Code:
typedef signed __int64(__fastcall* SetObjectOutLine)(__int64 RCX, cObject* Object, bool Status, BYTE R, BYTE G, BYTE B);
SetObjectOutLine pSetObjectOutLine;



void SimpleWaller() // (x64 bit )
{

	pLTClientShell = *(DWORD64*)(CShell + defs::LTClientShell);
	if (!pLTClientShell)
		return;

	pSetObjectOutLine = (SetObjectOutLine)(0x14003E5A0);
	if (waller)
	{
		pSetObjectOutLine(0, TargetPlayer->Object, true, 255, 0, 0);
	}
	else
	{
		pSetObjectOutLine(0, TargetPlayer->Object, false, 255, 0, 0);
	}

}
i no longer use d3d9.dll... :v i just make basic cheat
Quote Originally Posted by Hong Skyht Pro View Post
I don't know about this problem

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i no longer use d3d9.dll... :v i just make basic cheat
so what is the problem? DIP VTable Hooking in d3d9 still fine and its safe you can try it. but if you really don't want to hook that in d3d9 like you said there, you can use setobjectoutline for wallhack and i think its better because you can filter colors of team and enemy
Quote Originally Posted by MemoryThePast View Post
so what is the problem? DIP VTable Hooking in d3d9 still fine and its safe you can try it. but if you really don't want to hook that in d3d9 like you said there, you can use setobjectoutline for wallhack and i think its better because you can filter colors of team and enemy
How do I find the setobjectoutline offset?
Quote Originally Posted by KubuzKid420 View Post
How do I find the setobjectoutline offset?
use string bro
Quote Originally Posted by Anger5K View Post
use string bro
Ok thank you! 1 more thing, can you share the TargetPlayer and Object code please?
Quote Originally Posted by KubuzKid420 View Post
Ok thank you! 1 more thing, can you share the TargetPlayer and Object code please?
Advice you need to understand c++

Code:
class cObject
{
public:
	D3DXVECTOR3 Head;
	D3DXVECTOR3 Body;
	D3DXVECTOR3 Foot;
};

void SimpleWaller(LPDIRECT3DDEVICE9 pDevice, CPlayer * TargetPlayer)
{
}
anger5k is ur hack support crossfire ph?
anger5k is ur hack support crossfire ph?
Quote Originally Posted by pewnyyy View Post
anger5k is ur hack support crossfire ph?
all cf version
Quote Originally Posted by Hong Skyht Pro View Post
Can anyone give me a wall hack x64? can't search the way at game x32
Wall Hack pathed bro use this like wall hack

Code:
typedef signed __int64(__fastcall* SetObjectOutLine)(__int64 RCX, cObject* Object, bool Status, BYTE R, BYTE G, BYTE B);
SetObjectOutLine pSetObjectOutLine;



void SimpleWaller() // (x64 bit )
{

	pLTClientShell = *(DWORD64*)(CShell + defs::LTClientShell);
	if (!pLTClientShell)
		return;

	pSetObjectOutLine = (SetObjectOutLine)(0x14003E5A0);
	if (waller)
	{
		pSetObjectOutLine(0, TargetPlayer->Object, true, 255, 0, 0);
	}
	else
	{
		pSetObjectOutLine(0, TargetPlayer->Object, false, 255, 0, 0);
	}

}
Quote Originally Posted by Anger5K View Post
Wall Hack pathed bro use this like wall hack

Code:
typedef signed __int64(__fastcall* SetObjectOutLine)(__int64 RCX, cObject* Object, bool Status, BYTE R, BYTE G, BYTE B);
SetObjectOutLine pSetObjectOutLine;



void SimpleWaller() // (x64 bit )
{

	pLTClientShell = *(DWORD64*)(CShell + defs::LTClientShell);
	if (!pLTClientShell)
		return;

	pSetObjectOutLine = (SetObjectOutLine)(0x14003E5A0);
	if (waller)
	{
		pSetObjectOutLine(0, TargetPlayer->Object, true, 255, 0, 0);
	}
	else
	{
		pSetObjectOutLine(0, TargetPlayer->Object, false, 255, 0, 0);
	}

}
AOB for 0x14003E5A0? Please?
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