Train all Classes and Complete all Quests [New]

Posts 14 of 4 · Page 1 of 1
Train all Classes and Complete all Quests [New]
I've got 2 SWF here. The first SWF, named 'Train_Classes', will train all classes in the game and the second is a bit more special.

The second SWF, named 'Complete_all_Quests', is the second iteration of this SWF. It will, hopefully, complete all quests, ranks and trainable skills, such as, HP/MP training, max out fishing rank, max out PVP rank and train blacksmithing. The SWF may also complete future quests, ranks and skills too. For all intents and purposes, the SWF should 'complete' the game. This iteration is much more stable than the previous SWF so you can you use it directly on your main characters. However, I would still first recommend using it on a fresh character and if you like the results, then using it on your main characters.

Finally I have an important request. This needs to be done. Can anybody list any parts of the game that are not complete or locked? For example, are any storylines locked? Is there any ranks or skills that not complete? Is there any obscure quest that has not been completed? Is there any anomalous behaviour found after using the SWF? Thanks for the help in advance.


 
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SWF for 'Complete_All_Quests' has been updated to complete some remaining skills and quest lines. I advise people to use the new SWF for their characters and give any feedback in this thread.

Train Classes and Complete Quests_mpgh.net.zip3 KB · 144 downloads Clean
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Cooking isn't completed [though as the skill level is tied to a hat in inv, I suspect to do that you'd need to make a separate swf with instructions to have a cooking hat in inv when running it; I did have my hat when I ran the completion script, didn't change cooking]
Posts 14 of 4 · Page 1 of 1

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