May nakita ako na c# or c++ ay ewan / na cf hack d ako maalam mag gawa ito ang INFORMATION NA NA KUHA KO



ESP :
Code:
public static List<CFW.InGame.Player.Player> players = new List<CFW.InGame.Player.Player>();

//Update
foreach (CFW.InGame.Player.Player player in GameObject.FindObjectsOfType(typeof(CFW.InGame.Pla yer.Player)))
{
var distance = Vector3.Distance(Camera.main.transform.position, player.transform.position);
if (distance > 2)
{
if (!players.Contains(player))
{
players.Add(player);

}
}
}
//OnGUI
foreach (CFW.InGame.Player.Player player in players)
{
if (player == null) continue;
if (player.IsMyPlayer) continue;
if (player.IsSameTeam(myPlayer.Data.TeamType)) continue;
//do cool stuff here
}

Teleport :

Code:
private static CFW.InGame.Player.Player myPlayer;

//Update
if (myPlayer == null)
{
myPlayer = CFW.InGame.Player.PlayerManager.Instance.MyPlayer;
}

//OnGUI
foreach (CFW.InGame.Player.Player player in players)
{
if (player == null) continue;
if (player.IsMyPlayer) continue;
if (player.IsSameTeam(myPlayer.Data.TeamType)) continue;


if (Input.GetKeyDown(KeyCode.F1))
{
//i guess i don't have to say more , you can change it as like you want
myPlayer.PhysicalObject.Position = player.transform.position;
myPlayer.transform.position = player.transform.position;
}

}

Aimbot is easy you can use this function :
Code:
myPlayer.OnMouseMove(x,y,0f);
Suicide hack , you can search more and you will find something for mass kill

Code:
myPlayer.SendFallDownDamage(myPlayer.transform.pos ition, myPlayer.transform.position, 999f);

Bag hack , for some reason the bag will be added after you die in-game , tell me if you have another way doing it :

Code:
PlayerData_WeaponBag playerData_WeaponBag = new PlayerData_WeaponBag();
playerData_WeaponBag.Init();
playerData_WeaponBag.BagID = 2;// i have 2 bags (0 , 1 ids so 2 is the next bag needed )
playerData_WeaponBag.AddSlot(WEAPONSLOT.WEAPONSLOT _FIRST, 2, 5, 99, 9999);// these are just random , you will need to dump the weapons table and items table and use the real values ,
//make sure even the ammo count is the true number or the weapon won't work ( sometimes 20 is 22 , game bug .. )