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Home › Forum › MultiPlayer Game Hacks & Cheats › Steam Games Hacks & Cheats › Counter-Strike 2 Hacks › Counter-Strike 2 Help › Glow with C++

QuestionGlow with C++

Posts 1–2 of 2 · Page 1 of 1
CY
Cypr9en
Glow with C++
Hi,
I'm making a Glow hack for CSGO, but I'm facing an issue. My code doesn't seem to affect the game ONLY for the glow, it works fine with the BunnyHop.
Can you help me?

Here are extract of my code :


The code from glow.h
Code:
#pragma once
#include <iostream>
#include "Offsets.h"

class Glow {
public:
	static bool on;
	static void glow(CSGO* csgo) {
		while (true)
		{
			//uintptr_t myTeam = Memory::Read<uintptr_t>(csgo->processID, csgo->client + netvars::m_iTeamNum);
			uintptr_t glowObj = Memory::Read<uintptr_t>(csgo->client + signatures::dwGlowObjectManager);
			if (on) {
				for (int i = 0; i < 32; i++) {
					DWORD entity = Memory::Read<DWORD>(csgo->client + signatures::dwEntityList + (i * 0x10));
					DWORD glowIndex = Memory::Read<DWORD>(entity + netvars::m_iGlowIndex);
					Memory::Write<float>(glowObj + (glowIndex * 0x38) + 0x8, 1); //r     }
					Memory::Write<float>(glowObj + (glowIndex * 0x38) + 0xC, 0); // g    } RGBA
					Memory::Write<float>(glowObj + (glowIndex * 0x38) + 0x10, 0); //b    } 
					Memory::Write<int>(glowObj + (glowIndex * 0x38) + 0x14, 1); // a     }
					Memory::Write<bool>(glowObj + (glowIndex * 0x38) + 0x28, true); //
					Memory::Write<bool>(glowObj + (glowIndex * 0x38) + 0x29, false); //
				}
			}
			Sleep(100);
		}
	}
};

bool Glow::on = true;

A part of the code from Memory.h
Code:
	template<class T>
	static T Read(DWORD addr) {
		T value = NULL;
		ReadProcessMemory(process, (LPCVOID)addr, &value, sizeof(value), NULL);
		return value;
	}



	template<class T>
	static void Write(DWORD addr, T value) {
		WriteProcessMemory(process, (LPVOID)addr, &value, sizeof(value), NULL);
	}
#1 · 4y ago
CY
Cypr9en
done
nvm it works fine, i was sending INT to write FLOAT so that wasn't working.
#2 · 4y ago
Posts 1–2 of 2 · Page 1 of 1

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