auot kill / kill mgr

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auot kill / kill mgr
ive seen countless videos and clips of this feature but how is it done truly i looked into s2s the explosion packet when you throw a nade and it blows up "packet id 527" and ive messed with fireweapon packet "packet id 35" but no result would be nice for someone that has achieved it to shed some light on it
Quote Originally Posted by imdabest55 View Post
ive seen countless videos and clips of this feature but how is it done truly i looked into s2s the explosion packet when you throw a nade and it blows up "packet id 527" and ive messed with fireweapon packet "packet id 35" but no result would be nice for someone that has achieved it to shed some light on it
packet 35 = MSG_CS_CLIENTFIRE // they already patch this on other region but if you are looking autokill or killmgr for ZA Mode only you can use the
MSC_CS_DAMAGE or MSG_CS_DAMAGE_OBJECT
Quote Originally Posted by MemoryThePast View Post
packet 35 = MSG_CS_CLIENTFIRE // they already patch this on other region but if you are looking autokill or killmgr for ZA Mode only you can use the
MSC_CS_DAMAGE or MSG_CS_DAMAGE_OBJECT
do you happen to know the packet index for those 2 ?
hmm i think you can dump the msg id on cf.exe or you could go the GAMEPROTO_CS_DAMAGE and follow the xref function and use pseudo of ida then you will see the id of that packet at the start of msgs
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